8022 "Research Loom (+15 villager hit points; +1/+2 Armor)" 8059 "Research Kataparuto (Trebuchets fire 33%/pack 4x faster)" 8150 "Research Bodkin Arrow (+1 Attack/Range for Archers, Galleys, Longboats, Castles, Towers; Town Centers only get +1 Attack)" 8151 "Research Bracer (+1 Attack/Range for Archers, Galleys, Longboats, Castles, Towers; Town Centers only get +1 Attack)" 8172 "Research Fletching (+1 Attack/Range for Archers, Galleys, Longboats, Castles, Towers; Town Centers only get +1 Attack)" 8251 "Research Arquebus (Ballistics for Gunpowder units)" 8252 "Research Royal Heirs (Shotel Warriors are created twice as fast / -4s creation time)" 8253 "Research Torsion Engines (Rams, Onagers +0.5 blast radius)" 8254 "Research Tigui (Town Centers fire 5 extra arrows, even empty)" 8257 "Research Maghrabi Camels (Camel troops regenerate (1HP/4s))" 8258 "Research Arson (Infantry +2 damage vs. Buildings)" 8268 "Research Orthodoxy (Monks have +3/+3 Armor)" 8269 "Research Druzhina (Infantry deal 5 damage to adjacent units in 0.5 blast radius)" 8278 "Research Arrowslits (Watch Towers/Guard Towers/Keeps +1/+2/+3 Attack (For all arrows))" 8281 "Research Boiling Oil (Castles +9 Attack vs. Rams (Only affects the first arrow))" 8283 "Research Ironclad (Siege Weapons +4 Melee Armor)" 8286 "Research Inquisition (Improved Conversion: min/max conversion times -1s for units, -7s for Buildings)" 8312 "Research Chieftains (Infantry get +5 Attack vs. Cavalry, +4 Attack vs. Camels)" 8318 "Research Logistica (Cataphracts cause blast damage and get +6 extra Attack vs. Infantry)" 8319 "Research Conscription (Military units except Siege, Warships, Monks are created 33% faster)" 8322 "Research Sappers (Villagers +15 Attack vs. Buildings, +15 extra vs. Stone Defense)" 8325 "Research Supremacy (Villagers +40 HP, +6 Attack, +2/2 Armor)" 8371 "Research Yasama (Makes your Towers stronger by making them shoot 2 extra arrows)" 8374 "Research Heated Shot (+225% Tower, +4 Castle attack vs. Ships)" 8375 "Research Elite Cannon Galleon (+2 range; +10 Attack, +75 vs. Buildings)" 8376 "Research Hoardings (Castles +1000/+21% hit points, stacks with Masonry/Architecture/Byzantine bonus)" 8377 "Research Shipwright (Ships cost 20% less wood, are created 54% faster)." 8378 "Research Siege Engineers (+1 range for Siege [except Rams]; +20% Attack vs. Buildings, Petards +200 Attack vs. Buildings)" 8379 "Research Obsidian Arrows (Improves your Archers, Crossbowmen and Arbalests by giving them +6 Attack vs. Buildings, +6 vs. Stone Defense (Towers, Walls))" 8410 "Research Caravan (Trade units move 50% faster/generate gold 50% faster)" 8411 "Research Thumb Ring (Archers 100% accuracy, fire faster)" 8415 "Research Parthian Tactics (Cavalry Archers +1/+2 Armor, +4 vs. Spear-line - Mangudai/Ele Archer only +2)" 8419 "Research Yeomen (Foot Archers and Skirmishers +1 range; Towers +2 Attack)" 8431 "Research Berserkergang (Berserks regenerate 2x faster)" 8432 "Research Rocketry (Chu Ko Nus +2P, Scorpions +4P Attack)" 8438 "Research Shinkichon (+1 range Mangonel-line)" 8439 "Research Perfusion (Barracks work 2x faster)" 20150 "Foot Archer civilization\n\n· Town Centers cost -50% wood in Castle Age\n· Foot Archers (except Skirmishers) have +1/+2 range in Castle/Imperial Age\n· Shepherds work 25% faster\n\nUnique Unit: Longbowman (long-range Archer)\n\nUnique Technology: Yeomen (Foot Archers and Skirmishers +1 range; Towers +2 Attack)\n\nTeam Bonus: Archery Ranges work 20% faster" 20151 "Cavalry civilization\n\n· Castles cost -25%\n· Knights +20% hit points\n· Farm upgrades free (require Mill)\n\nUnique Unit: Throwing Axeman (ranged Infantry)\n\nUnique Technology: Bearded Axe (Throwing Axemen +1 range)\n\nTeam Bonus: Knights +2 line of sight" 20152 "Infantry civilization\n\n· Infantry cost -35% starting in Feudal Age\n· Infantry +1 Attack vs. Buildings\n· Villagers +5 Attack vs. wild boar; hunters carry +15 meat\n· +10 population in Imperial Age\n\nUnique Unit: Huskarl (anti-Archer Infantry)\n\nCastle Age Tech: Anarchy (create Huskarls at Barracks);\nImperial Age Tech: Perfusion (Barracks work 2x faster)\nTeam Bonus: Barracks work 20% faster" 20153 "Infantry civilization\n\n· Monks 2x healing range\n· Towers garrison 2x units, max. number of arrows from 5 to 9\n· Murder Holes free\n· Farms cost -33%\n· Town Center +1 Attack, +5 line of sight\n\nUnique Unit: Teutonic Knight (Infantry with heavy Melee Armor)\n\nUnique Technology: Crenellations (+3 range Castles; garrisoned Infantry fire arrows like Villagers)\nTeam Bonus: Units resist conversion: min./max. conversion time +1s/+2s, conversion chance halved" 20154 "Infantry civilization\n\n· Fishing Ships 2x hit points; +2 Pierce Armor; work rate +5/10/15/20% in Dark/Feudal/Castle/Imperial Age\n· Mill, Lumber/Mining Camps cost -50%\n· Infantry attack 33% faster starting in Feudal Age\n\nUnique Unit: Samurai (Infantry with bonus against Unique Units)\n\nUnique Technology: Kataparuto (Trebuchets fire 33%/pack 4x faster)\n\nTeam Bonus: Galleys +50% line of sight" 20155 "Archer civilization\n\n· Start with +3 Villagers but -50 wood, -200 food\n· Technologies cost -10/15/20% in Feudal/Castle/Imperial Age\n· Town Centers support 10 population\n· Demolition Ships +50% hit points\n\nUnique Unit: Chu Ko Nu (fast-firing Archer)\n\nUnique Technology: Rocketry (Chu Ko Nus +2P, Scorpions +4P Attack)\n\nTeam Bonus: Farms +45 food" 20156 "Defensive civilization\n\n· Buildings +10/20/30/40% HP in Dark/Feudal/Castle/Imperial Age\n· Camels, Skirmishers, Spear-line cost -25%\n· Fire Ships attack 20% faster\n· Town Watch is free\n· Advance to Imperial Age costs -33%\n\nUnique Unit: Cataphract (anti-Infantry Cavalry)\nUnique Technology: Logistica (Cataphracts cause 5 blast dmg (0.5 radius) and get +6 extra Attack vs. Infantry)\n\nTeam Bonus: Monks +50% heal speed" 20157 "Cavalry civilization\n\n· Start with +50 wood, food\n· Town Center, Dock 2x hit points;\nwork rate +10/15/20% in Feudal/Castle/Imperial Age\n\nUnique Unit: War Elephant (slow, heavy Cavalry)\n\nUnique Technology: Mahouts (War Elephants move 30% faster)\n\nTeam Bonus: Knights +2 Attack vs. Archers" 20158 "Camel and Naval civilization\n\n· Market trade cost only 5%\n· Transport Ships 2x hit points,\n+5 carry capacity\n· Galleys fire 25% faster\n· Cavalry Archers +4 Attack vs. Buildings\n\nUnique Unit: Mameluke (short-range anti-Cavalry camel)\n\nUnique Technology: Zealotry (Camels, Mamelukes +30 hit points)\n\nTeam Bonus: Foot Archers +2 Attack vs. Buildings" 20159 "Gunpowder civilization\n\n· Gunpowder units +25% hit points\n· Researching Gunpowder technologies costs -50%; Chemistry free\n· Gold miners work 15% faster\n· Light Cavalry and Hussar upgrades free\n\nUnique Unit: Janissary (hand cannoneer)\n\nUnique Technology: Artillery (+2 range Bombard Towers, Bombard Cannons, Cannon Galleons)\n\nTeam Bonus: Gunpowder units are created 25% faster" 20160 "Infantry and Naval civilization\n\n· Warships cost -20%\n· Infantry +10/15/20% HP in Feudal/Castle/Imperial Age\n· Wheelbarrow, Hand Cart free\n\nUnique Units: Berserk (regenerating Infantry); Longboat (warship)\n\nUnique Technology: Berserkergang (Berserks regenerate 2x faster, 1HP/1.5s instead of 1HP/3s)\n\nTeam Bonus: Docks cost -25%" 20161 "Cavalry Archer civilization\n\n· Cavalry Archers fire 25% faster\n· Light Cavalry, Hussar +30% hit points\n· Hunters work 50% faster\n\nUnique Unit: Mangudai (fast-firing Cavalry Archer with bonus against Siege)\n\nUnique Technology: Drill (Siege Workshop units move 50% faster)\n\nTeam Bonus: Scout-Line +2 line of sight" 20162 "Infantry civilization\n\n· Infantry move 15% faster\n· Lumberjacks work 15% faster\n· Siege Weapons fire 25% faster\n· Can convert sheep even if enemy units are next to them.\n\nUnique Unit: Woad Raider (fast-moving Infantry)\n\nUnique Technology: Furor Celtica (Siege Workshop units have +50% hit points)\n\nTeam Bonus: Siege Workshops work 20% faster" 20163 "Gunpowder and Monk civilization\n\n· Builders work 30% faster (except for Wonders: 20%)\n· Blacksmith upgrades don't cost gold\n· Bombard Cannons and Hand Cannoneers fire 18% faster\n· Cannon Galleons fire with ballistics, faster missiles\n\nUnique Units: Conquistador (mounted hand cannoneer), Missionary (mounted monk)\nUnique Technology: Supremacy (Villagers +6 Attack, +2/+2 Armor, +40 HP)\n\nTeam Bonus: Trade units generate +33% gold" 20164 "Infantry and Monk civilization\n\n· Villagers carry +5\n· Military units - including Siege Weapons, Warships, Monks - are created 18% faster\n· Monks +5 hit points for each Monastery technology\n· Loom free\n\nUnique Unit: Jaguar Warrior (anti-Infantry Infantry)\n\nUnique Technology: Garland Wars (Infantry +4 Attack)\n\nTeam Bonus: Relics generate +33% gold" 20165 "Archer civilization\n\n· Start with +1 villager, but -50 food\n· Resources last 20% longer, but farmers work ~3% slower\n· Archers cost -10/20/30% in Feudal/Castle/Imperial Age\n\nUnique Unit: Plumed Archer (fast-moving Archer)\n\nUnique Technology: El Dorado (Eagle Warriors have +40 hit points)\n\nTeam Bonus: Walls cost -50%" 20166 "Cavalry civilization\n\n· Do not need houses, but start with -100 wood\n· Cavalry Archers cost -25/30% in Castle/Imperial Age\n· Trebuchets +35% accuracy (50% instead of 15%)\n\nUnique Unit: Tarkan (medium Cavalry with bonus against Buildings)\n\nUnique Technology: Atheism (+100 years Relic, Wonder victories; Spies/Treason costs -50%)\n\nTeam Bonus: Stables work 20% faster" 20167 "Tower and Naval civilization\n\n· Villagers +3 line of sight\n· Stone miners work 20% faster\n· Tower upgrades free (Bombard Tower requires Chemistry)\n· Towers +1/+2 range in Castle/Imperial Age\n\nUnique Units: War Wagon (high HP, anti-Archer Cavalry Archer), Turtle Ship (heavily armored warship)\n\nUnique Technology: Shinkichon\n(+1 range Mangonel-line)\n\nTeam Bonus: Mangonel-line +1 range" 26068 "Create Knight ()\nCreation time 30s (Hun ally 25s); Fast and heavy Cavalry, costly but powerful. Cavalier upgrade 300F, 300G (Stable)\n; (Persian ally: +2 vs. Archers); Reload time: 1.8; Melee/Pierce Armor: 2/2; Range: 0\nClass: Cavalry; Speed: 1.35 (1.49); Line of sight: 4 (Frank ally 6)" 26070 "Create Cavalier ()\nCreation time 30s (Hun ally 25s); Fast and heavy Cavalry, costly but powerful. Paladin upgrade 1300F, 750G (Stable)\n; (Persian ally: +2 vs. Archers); Reload time: 1.8; Melee/Pierce Armor: 2/2; Range: 0\nClass: Cavalry; Speed: 1.35 (1.49); Line of sight: 4 (Frank ally 6)" 26078 "Create Spearman ()\nCreation time 22s (Goth ally 18.3s); Strong against Cavalry, weak against other units. Pikeman upgrade 215F, 90G (Barracks)\n; (+15 vs. Cavalry, +15 extra vs. Elephants, +12 vs. Camels, +9 vs. Ships, +1 vs. Eagles, +1 (+3) vs. Buildings); Reload time: 3; Melee/Pierce Armor: 0/0; Range: 0;\nClasses: Infantry, Spearmen; Speed: 1 (1.1) Line of sight: 4 (6)" 26079 "Create Militia ()\nCreation time 21s (Goth ally 16.8s); Basic Infantry, cheap to create. Man-at-Arms upgrade 100F, 40G (Barracks)\n; ; Reload time: 2; Melee/Pierce Armor: 0/1; Range: 0\nClass: Infantry; Speed: 0.9 (0.99); Line of sight: 4 (6)" 26080 "Create Man-at-Arms ()\nCreation time 21s (Goth ally 16.8s); Basic Infantry, cheap to create. Long Swordsman upgrade 200F, 65G (Barracks)\n; (+2 vs. Eagles, +2 (+4) vs. Buildings); Reload time: 2; Melee/Pierce Armor: 0/1; Range: 0\nClass: Infantry; Speed: 0.9 (0.99); Line of sight: 4 (6)" 26081 "Create Long Swordsman ()\nCreation time 21s (Goth ally 16.8s); Basic Infantry, cheap to create. Two-Handed Swordsman upgrade 300F, 100G (Barracks)\n; (+6 vs. Eagles, +3 (+5) vs. Buildings); Reload time: 2; Melee/Pierce Armor: 0/1; Range: 0\nClass: Infantry; Speed: 0.9 (0.99); Line of sight: 4 (6)" 26083 "Create Archer ()\nCreation time 35s (Briton ally 29.2s); Basic Archer, strong against slow units. Crossbowman upgrade 125F, 75G (Archery Range)\n; (+3 vs. Spear-line, Saracen ally: +2 vs. Buildings); Reload time: 2 (Thumb Ring 1.7); Melee/Pierce Armor: 0/0; Range: 4; Accuracy: 80% (TR 100%)\nClass: Archers; Attack delay: 0.35s; Speed: 0.96; Line of sight: 6 (Magyar ally 8)" 26084 "Create Crossbowman ()\nCreation time 27s (Briton ally 22.5s); Basic Archer, strong against slow units. Arbalest upgrade 350F, 300G (Archery Range)\n; (+3 vs. Spear-line, Saracen ally: +2 vs. Buildings); Reload time: 2 (Thumb Ring 1.7); Melee/Pierce Armor: 0/0; Range: 5; Accuracy: 85% (TR 100%)\nClass: Archers; Attack delay: 0.35s; Speed: 0.96; Line of sight: 7 (Magyar ally 9)" 26085 "Create Cavalry Archer ()\nCreation time 34s (Briton ally 28.3s); Fast, with ranged attack. Ideal for hit-and-run. Heavy Cavalry Archer upgrade 900F, 500G (Archery Range)\n; (+2 vs. Spear-line [+6 Parthian Tactics]); Reload time: 2 (TR 1.8); Melee/Pierce Armor: 0/0; Range: 4; Accuracy: 50%\nClasses: Cavalry, Archers, Cavalry Archers; Attack delay: 0.7s; Speed: 1.4 (1.54); Line of sight: 5" 26086 "Create Hand Cannoneer ()\nCreation time 34s (Briton ally 28.3s, Turk ally 27.2s); Strong attack, but inaccurate at range. Very powerful against Infantry.\n; (+10 vs. Infantry, +1 extra vs. Spear-line, +2 vs. Rams); Reload time: 3.45; Melee/Pierce Armor: 1/0; Range: 7\nAccuracy: 65%, not affected by Ballistics, TR, range/attack upgrades.\nClasses: Archers, Gunpowder; Speed: 0.96; Attack delay: 0.35s; Line of sight: 9" 26087 "Create Elite Skirmisher ()\nCreation time 22s (Briton ally 18.3s); Good against Archers, Spearmen; weak vs. other units.\n; (+3 vs. Spear-line, +4 vs. Archers (+2 extra vs. Cavalry Archers), Saracen ally: +2 vs. Buildings); Reload time: 3; Melee/Pierce Armor: 0/4; Range: 5 (min: 1); Accuracy: 90% (TR 100%)\nClass: Archers; Attack delay: 0.35s; Speed: 0.96; Line of sight: 7" 26088 "Create Skirmisher ()\nCreation time 22s (Briton ally 18.3s); Good against Archers, Spearmen; weak vs. other units. Elite Skirmisher upgrade 200W, 100G (Archery Range)\n; (+3 vs. Archers, +3 vs. Spear-line, Saracen ally: +2 vs. Buildings); Reload time: 3; Melee/Pierce Armor: 0/3; Range: 4 (min: 1); Accuracy: 90% (TR 100%)\nClass: Archers; Attack delay: 0.35s; Speed: 0.96; Line of sight: 6" 26089 "Build Trade Cog ()\nCreation time 36s; Trade Carts should be built instead of Trade Cogs in most cases, as extra docks for military production can mess up the water tradeline.\nClass: Ships; Speed: 1.32 (1.98 Caravan) (2.28 + Dry Dock); Line of sight: 6\n; ; Melee/Pierce Armor: 0/6;" 26090 "Build Fishing Ship ()\nCreation time 40s; Gathering speed: deep fish 0.49 F/s , shore fish 0.28 F/s, Fish Traps 0.31 F/s\nClass: Ships; Speed: 1.26 (1.45) Line of sight: 5\n; ; Melee/Pierce Armor: 0/4" 26091 "Build War Galley ()\nCreation time 36s; Basic Ship with ranged attack. Galleon upgrade 400F, 315G (Dock)\n; (+9 vs. Ships, +7 vs. Buildings, +4 vs. Rams); Reload time: 3; Melee/Pierce Armor: 0/6; Range: 6\nClass: Ships; Speed: 1.43; Line of sight: 8 (Japanese ally 12)" 26093 "Build Bombard Cannon ()\nCreation time 56s (Celt ally 46.7s, Turk ally 44.8s); Powerful anti-Building siege weapon with long range\n; (Melee) (+20 vs. Siege Weapons, +200 vs. Buildings (Siege Eng. 240), +40 extra vs. Stone Defense, +40 vs. Ships), Blast Radius: 0.5; Reload time: 6.5; Melee/Pierce Armor: 2/5; Range: 12 (13) (min: 5)\nClasses: Siege Weapons, Gunpowder; Speed: 0.7; Reload time: 6.5; Line of sight: 14 (SE 15)" 26094 "Build Battering Ram ()\nCreation time 36s (Celt ally 30s); Powerful vs. Buildings, strong vs. Pierce attacks, weak to Melee. Capped Ram upgrade 300F (Siege Workshop)\n; (+125 vs. Buildings (150) (+10/garrisoned inf. unit), +40 vs. Siege Weapons), Blast Radius: 0; Reload time: 5; Melee/Pierce Armor: -3/180; Range: 0; \nClasses: Siege Weapons, Rams; Speed: 0.5 +0.05/garrisoned inf. unit; Line of sight: 3" 26095 "Build Mangonel ()\nCreation time 46s (Celt ally 38.3s); Powerful against massed units, especially Archers. Onager upgrade 800F, 500G (Siege Workshop)\n; (Melee), Blast Radius: 1 (+12 vs. Siege Weapons, +35 vs. Buildings (+42 Siege Eng.)); Reload time: 6; Melee/Pierce Armor: 0/6; Range: 7 (SE 8) (min: 3)(Korean ally 1)\nClass: Siege Weapons; Speed: 0.6; Line of sight: 9 (10)" 26096 "Build Scorpion ()\nCreation time 30s (Celt ally 25s); Damages all units in the path of its projectile. Heavy Scorpion upgrade 1000F, 1100W (Siege Workshop)\n; Pierce (+6 vs. Elephants, +2 vs. Buildings), Pass-through dmg: 1/2 atk; Reload time: 3.6; Melee/Pierce Armor: 0/7; Range: 7 (Siege Eng. 8) (min: 2)\nClass: Siege Weapons; Speed: 0.65; Line of sight: 9 (SE 10)" 26099 "Create Monk ()\nCreation time 51s; Slow and weak. Converts enemy units to your control\nUnit min/max conversion time: 5s/12s, 28% chance of conversion/1.2s;\nBuilding min/max conv. time: 18s/29s, 9% chance of conversion/1.2s\nHeals wounded units (1HP/0.4s) (Byzantine ally 1.5HP/0.4s).\nStrong vs. slow or expensive units. Weak vs. ranged or scout units. Upgrades: at Monastery; Class: Monks\n; Melee/Pierce Armor: 0/0; Range: 9 (12); LoS: 11 (14); Speed: 0.7" 26100 "Build Trade Cart ()\nCreation time 51s; Should usually be chosen over Trade Cogs when possible, as extra docks for military production can mess up the water tradeline\nClass: None; Speed: 1 (1.5) Line of sight: 7\n; Melee/Pierce Armor: 0/0; Range: 0" 26101 "Create Cataphract ()\nCreation time 20s (Conscription 15s); Powerful against Infantry, partially immune to anti-Cavalry damage. Elite Cataphract upgrade 1600F, 800G (Castle)\n; (+9 vs. Infantry [+15 with Logistica]); Reload time: 1.8; Melee/Pierce Armor: 2/1; (+ 12 Armor vs. anti-Cavalry bonuses); Range: 0\nClasses: Cavalry, Unique Units; Speed: 1.35 (1.48); Line of sight: 4" 26102 "Create Chu Ko Nu ()\nCreation time 16s (Conscription 12s); Archer with high attack, good against Rams. Elite Chu Ko Nu upgrade 760F, 760G (Castle)\n; (+2 vs. Spear-line, Saracen ally: +2 vs. Buildings) + 2x 3 Pierce (Each arrow 3 dmg vs. Rams); Reload time: 3.6 (Thumb Ring 3); Melee/Pierce Armor: 0/0; Range: 4\nClasses: Archers, Unique Units; Attack delay: 0.21s; Speed: 0.96; Line of sight: 6 (Magyar ally 8)" 26103 "Create Mameluke ()\nCreation time 23s (Conscription 17.3s); Attacks with Melee damage at a short range. Bonus against Cavalry. Elite Mameluke upgrade 600F, 500G (Castle)\n; (Melee) (+9 vs. Cavalry, Indian ally: +5 vs. Buildings); Reload time: 2; Melee/Pierce Armor: 0/0; (+11 Armor vs. anti-Cavalry bonuses); Range: 3 Upgraded by Cavalry techs, not affected by Ballistics\nClasses: Cavalry, Camels, Archers, Unique Units; Attack delay: 0.42s; Speed: 1.4 (1.54); Line of sight: 5" 26104 "Create Huskarl ()\nCreation time 16s (Conscription 12s, in Barracks+UT 5s); Infantry, very powerful against Archers. Elite Huskarl upgrade 1200F, 550G (Castle)\n; (+6 vs. Archers, +2 vs. Eagles, +3 (+5) vs. Buildings); Reload time: 2; Melee/Pierce Armor: 0/6; Range: 0\nClasses: Infantry, Unique Units; Speed: 1.05 (1.16); Line of sight: 3 (5)" 26105 "Create Janissary ()\nCreation time 16.8s (Conscription 12.6s); Stronger hand cannoneer, no bonus against Infantry.\nElite Janissary upgrade 850F, 750G (Castle)\n; (+2 vs. Rams); Reload time: 3.45; Melee/Pierce Armor: 1/0; Range: 8; Accuracy: 50% not affected by Ballistics, TR, range/attack upgrades.\nClasses: Archers, Gunpowder, Unique Units; Attack delay: 0.35s; Speed: 0.96; Line of sight: 10 " 26106 "Build Longboat ()\nCreation time 25s; Fast warship which fires multiple arrows. Elite Longboat upgrade 750F, 475G (Dock)\n; (+9 vs. Ships, +7 vs. Buildings, +4 vs. Rams) + 3x 1 dmg arrows; Reload time: 3.3; Melee/Pierce Armor: 0/6; Range: 6; Accuracy: 100%\nClasses: Ships, Unique Units; Speed: 1.54 (1.77); Line of sight: 8" 26107 "Create Longbowman ()\nCreation time 18s (Conscription 13.5s); Archer with a very long range. Elite Longbowman upgrade 850F, 850G (Castle)\n; (+2 vs. Spear-line, Saracen ally: +2 vs. Buildings); Reload time: 2; Melee/Pierce Armor: 0/0; Range: 6 (Imp+UT 8); Accuracy: 70%\nClasses: Archers, Unique Units; Attack delay: 0.35s; Speed: 0.96; Line of sight: 8 (Imp+UT 10) (Magyar ally +2)" 26108 "Create Mangudai ()\nCreation time 26s (Conscription 19.5s); Cavalry Archer with attack bonus against Siege. Elite Mangudai upgrade 1100F, 675G (Castle)\n; (+1 vs. Spear-line (+3 with Parthian Tactics), +3 vs. Siege Weapons); Reload time: 1.68 (TR 1.43); Melee/Pierce Armor: 0/0; Range: 4; Accuracy: 95% (TR 100%)\nClasses: Cavalry, Archers, Cavalry Archers, Unique Units; Attack delay: 0.35s; Speed: 1.45 (1.6); Line of sight 6" 26109 "Create War Elephant ()\nCreation time 31s (Conscription 23.3s); Powerful Cavalry with bonus vs. Buildings, weak to Halbs and Monks. Elite War Elephant upgrade 1600F, 800G (Castle)\n; (+7 vs. Buildings, +7 extra vs. Stone Defense), Blast damage: Attack/2, Blast Radius: 0.5; Reload time: 2; Melee/Pierce Armor: 1/2; Range: 0\nClasses: Cavalry, Elephants, Unique Units; Speed: 0.6 (Husbandry + UT 0.86); Line of sight: 4" 26110 "Create Samurai ()\nCreation time 9s (Conscription 6.8s); Infantry with fast attack and bonus against Unique Units; Elite Samurai upgrade 950F, 875G (Castle)\n; (+10 vs. Unique Units, +2 vs. Eagles, +2 (+4) vs. Buildings); Reload time: 1.43; Melee/Pierce Armor: 1/1; Range: 0\nClasses: Infantry, Unique Units; Speed: 1 (1.1); Line of sight: 4 (6)" 26111 "Create Throwing Axeman ()\nCreation time 17s (Conscription 12.8s); Attacks with Melee damage at a short range. Elite Throwing Axeman upgrade 1000F, 850G (Castle)\n; (Melee), (+1 vs. Eagles, +1 (+3) vs. Buildings); Reload time: 2; Melee/Pierce Armor: 0/0; Range: 3; Upgraded by Infantry techs, not affected by Ballistics.\nClasses: Infantry, Unique Units; Attack delay: 0.7s; Speed: 0.9; Line of sight: 5 (7)" 26112 "Create Teutonic Knight ()\nCreation time 12s (Conscription 9s); Slow Infantry with heavy Melee Armor, weak to ranged. Elite Teutonic Knight upgrade 1200F, 600G (Castle)\n; (+4 vs. Eagles, +4 (+6) vs. Buildings); Reload time: 2; Melee/Pierce Armor: 5/2; Range: 0\nClasses: Infantry, Unique Units; Speed: 0.7 (0.77); Line of sight: 3 (5)" 26113 "Create Woad Raider ()\nCreation time 10s (Conscription 7.5s); Infantry with fast movement speed. Elite Woad Raider upgrade 1000F, 800G (Castle)\n; (+2 vs. Eagles, +2 (+4) vs. Buildings); Reload time: 2; Melee/Pierce Armor: 0/1; Range: 0\nClasses: Infantry, Unique Units; Speed: 1.38; Line of sight: 3 (5)" 26121 "Create Villager ()\nCreation time 25s; Repair rate: First villager 12.5 HP/s, every additional one 6.25 HP/s; repair cost: half Building cost (except TC: 2x wood cost, 1 stone). Shepherd: 0.33 F/s, Hunter: 0.41 F/s, Forager 0.31 F/s, Farmer ~0.32 F/s, Fisherman 0.43 F/s.\n; (+3 vs. Buildings (+18), +6 extra vs. Stone Defense (+21)); Reload time: 2; Melee/Pierce Armor: 0/0 (1/2); Speed: 0.8; Line of sight: 4" 26128 "Build Archery Range ()\nConstruction time 50s; Used to create and improve Archers. Upgrades: production speed (Castle); line of sight (Town Center); hit points, Armor (University); more resistant to Monks (Monastery).\n; ; ; ; Line of sight: 6 (Town Watch/Patrol +4 each)" 26131 "Build Blacksmith ()\nConstruction time 40s; Used to improve Infantry, Archers, Cavalry, Towers, Town Centers, Castles, and Ships. Required for Siege Workshop. Upgrades: line of sight (Town Center); hit points, Armor (University); more resistant to Monks (Monastery).\n; ; ; Line of sight: 6 (Town Watch/Patrol +4 each)" 26135 "Build Barracks ()\nConstruction time 50s; Used to create and improve Infantry. Required for Archery Range, Stable. Upgrades: production speed (Castle); line of sight (Town Center); hit points, Armor (University); more resistant to Monks (Monastery).\n; ; ; ; Line of sight: 6 (Town Watch/Patrol +4 each)" 26138 "Build Monastery ()\nConstruction time 40s; Used to create and improve Monks. Garrisoned relics generate gold (1G/2s). Cannot be converted by enemy Monks. Upgrades: line of sight (Town Center); hit points, Armor (University).\n; ; ; ; Line of sight: 6 (Town Watch/Patrol +4 each)" 26142 "Build Castle ()\nConstruction time 3:20; Used to create your unique unit, build Trebuchets, and improve Villagers and Buildings. Cannot be converted by enemy Monks. Upgrades: production speed (Castle); line of sight (Town Center); HP, Armor, accuracy (University); range (Blacksmith); HP (Castle).\n; (+11 vs. Ships, +1 vs. Camels, +11 vs. Stone Defense); ; (+8 against Building bonus dmg from Siege Weapons); Range: 8 ; Line of sight: 10 (Town Watch/Patrol +4 each)" 26144 "Build Dock ()\nConstruction time 35s; Used to build and improve ships, deposit food from Fishing Ships, and trade with other players by sea. Upgrades: line of sight (Town Center); hit points, Armor (University); more resistant to Monks (Monastery).\n; ; ; ; Line of sight: 6 (Town Watch/Patrol +4 each)" 26149 "Build Farm ()\nConstruction time 15s; Contains 175 food (250/375/550 food) (Chinese ally +45 food)\n; ; ; Line of sight: 1 (Town Watch/Patrol +4 each) Villagers will deposit any resource they hold when building a farm" 26154 "Build Guard Tower ()\nConstruction time 1:20; Units can garrison inside for protection and additional arrows\nKeep upgrade 500F, 350W (University)\n; (+9 vs. Ships, +1 vs. Camels, +2 vs. Spear-line. Additional arrows +5 vs. Stone Defense); ; ; Range: 8 (min: 1);\nClasses: Buildings, Stone Defense; ; LoS: 10 (Town Watch/Patrol +4) (Ethiopian ally +3)" 26155 "Build Keep ()\nConstruction time 1:20; Units can garrison inside for protection and additional arrows\n; (+10 vs. Ships, +1 vs. Camels, +2 vs. Spear-line. Additional arrows +5 against Stone Defense); ; ; Range: 8 (min: 1)\nClasses: Buildings, Stone Defense; ; LoS: 10 (Town Watch/Patrol +4) (Ethiopian ally +3)" 26156 "Build Bombard Tower ()\nConstruction time 1:20; Tower with powerful attack but slow rate of fire.\n; (Pierce), (+40 vs. Ships, +1 vs. Camels); ; ; Range: 8 (min: 1) Affected by range upgrades, Ballistics\nClasses: Buildings, Stone Defense, Gunpowder; ; Line of sight: 10 (Town Watch/Patrol +4) (Ethiopian ally +3)" 26157 "Build Mill ()\nConstruction time 35s; Used to deposit food and research farming improvements. Build near a forage bush or other source of food to gather food faster. Required for Farm, Market. Upgrades: line of sight (Town Center); hit points, Armor (University); more resistant to Monks (Monastery).\n; ; ; Line of sight: 6 (Town Watch/Patrol +4 each)" 26161 "Build Market ()\nConstruction time 1:00; Used to buy and sell resources, trade with other players by land, and research trade improvements. The further apart two markets are, the more efficient a tradeline is.Upgrades: line of sight (Town Center); hit points, Armor (University); more resistant to Monks (Monastery).\n; ; ; Line of sight: 6 (Town Watch/Patrol +4 each)" 26164 "Build Town Center ()\nConstruction time 2:30; Used to create Villagers, deposit all resources and advance to the next Age. Units can garrison inside for protection. Cannot be converted by enemy Monks. Upgrades: LoS (Town Center); HP, Armor, accuracy (University);Attack (Blacksmith).\n; (+5 vs. Ships, +1 vs. Camels, +5 vs. Stone Defense); ; ; Range: 6; ; LoS: 8 (Town Watch/Patrol +4 each). Costs 2x wood cost and no stone to repair, but stone stockpile may not be 0" 26169 "Build Siege Workshop ()\nConstruction time 40s; Used to build Siege Weapons. Upgrades: line of sight (Town Center); hit points, Armor (University); more resistant to Monks (Monastery).\n; ; ; ; Line of sight: 6 (Town Watch/Patrol +4 each)" 26171 "Build Stable ()\nConstruction time 50s; Used to create and improve Cavalry. Upgrades: production speed (Castle); line of sight (Town Center); hit points, Armor (University); more resistant to Monks (Monastery).\n; ; ; ; Line of sight: 6 (Town Watch/Patrol +4 each)" 26176 "Build University ()\nConstruction time 1:00; Used to improve Buildings and missile units. Upgrades: line of sight (Town Center); hit points, Armor (University); more resistant to Monks (Monastery).\n; ; ; Line of sight: 6 (Town Watch/Patrol +4 each)" 26178 "Build Watch Tower ()\nConstruction time 1:20 Units can garrison inside for protection and additional arrows\nGuard Tower upgrade 100F, 250W (University)\n; (+7 vs. Ships, +1 vs. Camels, +2 vs. Spear-line. Additional arrows +5 vs. Stone Defense); ; ; Range: 8 (min: 1)\nClasses: Buildings, Stone Defense; ; LoS: 10 (Town Watch/Patrol +4) (Ethiopian ally +3)" 26182 "Build Wonder ()\nConstruction time 58:20 (Treadmill Crane/Spanish 48:37)\nBuilding a Wonder demonstrates the superiority of your civilization. Constructing a Wonder that stands for 400 years is one way to win the game (not on conquest setting). Cannot be converted by enemy Monks. Enemies will see the construction site and get notifications\n; ; ; Line of sight: 8 (Town Watch/Patrol +4 each)" 26185 "Build Gate ()\nConstruction time 1:10; Can be built into existing walls (Without getting those resources back). You or your allies can manually open and close this Gate. 2x HP in Castle Age. Upgrades: line of sight (Town Center); hit points with Fortified Wall 200F, 100W (University).\n; ; ; (+20 against Building bonus dmg from Siege Weapons)\nLine of sight: 6 (Town Watch/Patrol +4 each)\nClasses: Buildings, Walls+Gates, Stone Defense" 26202 "Build Palisade Wall ()\nConstruction time 5s; Wooden wall that is cheap and easy to build. Slows down your enemies and warns you of their approach. Upgrades: line of sight (Town Center); hit points, Armor (University).\n; ; ; Line of sight: 2 (Town Watch/Patrol +4 each)\nClasses: Buildings, Walls+Gates" 26203 "Build Stone Wall ()\nConstruction time 10s; Stronger than Palisade Wall but more expensive. Slows down your enemies so you have a chance to fend them off. 2x HP in Castle Age. Upgrades: line of sight (Town Center); hit points, Armor, to Fortified Wall 200F, 100W (University).\n; ; (+16 against Building bonus dmg from Siege Weapons); Line of sight: 2 (Town Watch/Patrol +4 each).\nClasses: Buildings, Walls+Gates, Stone Defense" 26204 "Build Fortified Wall ()\nConstruction time 10s; Stronger than Stone Wall. Difficult to breach without Siege Weapons. Upgrading Fortified Walls also increases the hit points of your Gates. Upgrades: line of sight (Town Center); hit points, Armor (University).\n; ; ; (+24 against Building bonus dmg from Siege Weapons); Line of sight: 2 (Town Watch/Patrol +4 each)\nClasses: Walls+Gates, Stone Defense" 26287 "Build Cannon Galleon ()\nCreation time 46s (Turk ally: 36.8s); Warship with long range but low fire rate. Powerful against Buildings on the shore, but weak to other ships. Elite Cannon Galleon upgrade 525W, 500G (Dock)\n; (+200 vs. Buildings, +40 vs. Siege Weapons, +15 vs. Archers, Cavalry and Infantry); Reload time: 10; Melee/Pierce Armor: 0/6; Range: 13\nClasses: Ships, Gunpowder; Speed: 1.1 (1.27); Line of sight: 15" 26289 "Build Capped Ram ()\nCreation time 36s (Celt ally 30s); Powerful vs. Buildings, strong vs. Pierce attacks, weak to Melee. Siege Ram upgrade 1000F (Siege Workshop)\n; (+150 vs. Buildings (180) (+10/garrisoned inf. unit), +50 vs. Siege Weapons), Blast Radius: 1.5; Reload time: 5; Melee/Pierce Armor: -3/190; Range: 0; \nClasses: Siege Weapons, Rams; Speed: 0.5 +0.05/garrisoned inf. unit; Line of sight: 3" 26309 "Build Galleon ()\nCreation time 36s; Basic Ship with ranged attack.\n; (+11 vs. Ships, +8 vs. Buildings, +4 vs. Rams); Reload time: 3 Melee/Pierce Armor: 0/8; Range: 7\nClass: Ships; Speed: 1.43 (1.64); Line of sight: 9 (Japanese ally 13)" 26311 "Build Town Center ()\nConstruction time 2:30; Used to create Villagers, deposit all resources and advance to the next Age. Units can garrison inside for protection. Cannot be converted by enemy Monks. Upgrades: line of sight (Town Center); hit points, Armor, accuracy (University);Attack (Blacksmith).\n; (+5 vs. Ships, +1 vs. Camels, +5 vs. Stone Defense); ; ; Range: 6; ; Line of sight: 8 (Town Watch/Patrol +4 each). Costs 2x wood cost and no stone to repair, but stone stockpile may not be 0" 26326 "Create Scout Cavalry ()\nCreation time 30s (Hun ally 25s); Fast, cheap Cavalry with extensive LoS. Light Cavalry upgrade 150F, 50G (Stable)\n; +2 (+6 vs. Monks); Reload time: 2; Melee/Pierce Armor: 0/2; Range: 0\nClass: Cavalry; Speed: 1.55 (1.71); Line of sight: 6 (Mongol ally 8)\nResistant to conversion (~5% chance of conversion/s)" 26344 "Build House ()\nConstruction time 25s; Each House supports 5 units. Your current/supportable population is shown at the top of the game screen. Upgrades: line of sight (Town Center); hit points, Armor (University); more resistant to Monks (Monastery).\n; ; ; Line of sight: 2 (Town Watch/Patrol +4 each)" 26381 "Build Trebuchet ()\nCreation time 50s (Conscription 37.6s) Powerful anti-Building siege weapon with very long range, but immobile while firing\n; 200 Pierce, (+250 (+300 Siege Eng.) vs. Buildings). Reload time: 10; Melee/Pierce Armor: 1/150 (Packed 2/8); Range: 16 (SE 17)(min: 4); Accuracy: 15%\nClass: Siege Weapons; Speed: 0.8; Line of sight: 18 (19); Can cut trees." 26408 "Create Pikeman ()\nCreation time 22s (Goth ally 18.3s); Strong against Cavalry, weak against other units. Halberdier upgrade 300F, 600G (Barracks)\n; (+22 vs. Cavalry, +25 extra vs. Elephants, +18 vs. Camels, +16 vs. Ships, +1 vs. Eagles, +1 (+3) vs. Buildings); Reload time: 3; Melee/Pierce Armor: 0/0; Range: 0\nClasses: Infantry, Spearmen; Speed: 1 (1.1); Line of sight: 4 (6)" 26409 "Create Halberdier ()\nCreation time 22s (Goth ally 18.3s); Strong against Cavalry, weak against other units.\n; (+32 vs. Cavalry, +28 extra vs. Elephants, +26 vs. Camels, +17 vs. Ships, +1 vs. Eagles, +1 (+3) vs. Buildings); Reload time: 3; Melee/Pierce Armor: 0/0; Range: 0\nClasses: Infantry, Spearmen; Speed: 1 (1.1); Line of sight: 4 (6)" 26411 "Create Two-Handed Swordsman ()\nCreation time 21s (Goth ally 17.5s); Basic Infantry, cheap to create. Champion upgrade 750F, 300G (Barracks)\n; (+8 vs. Eagles, +4 (+6) vs. Buildings); Reload time: 2; Melee/Pierce Armor: 0/1; Range: 0\nClass: Infantry; Speed: 0.9 (0.99); Line of sight: 5 (7)" 26412 "Create Heavy Cavalry Archer ()\nCreation time 27s (Briton ally 22.5s); Fast, with ranged attack. Ideal for hit-and-run.\n; (+2 vs. Spear-line [+6 Parthian Tactics]); Reload time: 2 (TR 1.8); Melee/Pierce Armor: 1/0; Range: 4; Accuracy: 50% (TR 100%)\nClasses: Cavalry, Archers, Cavalry Archers; Attack delay: 0.7s; Speed: 1.4 (1.54); Line of sight: 6" 26416 "Create Camel ()\nCreation time 22s (Hun ally 18.3s); Weaker than the knight, but excels against Cavalry. Heavy Camel upgrade 325F, 360G (Stable)\n; (+9 vs. Cavalry, +5 vs. Camels,Ships, Indian ally: +6 vs. Buildings); Reload time: 2; Melee/Pierce Armor: 0/0; Range: 0\nClass: Camels; Speed: 1.45 (1.6); Line of sight: 4" 26417 "Create Heavy Camel ()\nCreation time 22s (Hun ally 18.3s); Weaker than the cavalier, but excels against Cavalry.\n; (+18 vs. Cavalry, +9 vs. Camels,Ships, Indian ally: +6 vs. Buildings); Reload time: 2; Melee/Pierce Armor: 0/0; Range: 0\nClass: Camels; Speed: 1.45 (1.6); Line of sight: 5" 26418 "Create Arbalest ()\nCreation time 27s (Briton ally 22.5s); Basic Archer, strong against slow units.\n; (+3 vs. Spear-line, Saracen ally: +2 vs. Buildings); Reload time: 2 (1.7 Thumb Ring); Melee/Pierce Armor: 0/0; Range: 5; Accuracy: 90% (TR 100%)\nClass: Archers; Attack delay: 0.35s; Speed: 0.96; Line of sight: 7 (Magyar ally 9)" 26424 "Build Demolition Ship ()\nCreation time 31s; Detonates to damage massed enemy ships or land units crossing shallows. Heavy Demolition Ship upgrade 200W, 300G (Dock)\n; (Melee) (+220 vs. Buildings), Blast Radius: 2.5; Melee/Pierce Armor: 0/3; (+3 vs. anti-Ship dmg); Range: 0; Accuracy: 100%\nClass: Ships; Speed: 1.6 (1.84); Line of sight: 6" 26425 "Build Heavy Demolition Ship ()\nCreation time 31s; Detonates to damage massed enemy ships or land units crossing shallows.\n; (Melee) (+280 vs. Buildings), Blast Radius: 3.5; Melee/Pierce Armor: 0/5; (+5 vs. anti-Ship dmg); Range: 0\nClass: Ships; Speed: 1.6 (1.84); Line of sight: 6" 26426 "Build Fire Ship ()\nCreation time 36s; Powerful against other ships, but small range. Fast Fire Ship upgrade 280W, 250G (Dock)\n; Pierce + 1 Melee (+3 vs. Ships, +2 extra vs. Turtle Ships, +2 vs. Buildings); Reload time: 0.25; Melee/Pierce Armor: 0/6 (+6 vs. anti-Ship dmg); Range: 2.5\nClass: Ships; Speed: 1.35 (1.55); Line of sight: 5" 26429 "Build Fast Fire Ship ()\nCreation time 36s; Powerful against other ships, but small range.\n; Pierce + 1 Melee (+4 vs. Ships, +3 extra vs. Turtle Ships, +3 vs. Buildings); Reload time: 0.25; Melee/Pierce Armor: 0/8 (+9 vs. anti-Ship dmg); Range: 2.5\nClass: Ships; Speed: 1.43 (1.64); Line of sight: 6" 26436 "Build Galley ()\nCreation time 1:00; Basic Ship with ranged attack. War Galley upgrade 230F, 100G (Dock)\n; (+8 vs. Ships, +6 vs. Buildings, +3 vs. Rams); Reload time: 3; Melee/Pierce Armor: 0/6; Range: 5\nClass: Ships; Speed: 1.43 (1.64); Line of sight: 7 (Japanese ally 10)" 26439 "Build Heavy Scorpion ()\nCreation time 30s (Celt ally 25s); Damages all units in the path of its projectile.\n; Pierce (+2 vs. Rams, +8 vs. Elephants, +4 vs. Buildings), Pass-through dmg: 1/2 atk; Melee/Pierce Armor: 0/7; Range: 7 (Siege Eng. 8) (min: 2)\nClass: Siege Weapons; Speed: 0.65; Reload time: 3.6; Line of sight: 9 (SE 10)" 26443 "Build Transport Ship ()\nCreation time 46s; Used to transport land units over water, can't defend itself.\nBase capacity: 5 population\n; Melee/Pierce Armor: 4/8; \nClass: Ships; Speed: 1.45 (1.67) Line of sight: 5" 26444 "Create Light Cavalry ()\nCreation time 30s (Hun ally 25s); Fast, cheap Cavalry with extensive LoS. Hussar upgrade 500F, 600G (Stable)\n; (+10 vs. Monks); Reload time: 2; Melee/Pierce Armor: 0/2; Range: 0; Class: Cavalry; Speed: 1.5 (1.65); Line of sight: 8 (Mongol ally 10)\nResistant to conversion (~5% chance of conversion/s)" 26446 "Build Siege Ram ()\nCreation time 36s (Celt ally 30s); Powerful vs. Buildings, strong vs. Pierce attacks, weak to Melee.\n; (+200 vs. Buildings (240) (+10/garrisoned inf. unit), +65 vs. Siege Weapons), Blast Radius: 2; Reload time: 5; Melee/Pierce Armor: -3/195; Range: 0; \nClasses: Siege Weapons, Rams; Speed: 0.6 +0.05/garrisoned inf. unit; Line of sight: 3" 26448 "Build Onager ()\nCreation time 46s (Celt ally 38.3s); Powerful against massed units, especially Archers. Siege Onager upgrade 1450F, 1000G (Siege Workshop)\n; (Melee), Blast Radius: 1.25 (+12 vs. Siege Weapons, +45 vs. Buildings (+54 Siege Eng.); Reload time: 6; Melee/Pierce Armor: 0/7; Range: 8 (SE 9) (min: 3)(Korean ally 1)\nClass: Siege Weapons; Speed: 0.6; Line of sight: 10 (11)\nCan cut trees" 26451 "Create Elite Cataphract ()\nCreation time 20s (Conscription 15s); Powerful against Infantry, partially immune to anti-Cavalry damage.\n; (+12 vs. Infantry [+18 with Logistica]); Reload time: 1.7; Melee/Pierce Armor: 2/1; (+ 16 Armor vs. anti-Cavalry bonuses); Range: 0\nClasses: Cavalry, Unique Units; Speed: 1.35 (1.43); Line of sight: 5" 26452 "Create Elite Chu Ko Nu ()\nCreation time 13s (Conscription 9.8s); Archer with high attack, good against Rams.\n; (+2 vs. Spear-line, Saracen ally: +2 vs. Buildings) + 4x 3 Pierce (Each arrow 3 dmg vs. Rams); Reload time: 3.85 (Thumb Ring 3.25); Melee/Pierce Armor: 0/0; Range: 4; Accuracy: 85% (Thumb Ring 100%)\nClasses: Archers, Unique Units; Attack delay: 0.21s; Speed: 0.96; Line of sight: 6 (Magyar ally 8)" 26453 "Create Elite Mameluke ()\nCreation time 23s (Conscription 17.3s); Attacks with Melee damage at a short range. Bonus against Cavalry.\n; (Melee), (+12 vs. Cavalry, Indian ally: +5 vs. Buildings); Reload time: 2; Melee/Pierce Armor: 1/0; (+11 Armor vs. anti-Cavalry bonuses); Range: 3 Upgraded by Cavalry techs, not affected by Ballistics\nClasses: Cavalry, Camels, Archers, Unique Units; Speed: 1.4 (1.54); Attack delay: 0.35; Line of sight: 5" 26454 "Create Elite Huskarl ()\nCreation time 16s (Conscription 12s, in Barracks+UT 5s); Infantry, very powerful against Archers.\n; (+10 vs. Archers, +3 vs. Eagles, +4 (+6) vs. Buildings); Reload time: 2; Melee/Pierce Armor: 0/8; Range: 0\nClasses: Infantry, Unique Units; Speed: 1.05 (1.16); Line of sight: 5 (7)" 26455 "Create Elite Janissary ()\nCreation time 16.8s (Conscription 15.8s); Stronger hand cannoneer, no bonus against Infantry.\n; (+2 vs. Rams); Reload time: 3.45; Melee/Pierce Armor: 2/0; Range: 8; Accuracy: 50%; not affected by Ballistics, TR, range/attack upgrades.\nClasses: Archers, Gunpowder, Unique Units; Attack delay: none; Speed: 0.96; Line of sight: 10" 26456 "Create Elite Longbowman ()\nCreation time 18s (Conscription 13.5s); Archer with a very long range.\n; (+2 vs. Spear-line, Saracen ally: +2 vs. Buildings); Reload time: 2; Melee/Pierce Armor: 0/1; Range: 8 (UT 9); Accuracy: 80%\nClasses: Archers, Unique Units; Speed: 0.96; Attack delay: 0.35s; Line of sight: 10 (UT 11) (Magyar ally +2)" 26457 "Build Elite Longboat ()\nCreation time 25s; Fast warship which fires multiple arrows.\n; (+11 vs. Ships, +8 vs. Buildings, +4 vs. Rams) + 3x 1 dmg arrows; Reload time: 3.3; Melee/Pierce Armor: 0/8; Range: 7; Accuracy: 100%\nClasses: Ships, Unique Units; Speed: 1.54 (1.77); Line of sight: 9" 26458 "Create Elite Mangudai ()\nCreation time 26s (Conscription 19.5s); Cavalry Archer with attack bonus against Siege\n; (+1 vs. Spear-line (+3 with Parthian Tactics), +5 vs. Siege Weapons); Reload time: 1.68 (TR 1.43); Melee/Pierce Armor: 1/0; Range: 4; Accuracy: 95% (TR 100%)\nClasses: Cavalry, Archers, Cavalry Archers, Unique Units; Attack delay: 0.35s; Speed: 1.45 (1.6); Line of sight: 6" 26459 "Create Elite War Elephant ()\nCreation time 31s (Conscription 23.3s); Powerful Cavalry with bonus vs. Buildings, weak to Halbs and Monks.\n; (+10 vs. Buildings, +7 extra vs. Stone Defense), Blast damage: Attack/2, Blast Radius: 0.5; Reload time: 2; Melee/Pierce Armor: 1/3; Range: 0\nClasses: Cavalry, Elephants, Unique Units; Speed: 0.6 (Husbandry + UT 0.86); Line of sight: 4" 26460 "Create Elite Samurai ()\nCreation time 9s (Conscription 6.8s); Infantry with fast attack and bonus against Unique Units;\n; (+12 vs. Unique Units, +3 vs. Eagles, +3 (+5) vs. Buildings); Reload time: 1.43; Melee/Pierce Armor: 1/1; Range: 0\nClasses: Infantry, Unique Units; Speed: 1 (1.1); Line of sight: 4 (6)" 26461 "Create Elite Throwing Axeman ()\nCreation time 17s (Conscription 12.8s); Attacks with Melee damage at a short range.\n; (Melee), (+2 vs. Eagles, +2 (+4) vs. Buildings); Reload time: 2; Melee/Pierce Armor: 1/0; Range: 4 Upgraded by Infantry techs, not affected by Ballistics.\nClasses: Infantry, Unique Units; Speed: 0.9; Attack delay: 0.56s; Line of sight: 6 (8)" 26462 "Create Elite Teutonic Knight ()\nCreation time 12s (Conscription 9s); Slow Infantry with heavy Melee Armor, weak to ranged.\n; (+4 vs. Eagles, +4 (+6) vs. Buildings); Reload time: 2; Melee/Pierce Armor: 10/2; Range: 0\nClasses: Infantry, Unique Units; Speed: 0.7 (0.77); Line of sight: 3 (5)" 26463 "Create Elite Woad Raider ()\nCreation time 10s (Conscription 7.52s); Infantry with fast movement speed.\n; (+3 vs. Eagles, +3 (+5) vs. Buildings); Reload time: 2; Melee/Pierce Armor: 0/1; Range: 0\nClasses: Infantry, Unique Units; Speed: 1.38; Line of sight: 5 (7)" 26464 "Build Lumber Camp ()\nConstruction time 35s; Used to deposit wood and research wood-gathering improvements. Build near forests to gather wood faster. Upgrades: line of sight (Town Center); hit points, Armor (University); more resistant to Monks (Monastery).\n; ; ; Line of sight: 6 (Town Watch/Patrol +4 each)" 26469 "Create Champion ()\nCreation time 21s (Goth ally 16.8s); Basic Infantry, cheap to create\n; (+8 vs. Eagles, +4 (+6) vs. Buildings); Reload time: 2; Melee/Pierce Armor: 1/1; Range: 0\nClass: Infantry; Speed: 0.9 (0.99); Line of sight: 5 (7)" 26471 "Create Paladin ()\nCreation time 30s (Hun ally 25s); Fast and heavy Cavalry, costly but powerful\n; (Persian ally: +2 vs. Archers); Reload time: 1.9; Melee/Pierce Armor: 2/3; Range: 0\nClass: Cavalry; Speed: 1.35 (1.49); Line of sight: 5 (Frank ally 7)" 26487 "Build Mining Camp ()\nConstruction time 35s; Used to deposit stone and gold and research stone-mining and gold-mining improvements. Build near stone or gold mines to gather these resources faster. Upgrades: line of sight (Town Center); hit points, Armor (University); more resistant to Monks (Monastery).\n; ; ; Line of sight: 6 (Town Watch/Patrol +4 each)" 26493 "Build Siege Onager ()\nCreation time 46s (Celt ally 38.3s); Powerful against massed units, especially Archers.\n; (Melee), Blast Radius: 1.5 (+12 vs. Siege Weapons, +60 vs. Buildings (Siege Eng. +72). Reload time: 6; Melee/Pierce Armor: 0/8; Range: 8 (SE 9) (min: 3)(Korean ally 1)\nClass: Siege Weapons; Speed: 0.6; Line of sight: 10 (11); Can cut trees" 26495 "Build Fish Trap ()\nConstruction time 53s; Contains 715 food.\n; ; ; ; Line of sight: 1 (Town Watch/Patrol +4 each)" 26504 "Build Outpost ()\nConstruction time 15s; A stationary watch point that provides advance warning of nearby enemy activity. Unlike other Towers, Outposts do not attack or let you garrison units inside.; ; ; ; ; Line of sight: 5, +2 per Age (Town Watch/Patrol +4 each) (Ethiopian ally +3)" 26573 "Build Elite Cannon Galleon ()\nCreation time 46s (Turk ally: 36.8s); Warship with long range but low fire rate. Powerful against Buildings on the shore, but weak to other ships.\n; (+275 vs. Buildings, +40 vs. Siege Weapons, +15 vs. Archers, Cavalry and Infantry); Reload time: 10; Melee/Pierce Armor: 0/8; Range: 15\nClasses: Ships, Gunpowder; Speed: 1.1 (1.27); Line of sight: 17" 26574 "Create Berserk ()\nCreation time 14s (Conscription 10.5s); Infantry with slow self-regeneration. Elite Berserk upgrade 1300F, 550G (Castle)\n; (+2 vs. Eagles, +2 (+4) vs. Buildings); Reload time: 2; Melee/Pierce Armor: 0/1; Range: 0; Self-healing: 1 HP/3s (UT 1 HP/1.5s)\nClasses: Infantry, Unique Units; Speed: 1.05 (1.16); Line of sight: 3 (5)" 26576 "Create Elite Berserk ()\nCreation time 14s (Conscription 10.5s); Infantry with slow self-regeneration.\n; (+3 vs. Eagles, +3 (+5) vs. Buildings); Reload time: 2; Melee/Pierce Armor: 2/1; Range: 0; Self-healing: 1 HP/3s (UT 1 HP/1.5s)\nClasses: Infantry, Unique Units; Speed: 1.05 (1.16); Line of sight: 5 (7)" 26660 "Create Petard ()\nCreation time 25s (Conscription 18.8s) Detonates to damage Buildings, strong against Walls and Castles, ideal for a surprise attack.\n; (+500 (+700 Siege Eng.) vs. Buildings, +900 extra vs. Walls+Gates, +100 extra vs. Castles, +60 vs. Siege Weapons), Blast Radius: 0.5; Melee/Pierce Armor: 0/2; Range: 0\nClass: None; Speed: 0.8; Line of sight: 4" 26661 "Create Hussar ()\nCreation time 30s (Hun ally 25s); Fast, cheap Cavalry with extensive LoS.\n; (+12 vs. Monks); Reload time: 1.9; Melee/Pierce Armor: 0/2; Range: 0\nClass: Cavalry; Speed: 1.5 (1.65); Line of sight: 10 (Mongol ally 12)\nResistant to conversion (~5% chance of conversion/s)" 26667 "Create Jaguar Warrior ()\nCreation time 17s (Conscription 12.8s); Infantry with a bonus against other Infantry units; Elite Jaguar Warrior upgrade 1000F, 500G (Castle)\n; (UT 14) (+10 vs. Infantry, +2 extra vs. Eagles, +2 (+4) vs. Buildings); Reload time: 2; Melee/Pierce Armor: 1/1; Range: 0\nClasses: Infantry, Unique Units; Speed: 1 (1.1); Line of sight: 3 (5)" 26669 "Create Elite Jaguar Warrior ()\nCreation time 17s (Conscription 12.8s); Infantry with a bonus against other Infantry units;\n; (UT 16) (+11 vs. Infantry, +2 extra vs. Eagles, +2 (+4) vs. Buildings); Reload time: 2; Melee/Pierce Armor: 2/1; Range: 0\nClasses: Infantry, Unique Units; Speed: 1 (1.1); Line of sight: 5 (7)" 26671 "Create Eagle Scout ()\nCreation time 1:00 (Goth ally 50s, Castle Age 35s); Fast Infantry with good Pierce Armor and LoS.Eagle Warrior upgrade 200F, 200G (Barracks)\n; (+8 vs. Monks, +3 vs. Siege Weapons) Castle Age: +3 Attack, +2 vs. Cavalry, +1 vs. Camels,Ships; Reload time: 2; Melee/Pierce Armor: 0/2; Range: 0\nClasses: Infantry, Eagle Warriors; Speed: 1.1 (1.21); Line of sight: 6 (8)\nResistant to conversion (~5% chance of conversion/s)" 26672 "Create Eagle Warrior ()\nCreation time 35s (Goth ally 26.7s); Fast Infantry with good Pierce Armor and LoS. Elite Eagle Warrior upgrade 800F, 500G (Barracks)\n; (+8 vs. Monks, +3 vs. Siege Weapons, +3 vs. Cavalry, +2 vs. Camels, +1 vs. Ships); Reload time: 2; Melee/Pierce Armor: 0/3; Range: 0\nClasses: Infantry, Eagle Warriors; Speed: 1.15 (1.27); Line of sight: 6 (8)\nResistant to conversion (~5% chance of conversion/s)" 26673 "Create Elite Eagle Warrior ()\nCreation time 20s (Goth ally 16.7s); Fast Infantry with good Pierce Armor and LoS.\n; (+10 vs. Monks, +5 vs. Siege Weapons, +4 vs. Cavalry, +3 vs. Camels, +2 vs. Ships); Reload time: 2; Melee/Pierce Armor: 0/4; Range: 0\nClasses: Infantry, Eagle Warriors; Speed: 1.3 (1.43); Line of sight: 6 (8)\nResistant to conversion (~5% chance of conversion/s)" 26675 "Create Tarkan ()\nCreation time 14s (Conscription 10.5s); Medium Cavalry with a bonus against Buildings; Elite Tarkan upgrade 1000F, 500G (Castle)\n; (+8 vs. Buildings, +12 extra vs. Stone Defense, +8 extra vs. Walls+Gates, +10 vs. Castles); Reload time: 2.1; Melee/Pierce Armor: 1/3; Range: 0\nClasses: Cavalry, Unique Units; Speed: 1.35 (1.49); Line of sight: 5;" 26677 "Create Elite Tarkan ()\nCreation time 14s (Conscription 10.5s); Medium Cavalry with a bonus against Buildings;\n; (+10 vs. Buildings, +12 extra vs. Stone Defense, +10 extra vs. Walls+Gates, +10 extra vs. Castles); Reload time: 2.1; Melee/Pierce Armor: 1/4; Range: 0\nClasses: Cavalry, Unique Units; Speed: 1.35 (1.49); Line of sight: 7" 26679 "Create Huskarl ()\nCreation time 13.3s (Conscription and UT 5s), Elite Huskarl upgrade 1200F, 550G (Castle)\n; (+6 vs. Archers, +2 vs. Eagles, +3 (+5) vs. Buildings); Reload time: 2; Melee/Pierce Armor: 0/6; Range: 0\nClasses: Infantry, Unique Units; Speed: 1.05 (1.16); Line of sight: 3 (5);" 26681 "Create Elite Huskarl ()\nCreation time 13.3s (Conscription and UT 5s)\n; (+10 vs. Archers, +3 vs. Eagles, +4 (+6) vs. Buildings); Reload time: 2; Melee/Pierce Armor: 0/8; Range: 0\nClasses: Infantry, Unique Units; Speed: 1.05 (1.16); Line of sight: 5 (7);" 26683 "Create Plumed Archer ()\nCreation time 16s (Conscription 12s); Fast Foot Archer, ideal for hit and run. Elite Plumed Archer upgrade 700F, 1000W (Castle)\n; (+1 vs. Infantry, +2 extra vs. Spear-line, Saracen ally: +2 vs. Buildings); Reload time: 1.9 (Thumb Ring 1.62); Melee/Pierce Armor: 0/1; Range: 4; Accuracy: 80%;\nClasses: Archers, Unique Units; Speed: 1.2; Attack delay: 0.35s; Line of sight: 6 (Magyar ally 8)" 26685 "Create Elite Plumed Archer ()\nCreation time 16s (Conscription 12s); Fast Foot Archer, ideal for hit and run.\n; (+2 vs. Infantry, +2 extra vs. Spear-line, Saracen ally: +2 vs. Buildings); Reload time: 1.9 (Thumb Ring 1.62); Melee/Pierce Armor: 0/2; Range: 5; Accuracy: 90%\nClasses: Archers, Unique Units; Speed: 1.2; Attack delay: 0.35s; Line of sight: 7 (Magyar ally 9)" 26687 "Create Conquistador ()\nCreation time 24s (Conscription 18s); Mounted Hand Cannoneer. Powerful attack, but inaccurate at range. Elite Conquistador upgrade 1200F, 600G (Castle)\n; (+4 vs. Rams); Reload time: 2.9; Melee/Pierce Armor: 2/2; Range: 6; Accuracy: 65%; Upgraded by Archer Armor, but not Ballistics, TR, attack/range techs\nClasses: Cavalry, Archers, Gunpowder, Unique Units (not Cavalry Archer); Attack delay: 0.28s; Speed: 1.3 (1.43); Line of sight: 8;" 26689 "Create Elite Conquistador ()\nCreation time 24s (Conscription 18s); Mounted Hand Cannoneer. Powerful attack, but inaccurate at range.\n; (+4 vs. Rams); Reload time: 2.9; Melee/Pierce Armor: 2/2; Range: 6; Accuracy: 70% Upgraded by Archer Armor, but not Ballistics, TR, attack/range techs\nClasses: Cavalry, Archers, Gunpowder, Unique Units (not Cavalry Archer); Speed: 1.3 (1.43); Attack delay: 0.28s; Line of sight: 9" 26691 "Create Missionary ()\nCreation time 51s; Mounted Monk, faster but with less range; cannot pick up Relics\nUnit min/max conversion time: 5s/12s, 28% chance of conversion/1.2s;\nBuilding min/max conv. time: 18s/29s, 9% chance of conversion/1.2s\nHeals wounded units (1HP/0.8s) (50% of Monk heal rate) (Byzantine ally 1.5HP/0.8s).\nStrong vs. slow or expensive units. Weak vs. ranged or scout units. Upgrades: at Monastery.\n; ; Melee/Pierce Armor: 0/0; Range: 7 (10)\nClasses: Monks, Cavalry, Unique Units; Line of sight: 9 (12); Speed: 1.1" 26727 "Create War Wagon ()\nCreation time 21s (Conscription 15.8s); Cavalry Archer with high HP and Pierce Armor. Elite War Wagon upgrade 1000F, 800G (Castle)\n; (+5 vs. Buildings); Reload time: 2.5 (TR 2.25); Melee/Pierce Armor: 0/3; Range: 4; Accuracy: 100%\nClasses: Cavalry, Archers, Cavalry Archers, Unique Units; Attack delay: 0.7s; Speed: 1.2; Line of sight: 7" 26729 "Create Elite War Wagon ()\nCreation time 21s (Conscription 13.8s); Cavalry Archer with high HP and Pierce Armor.\n; (+5 vs. Buildings); Reload time: 2.5 (TR 2.25); Melee/Pierce Armor: 0/4; Range: 5; Accuracy: 100%\nClasses: Cavalry, Archers, Cavalry Archers, Unique Units; Attack delay: 0.7s; Speed: 1.2 (1.32); Line of sight: 8" 26731 "Build Turtle Ship ()\nCreation time 50s (Shipwright 32.5s); Heavily armored, good against other ships. Elite Turtle Ship upgrade 1000F, 800G (Dock)\n; (Melee); Reload time: 6; Melee/Pierce Armor: 6/5; (+8 Armor against anti-Ship dmg); Range: 6; Accuracy: 100%\nClasses: Ships, Turtle Ship, Unique Units; Speed: 0.9 (UT+Dry Dock 1.19); Line of sight: 8" 26732 "Build Elite Turtle Ship ()\nCreation time 50s (Shipwright 32.5s); Heavily armored, good against other ships.\n; , (Melee); Reload time: 6; Melee/Pierce Armor: 8/6; (+11 Armor against anti-Ship/+1 against anti-Turtle dmg); Range: 6; Accuracy: 100%\nClasses: Ships, Unique Units, Turtle Ship; Speed: 0.9 (UT+Dry Dock 1.19); Line of sight: 8" 28008 "Research Town Watch ()\nResearch time 25s; Increases the line of sight of all Buildings by +4 so they see enemies from a longer distance." 28012 "Research Crop Rotation ()\nResearch time 1:10; Farms produce +175 food so they last longer before you must rebuild them." 28013 "Research Heavy Plow ()\nResearch time 40s; Farms produce +125 food so they last longer before you must rebuild them. Farmers carry +1 food." 28014 "Research Horse Collar ()\nResearch time 20s; Farms produce +75 food so they last longer before you must rebuild them." 28015 "Research Guilds ()\nResearch time 50s; Reduces the trading fee to 15% from 30%, making buying/selling resources more efficient" 28017 "Research Banking ()\nResearch time 1:10; Tributes are free." 28019 "Research Cartography (free)\nInstant research; You and your allies share the same line of sight (you see what they see)." 28022 "Research Loom ()\nResearch time 25s; Makes your Villagers harder to kill by providing +15 hit points and +1 Melee Armor/+2 Pierce Armor." 28023 "Research Coinage ()\nResearch time 1:10; Reduces fee for tributes to 20%." 28034 "Upgrade to War Galley, Fire/Demolition Ship ()\nResearch time 50s; Upgrades your Galleys to War Galleys (+1 Attack, +1 vs. Ships, +1 vs. Rams, +1 vs. Buildings, +1 range, +15 HP, -24s creation time),\nFire Galleys to Fire Ships (+1 Melee atk, +1 Pierce atk, +1 vs. Buildings, +1 vs. Turtle Ships, +2 Pierce Armor, +20 HP, -24s creation time),\nDemolition Rafts to Demolition Ships (+20 Attack, +40 vs. Buildings, +1 Pierce Armor, +2 vs. anti-Ship damage, +15 HP, +0.1 Speed, -14s creation time)" 28035 "Upgrade to Galleon ()\nResearch time 1:05; Upgrades your War Galleys and lets you build Galleons, which are stronger (+1 Attack, +2 vs. Ships, +1 vs. Buildings, +1 range, +30 HP) and better armored. (+2 Pierce Armor)" 28037 "Research Cannon Galleon ()\nResearch time 50s; Lets you build Cannon Galleons (slow ships with slow rate of fire, long range and very strong against Buildings)" 28039 "Research Husbandry ()\nResearch time 40s (Hun ally 33s)\nCavalry (except Missionaries) move 10% faster." 28045 "Research Faith ()\nResearch time 1:00; units/buildings resist conversion: min. conversion time +2s, max. conversion time +5s, conversion chance reduced by 66%." 28047 "Research Chemistry ()\nResearch time 1:40 (Malian ally 56s); Missile units/buildings (except Gunpowder units) have +1 Attack. Required for Gunpowder units (Hand Cannoneer, Cannon Galleon, Bombard Cannon, Bombard Tower)." 28050 "Research Masonry ()\nResearch time 50s (Malian ally 28s); Strengthens all Buildings (except Walls + Gates) by providing +10% hit points, +1 Melee Armor/+1 Pierce Armor, and +3 Building Armor (doesn't protect against Infantry anti-Building dmg)." 28051 "Research Architecture ()\nResearch time 1:10 (Malian ally 39s); Strengthens all Buildings (except Walls + Gates) by providing +10% hit points, +1 Melee Armor/+1 Pierce Armor, and +3 Building Armor (doesn't protect against Infantry anti-Building dmg)." 28054 "Research Treadmill Crane ()\nResearch time 50s (Malian ally 28s); Villagers construct Buildings 20% faster." 28055 "Research Gold Mining ()\nResearch time 30s; Villagers mine gold 15% faster." 28059 "Research Kataparuto ()\nResearch time 1:00 (Conscription 45s)\nTrebuchets fire 33% faster and pack/unpack 4x faster (2.75s vs. 11s)." 28063 "Upgrade to Keep ()\nResearch time 1:40 (Malian ally 56s); Upgrades your Guard Towers and lets you build Keeps, which are stronger (+1 Attack, +1 against Ships) and better armored (+1/+1 Armor, +750HP)." 28067 "Research Forging ()\nResearch time 50s; Infantry and Cavalry have +1 Attack." 28068 "Research Iron Casting ()\nResearch time 1:15; Infantry and Cavalry have +1 Attack." 28074 "Research Scale Mail Armor ()\nResearch time 40s; Infantry have +1 Melee Armor/+1 Pierce Armor." 28075 "Research Blast Furnace ()\nResearch time 1:40; Infantry and Cavalry have +2 Attack." 28076 "Research Chain Mail Armor ()\nResearch time 55s; Infantry have +1 Melee Armor/+1 Pierce Armor." 28077 "Research Plate Mail Armor ()\nResearch time 1:10; Infantry have +1 Melee Armor/+2 Pierce Armor." 28080 "Research Plate Barding Armor ()\nResearch time 1:15; Cavalry have +1 Melee Armor/+2 Pierce Armor." 28081 "Research Scale Barding Armor ()\nResearch time 45s; Cavalry have +1 Melee Armor/+1 Pierce Armor." 28082 "Research Chain Barding Armor ()\nResearch time 1:00; Cavalry have +1 Melee Armor/+1 Pierce Armor." 28090 "Research Tracking ()\nResearch time 35s (Goth ally 29.2s)\nInfantry have +2 line of sight so they see enemies from a longer distance." 28093 "Research Ballistics ()\nResearch time 1:00 (Malian ally 33s); Arrow-firing units/buildings, Bombard Towers and Fire Ships fire more accurately at moving targets (by aiming where the unit will go instead of where it is)." 28096 "Upgrade to Capped Ram ()\nResearch time 50s (Celt ally 42s)\nUpgrades your Battering Rams and lets you build Capped Rams, which are stronger (+10 dmg against Siege, +25 against Buildings, +1 garrison space) and better armored (+25 HP, +10 Pierce Armor, +1 against anti-Ram dmg)." 28098 "Upgrade to Elite Skirmisher ()\nResearch time 50s (Briton ally 42s)\nUpgrades your Skirmishers and lets you create Elite Skirmishers, which are stronger (+1 range, +1 Attack, +1 against Archers, +2 against Cavalry Archers) and better armored (+5 HP, +1 Pierce Armor)." 28100 "Upgrade to Crossbowman ()\nResearch time 35s (Briton ally 29s)\nUpgrades your Archers and lets you create Crossbowmen, which are stronger\n(+1 Attack, +1 range, +5% accuracy, +5 HP) and trained faster (-8s creation time)." 28101 "Advance to Feudal Age (; two Dark Age Buildings);\nResearch time 2:10\nImproves your civilization. Gives you access to different Buildings, more powerful military units, and stronger technologies. Before you can advance, you must have any two Dark Age Buildings: Lumber Camp, Mining Camp, Mill, Dock, or Barracks." 28102 "Advance to Castle Age (; two Feudal Age Buildings);\nResearch time 2:40\nImproves your civilization. Gives you access to different Buildings, more powerful military units, and stronger technologies. Before you can advance, you must have any two Feudal Age Buildings: Archery Range, Stable, Blacksmith, or Market." 28103 "Advance to Imperial Age (; two Castle Age Buildings);\nResearch time 3:10\nImproves your civilization. Gives you access to different Buildings, more powerful military units, and stronger technologies. Before you can advance, you must have a Castle or any two Castle Age Buildings: University, Siege Workshop, or Monastery." 28150 "Research Bodkin Arrow ()\nResearch time 35s; All arrow/bolt-firing units/buildings and Bombard Towers have +1 Attack, +1 range and +1 LoS (no range/LoS increase for Town Centers). Does not affect Siege." 28151 "Research Bracer ()\nResearch time 40s; All arrow/bolt-firing units/buildings and Bombard Towers have +1 Attack, +1 range and +1 LoS (no range/LoS increase for Town Centers). Does not affect Siege." 28163 "Upgrade to Fortified Wall ()\nResearch time 50s (Malian ally 28s); Upgrades your Stone Walls and lets you build Fortified Walls, which are stronger (+1200 HP, +4/+2 Armor, +8 against anti-Building dmg (doesn't protect against Infantry anti-Building dmg)). Also increases the hit points of your Gates (+1250 HP), which makes them harder to destroy." 28172 "Research Fletching ()\nResearch time 30s; All arrow/bolt-firing units/buildings and Bombard Towers have +1 Attack, +1 range and +1 LoS (no range/LoS increase for Town Centers). Does not affect Siege." 28176 "Upgrade to Pikeman ()\nResearch time 45s (Goth ally 38s)\nUpgrades your Spearmen and lets you create Pikemen, which are stronger\n(+1 Attack, +7 against Cavalry, +6 against Camels, +7 against Ships, +10 against Elephants, +10 HP)." 28180 "Research Gold Shaft Mining ()\nResearch time 1:15; Villagers mine gold 15% faster." 28186 "Upgrade to Guard Tower ()\nResearch time 30s (Malian ally 17s); Upgrades your Watch Towers and lets you build Guard Towers, which are stronger (+2 Attack, +2 against Ships) and better armored (+1/+1 Armor, +480 HP)." 28189 "Research Double-Bit Axe ()\nResearch time 25s; Villagers chop wood 20% faster." 28190 "Research Bow Saw ()\nResearch time 50s; Villagers chop wood 20% faster." 28204 "Upgrade to Long Swordsman ()\nResearch time 45s (Goth ally 38s)\nUpgrades your Men-at-Arms and lets you create Long Swordsmen, which are stronger (+3 Attack, +4 vs. Eagles, +1 vs. Buildings, +15 HP)." 28207 "Upgrade to Cavalier ()\nResearch time 1:40 (Hun ally 1:23)\nUpgrades your Knights and lets you create Cavaliers, which are stronger\n(+2 Attack, +20 HP)." 28208 "Research Padded Archer Armor ()\nResearch time 40s; Archers, Cavalry Archers and Hand Cannoneers have +1 Melee Armor/+1 Pierce Armor." 28209 "Research Leather Archer Armor ()\nResearch time 55s; Archers, Cavalry Archers and Hand Cannoneers have +1 Melee Armor/+1 Pierce Armor." 28210 "Research Squires ()\nResearch time 40s (Goth ally 33s)\nInfantry move 10% faster." 28211 "Research Wheelbarrow ()\nResearch time 1:15; Villagers work more efficiently by moving 10% faster and carrying 25% more resources." 28216 "Research Ring Archer Armor ()\nResearch time 1:10; Archers, Cavalry Archers and Hand Cannoneers have +1 Melee Armor/+2 Pierce Armor." 28217 "Upgrade to Two-Handed Swordsman ()\nResearch time 1:15 (Goth ally 1:03)\nUpgrades your Long Swordsmen and lets you create Two-Handed Swordsmen, which are stronger (+3 Attack, +2 vs. Eagles, +1 vs. Buildings)." 28218 "Upgrade to Heavy Cavalry Archer ()\nResearch time 35s (Briton ally 29s)\nUpgrades your Cavalry Archers and lets you create Heavy Cavalry Archers, which are stronger (+1 Attack), better armored (+1 Melee Armor, +10 HP) and trained faster (-7s creation time)." 28220 "Research Illumination ()\nResearch time 1:05; Monks regain their faith 87.5% faster after a successful conversion (3%/s instead of 1.6%/s). This means they can convert again after 34s instead of 63s" 28221 "Research Sanctity ()\nResearch time 1:00; Monks get +15 hit points so they are harder to kill." 28222 "Research Block Printing ()\nResearch time 55s; Monks have +3 conversion range." 28230 "Upgrade to Man-at-Arms ()\nResearch time 40s (Goth ally 33)\nUpgrades your Militias and lets you create Men-at-Arms, which are stronger\n(+2 Attack, +2 vs. Eagles, +2 vs. Buildings, +5 HP)." 28231 "Research Two-Man Saw ()\nResearch time 1:40; Villagers chop wood 10% faster." 28233 "Upgrade to Arbalest ()\nResearch time 50s (Briton ally 42s)\nUpgrades your Crossbowmen and lets you create Arbalests, which are stronger\n(+1 Attack, +5% accuracy, +5 HP)." 28235 "Upgrade to Heavy Camel ()\nResearch time 2:05 (Hun ally 1:44)\nUpgrades your Camels and lets you build Heavy Camels, which are stronger\n(+1 Attack, +9 vs. Cavalry, +4 vs. Camels,Ships, +20 HP, +1 LoS)." 28242 "Upgrade to Heavy Demolition Ship ()\nResearch time 50s; Upgrades your Demolition Ships and lets you build Heavy Demolition Ships, which are stronger (+30 Attack, +60 vs. Buildings, +1 blast radius) and better armored (+2 Pierce Armor, +2 Armor vs. anti-Ship dmg, +10 HP)" 28243 "Upgrade to Fast Fire Ship ()\nResearch time 50s; Upgrades your Fire Ships and lets you build Fast Fire Ships, which are stronger (+1 Attack, +1 each vs. Ships, Turtle Ships, Buildings), better armored (+2 Pierce Armor, +3 Armor vs. anti-Ship dmg, +20 HP) and move faster (+0.08 movement speed)." 28244 "Upgrade to Heavy Scorpion ()\nResearch time 50s (Celt ally 42s)\nUpgrades your Scorpions and lets you build Heavy Scorpions, which are stronger (+4 Attack, +2 vs. Elephants, +2 vs. Buildings, +1 vs. Rams, +10HP)" 28246 "Research Hand Cart ()\nResearch time 55s; Villagers work more efficiently by moving 10% faster and carrying 50% more resources." 28249 "Research Fervor ()\nResearch time 50s; Monks move 15% faster." 28259 "Upgrade to Paladin ()\nResearch time 2:50 (Hun ally 2:22)\nUpgrades your Cavaliers and lets you create Paladins, which are stronger\n(+2 Attack), better armored (+1 Pierce Armor, +40 HP), but attack 5% slower." 28260 "Upgrade to Champion ()\nResearch time 1:40; (Goth ally 1:23)\nUpgrades your Two-Handed Swordsmen and lets you create Champions, which are stronger (+1 Attack) and better armored (+1 Melee Armor, +10 HP)." 28261 "Upgrade to Light Cavalry ()\nResearch time 45s (Hun ally 37.5s)\nUpgrades your Scout Cavalries and lets you create Light Cavalries, which are stronger (+2 Attack, +4 vs. Monks, +15 HP) but move 3% slower." 28262 "Upgrade to Onager ()\nResearch time 1:15 (Celt ally 1:03)\nUpgrades your Mangonels and lets you build Onagers, which are stronger\n(+10 Attack, +10 vs. Buildings, +1 range) and better armored (+1 Pierce Armor, +10HP).\nOnagers can cut trees." 28263 "Upgrade to Siege Ram ()\nResearch time 1:15 (Celt ally 1:03)\nUpgrades your Capped Rams and lets you build Siege Rams, which are stronger (+15 vs. Siege, +50 vs. Buildings, +1 garrison space) and better armored (+5 Pierce Armor, +1 Armor against anti-Ram dmg, +70 HP)." 28276 "Research Stone Mining ()\nResearch time 30s; Villagers mine stone 15% faster." 28277 "Research Stone Shaft Mining ()\nResearch time 1:15; Villagers mine stone 15% faster." 28282 "Research Town Patrol ()\nResearch time 40s; Increases the line of sight of all Buildings by +4 so they see enemies from a longer distance." 28315 "Research Redemption ()\nResearch time 50s; Monks can convert enemy Buildings (except Town Centers, Castles, Monasteries, Farms, Fish Traps, Walls, Gates, and Wonders) and Siege Weapons. Monks can convert most enemy units from a distance, but they must stand adjacent to Buildings, Rams, and Trebuchets to convert them." 28316 "Research Atonement ()\nResearch time 40s; Monks can convert enemy Monks." 28317 "Upgrade to Elite Conquistador ()\nResearch time 1:00; (Conscription 45s). Upgrades your Conquistadors and lets you create Elite Conquistadors, which are stronger (+2 Attack, +2 vs. Rams, +2 vs. Buildings, +5% accuracy, +15 HP)." 28318 "Research Logistica ()\nResearch time 50s (Conscription 38s)\nCataphracts cause blast damage (5 dmg per attack in 0.5 blast radius) and get +6 extra Attack vs. Infantry." 28319 "Research Conscription ()\nResearch time 1:00; Units+Technologies at Barracks, Archery Range, Stable, and Castle are created/researched 33% faster." 28320 "Research Bombard Tower ()\nResearch time 1:00 (Malian ally 33s); Lets you build Bombard Towers, which have an extremely powerful attack, but slow rate of fire." 28321 "Research Murder Holes ()\nResearch time 1:00 (Malian ally 33s); Eliminates the minimum range of all Towers and Castles so they can fire at enemies attacking their base." 28322 "Research Sappers ()\nResearch time 10s; Villagers have +15 Attack vs. Buildings (+15 extra vs. Stone Defense)." 28323 "Upgrade to Siege Onager ()\nResearch time 2:30 (Celt ally 2:05)\nUpgrades your Onagers and lets you build Siege Onagers, which are stronger\n(+25 Attack, +15 vs. Buildings) and better armored (+1 Pierce Armor, +10 HP)." 28324 "Research Bearded Axe ()\nResearch time 1:00 (Conscription 45s)\nThrowing Axemen have +1 range." 28325 "Research Supremacy ()\nResearch time 1:00 (Conscription 45s)\nVillagers have +40 HP, +6 Attack and +2/2 Armor." 28372 "Research Careening ()\nResearch time 50s; Ships have +1 Pierce Armor. Transport Ships carry +5 units." 28373 "Research Dry Dock ()\nResearch time 1:00; Ships move 15% faster. Transport Ships carry +10 units. Trade Cog gold generation rate remains the same as they get less gold per trip." 28374 "Research Heated Shot ()\nResearch time 30s (Malian ally 17s); Towers/Castles have increased bonus damage against Ships: Castles +4, Watch Towers +9, Guard Towers +11, Keeps +13, Bombard Towers +50. Only affects the first arrow." 28375 "Upgrade to Elite Cannon Galleon ()\nResearch time 30s; Upgrades your Cannon Galleons and lets you build Elite Cannon Galleons, which are stronger (+10 Attack, 75 vs. Buildings, +2 range) and better armored (+2 Pierce Armor, +30 HP)." 28376 "Research Hoardings ()\nResearch time 1:15 (Conscription 56s)\nStrengthens Castles by providing +1000 (or +21%) HP.\nStacks with Masonry/Architecture/Byzantine bonus." 28377 "Research Shipwright ()\nResearch time 1:00; Ships cost 20% less wood; are created ~54% faster." 28378 "Research Siege Engineers ()\nResearch time 45s (Malian ally 25s); Siege Weapons have +1 range (except Rams) and 20% more attack bonus vs. Buildings (+200 Attack for Petards)." 28381 "Upgrade to Elite Longbowman ()\nResearch time 1:00 (Conscription 45s)\nUpgrades your Longbowmen and lets you create Elite Longbowmen, which are stronger (+1 Attack, +1 range) and better armored (+1 Pierce Armor, +5 HP)." 28382 "Upgrade to Elite Cataphract ()\nResearch time 50s (Conscription 38s)\nUpgrades your Cataphracts and lets you create Elite Cataphracts, which are stronger (+3 Attack, +3 vs. Infantry, attack 6% faster) and better armored\n(+4 against anti-Cavalry dmg, +40 HP)." 28383 "Upgrade to Elite Woad Raider ()\nResearch time 45s (Conscription 34s)\nUpgrades your Woad Raiders and lets you create Elite Woad Raiders, which are stronger (+5 Attack, +1 vs. Eagles, +1 vs. Buildings, +15 HP) and have +2 LoS" 28384 "Upgrade to Elite Chu Ko Nu ()\nResearch time 50s (Conscription 38s)\nUpgrades your Chu Ko Nus and lets you create Elite Chu Ko Nus, which are stronger (+2 extra arrows, +5 HP) and trained faster (-3s creation time)." 28386 "Upgrade to Elite Huskarl ()\nResearch time 40s (Conscription 30s)\nUpgrades your Huskarls and lets you create Elite Huskarls, which are stronger (+2 Attack, +4 vs. Archers, +1 vs. Eagles, +1 vs. Buildings), better armored (+2 Pierce Armor, +15 HP) and have +2 LoS." 28387 "Upgrade to Elite Samurai ()\nResearch time 1:00; (Conscription 45s)\nUpgrades your Samurais and lets you create Elite Samurais, which are stronger (+4 Attack, +2 vs. UU, +1 vs. Eagles, +1 vs. Buildings, +20 HP) and have +1 LoS." 28388 "Upgrade to Elite Mangudai ()\nResearch time 50s (Conscription 38s)\nUpgrades your Mangudais and lets you create Elite Mangudais, which are stronger (+2 Attack, +2 vs. Rams) and better armored (+1 Melee Armor)." 28389 "Upgrade to Elite War Elephant ()\nResearch time 1:15; (Conscription 56s)\nUpgrades your War Elephants and lets you create Elite War Elephants, which are stronger (+5 Attack, +3 each vs. Buildings/Stone Defense) better armored (+1 Pierce Armor, +150 HP)" 28390 "Upgrade to Elite Mameluke ()\nResearch time 50s (Conscription 38s)\nUpgrades your Mamelukes and lets you create Elite Mamelukes, which are stronger (+2 Attack, +3 vs. Cavalry) and better armored (+1 Melee Armor, +15 HP)" 28391 "Upgrade to Elite Teutonic Knight ()\nResearch time 50s (Conscription 38s)\nUpgrades your Teutonic Knights and lets you create Elite Teutonic Knights, which are stronger (+5 Attack), better armored (+5 Melee Armor, +30 HP) and have +2 LoS." 28392 "Upgrade to Elite Janissary ()\nResearch time 55s (Conscription 41s)\nUpgrades your Janissaries and lets you create Elite Janissaries, which are stronger (+5 Attack, +1 vs. Rams), better armored (+1 Melee Armor, +6 HP) but are created 20% slower." 28393 "Upgrade to Elite Longboat ()\nResearch time 1:00; Upgrades your Longboats and lets you create Elite Longboats, which are stronger (+1 Attack, +2 vs. Ships, +1 vs. Buildings, +1 range) and better armored (+2 Pierce Armor, +30 HP)." 28394 "Upgrade to Elite Throwing Axeman ()\nResearch time 45s (Conscription 34s)\nUpgrades your Throwing Axemen and lets you create Elite Throwing Axemen, which are stronger (+1 Attack, +1 vs. Eagles, +1 vs. Buildings, +1 range) and better armored (+1 Melee Armor, +10 HP)." 28401 "Upgrade to Elite Berserk ()\nResearch time 45s (Conscription 34s)\nUpgrades your Berserks and lets you create Elite Berserks, which are stronger (+5 Attack, +1 vs. Eagles, +1 vs. Buildings), better armored (+2 Melee Armor, +12 HP) and have +2 LoS." 28408 "Research Spies/Treason (Cost: 200 per enemy villager for Spies/400 per use for Treason)\nSpies (Random Map games) instant research; reveals all enemy units and buildings by showing you their line of sight. The total cost is 200 gold per each enemy villager.\n\nTreason (Regicide games) reveals the position of all enemy Kings to your team for a few seconds. The Kings appear on the mini-map as a flashing X. Each time you research Treason, 400 gold is immediately deducted from your stockpile." 28409 "Research Bloodlines ()\nResearch time 50s (Hun ally 42s)\nMounted units have +20 hit points." 28410 "Research Caravan ()\nResearch time 40s; Trade Carts and Trade Cogs move 50% faster (so gold accumulates faster)." 28411 "Research Thumb Ring ()\nResearch time 45s (Briton ally 37.5s)\nArchers and Cavalry Archers (not Gunpowder units) fire with 100% accuracy against non-moving targets.\nCavalry Archers, War Wagons fire 11% faster, Archer-line, Mangudai, Camel Archers, Elephant Archers, Plumed Archers 18% faster, Chu Ko Nu 20% faster" 28412 "Research Heresy ()\nResearch time 1:00; Units converted by an enemy Monk (or Missionary) die instead of changing to the enemy's color." 28414 "Upgrade to Halberdier ()\nResearch time 50s (Goth ally 42s)\nUpgrades your Pikemen and lets you create Halberdiers, which are stronger\n(+2 Attack, +10 vs. Cavalry, +8 vs. Camels, +1 vs. Ships, +3 vs. Elephants, +5 HP)." 28415 "Research Parthian Tactics ()\nResearch time 1:05 (Briton ally 54s)\nMangudai, Cavalry Archers, Elephant Archers have +1 Melee Armor/+2 Pierce Armor; Cavalry Archers have +4, Mangudai and Elephant Archers +2 Attack vs. Spear-line." 28416 "Research Theocracy ()\nResearch time 1:15; If a group of Monks converts an enemy unit, only one of the Monks loses faith, all others can immediately convert again." 28417 "Upgrade to Hussar ()\nResearch time 50s (Hun ally 42s)\nUpgrades your Light Cavalries and lets you create Hussars, which are stronger\n(+2 Attack vs. Monks, +15 HP) and attack 5% faster." 28418 "Upgrade to Elite Tarkan ()\nResearch time 45s (Conscription 34s)\nUpgrades your Tarkans and lets you create Elite Tarkans, which are stronger\n(+3 Attack, +2 vs. Buildings, +2 extra vs. Walls+Gates), better armored (+1 Pierce Armor, +50 HP) and have +2 LoS." 28419 "Research Yeomen ()\nResearch time 1:00 (Conscription 45s)\nFoot Archers and Skirmishers have +1 range; Towers have +2 Attack." 28420 "Research El Dorado ()\nResearch time 50s (Conscription 38s)\nEagle Warriors have +40 hit points." 28421 "Research Furor Celtica ()\nResearch time 50s (Conscription 38s)\nSiege Workshop units have +40% hit points." 28422 "Research Drill ()\nResearch time 1:00 (Conscription 38s)\nSiege Workshop units move 50% faster." 28423 "Research Mahouts ()\nResearch time 50s (Conscription 38s)\nWar Elephants move 30% faster." 28424 "Research Zealotry ()\nResearch time 50s (Conscription 38s)\nCamels and Mamelukes have +30 hit points." 28425 "Research Artillery ()\nResearch time 40s (Conscription 30s)\nBombard Towers, Bombard Cannons, and Cannon Galleons have +2 range." 28426 "Research Crenellations ()\nResearch time 1:00 (Conscription 45s)\nCastles have +3 range; garrisoned Infantry fire arrows like Villagers." 28427 "Research Anarchy ()\nResearch time 40s (Conscription 30s)\nAllows Huskarls to be created at the Barracks (profiting from faster creation time there)." 28428 "Research Atheism ()\nResearch time 1:00 (Conscription 45s)\nRelic and Wonder victories take +100 years to complete; researching the Spies/Treason technology costs 50% less." 28429 "Research Garland Wars ()\nResearch time 1:00 (Conscription 45s)\nInfantry have +4 Attack." 28430 "Upgrade to Elite Plumed Archer ()\nResearch time 45s; (Conscription 34s)\nUpgrades your Plumed Archers and lets you create Elite Plumed Archers, which are stronger (+1 Attack vs. Infantry, +1 range, +10% accuracy) and better armored (+1 Pierce Armor, +15 HP)." 28431 "Research Berserkergang ()\nResearch time 40s (Conscription 30s)\nBerserks regenerate 2x faster (1 HP/1.5s instead of 1 HP/3s)." 28432 "Research Rocketry ()\nResearch time 1:00 (Conscription 45s)\nChu Ko Nus have +2 Pierce attack; Scorpions have +4 Pierce attack." 28433 "Upgrade to Elite Eagle Warrior ()\nResearch time 40s (Goth ally 33s)\nUpgrades your Eagle Warriors and lets you create Elite Eagle Warriors, which are stronger (+2 Attack, +1 vs. Cavalry, +2 vs. Siege, +1 vs. Camels,Ships, +2 vs. Monks), better armored (+1 Pierce Armor, +5 HP), faster (+0.15 movement speed) and trained faster (-15s creation time)." 28434 "Upgrade to Elite Jaguar Warrior ()\nResearch time 45s (Conscription 34s)\nUpgrades your Jaguar Warriors and lets you create Elite Jaguar Warriors, which are stronger (+2 Attack, +1 vs. Infantry), better armored (+1 Melee Armor, +25 HP) and have +2 LoS." 28435 "Research Herbal Medicine ()\nResearch time 35s; Units garrisoned in Buildings heal 4x faster. (0.4 HP/s instead of 0.1 HP/s)" 28436 "Upgrade to Elite War Wagon ()\nResearch time 1:15; (Conscription 56s)\nUpgrades your War Wagons and lets you create Elite War Wagons, which fire farther (+1 range) and are better armored (+1 Pierce Armor, +50 HP)." 28437 "Upgrade to Elite Turtle Ship ()\nResearch time 65s; Upgrades your Turtle Ships and lets you create Elite Turtle Ships, which are better armored (+2/+1 Armor, +3 vs. anti-Ship, +1 vs. anti-Turtle dmg, +100 HP)." 28438 "Research Shinkichon ()\nResearch time 1:00 (Conscription 45s)\nMangonels, Onagers, and Siege Onagers have +1 range." 28439 "Research Perfusion ()\nResearch time 40s (Conscription 30s)\nBarracks units are created 2x faster." 41112 "Research Treason (Gold: 400)\ninstant research; Reveal the position of all enemy Kings to your team for a few seconds. The Kings appear on the mini-map as a flashing X. Each time you research Treason, 400 gold is immediately deducted from your stockpile. (Only available in Regicide game.)" 41113 "Research Spies ()\ninstant research; Reveal all enemy units and buildings by showing you their line of sight. The total cost is 200 gold per each enemy villager." 26114 "Create Condottiero ()\nCreation time 18s (Goth ally 9.2s); Italian mercenary unit, available when teamed with an Italian player. Fast Infantry with bonus against Gunpowder.\n; (+10 vs. Gunpowder, +2 (+4) vs. Buildings); Reload time: 1.9; Melee/Pierce Armor: 1/0; (+10 Armor against Hand Cannoneer damage); Range: 0\nClasses: Infantry, Unique Units; Speed: 1.2; Line of sight: 6 (8)" 26129 "Create Organ Gun ()\nCreation time 21s (Conscription 15.8s); Siege weapon firing bullets, effective against groups of units. Elite Organ Gun upgrade 1200F, 500G (Castle)\n; + 4x 2 dmg; Reload time: 3.45; Melee/Pierce Armor: 2/4; Range: 7 (min: 1)(Siege Eng. 8); Accuracy: 50%\nClasses: Siege Weapons, Gunpowder, Unique Units; Speed: 0.85; Line of sight: 9 (SE 10)" 26130 "Create Elite Organ Gun ()\nCreation time 21s (Conscription 15.8s); Siege weapon firing bullets, effective against groups of units.\n; + 4x 2 dmg; Reload time: 3.45; Melee/Pierce Armor: 2/6; Range: 7 (min: 1)(Siege Eng. 8)\nClasses: Siege Weapons, Gunpowder, Unique Units; Speed: 0.85; Line of sight: 9 (SE 10)" 26132 "Create Caravel ()\nCreation time 36s; Warship damaging all units in the path of its projectile like a Scorpion. Elite Caravel upgrade 750F, 475G (Dock)\n; (+6 vs. Ships, +4 vs. Rams, +8 vs. Buildings); Reload time: 3; Melee/Pierce Armor: 0/8 (UT: 1/9); Range: 6\nClasses: Ships, Unique Units; Speed: 1.43 (1.64); Line of sight: 9" 26133 "Create Elite Caravel ()\nCreation time 36s; Warship damaging all units in the path of its projectile like a Scorpion\n; (+7 vs. Ships, +4 vs. Rams, +9 vs. Buildings); Reload time: 3; Melee/Pierce Armor: 0/8 (UT: 1/9); Range: 7\nClasses: Ships, Unique Units; Speed: 1.43 (1.64); Line of sight: 9" 26134 "Create Camel Archer ()\nCreation time 21s (Conscription 15.8s); Cavalry Archer with a bonus vs. Cav. Archers Elite Camel Archer upgrade 1000W, 500G (Castle)\n; (+1 vs. Infantry, +4 vs. Cavalry Archers, Indian ally: +5 vs. Buildings); Reload time: 2 (TR 1.7); Melee/Pierce Armor: 0/1; Range: 4; Accuracy: 95% (TR 100%)\nClasses: Camels, Archers, Cavalry Archers, Unique Units; Attack delay: 0.35s; Speed: 1.4 (1.54); Line of sight: 5" 26136 "Create Elite Camel Archer ()\nCreation time 21s (Conscription 15.8s); Cavalry Archer with a bonus vs. Cav. Archers\n; (+1 vs. Infantry, +6 vs. Cavalry Archers, Indian ally: +5 vs. Buildings); Reload time: 2 (TR 1.7); Melee/Pierce Armor: 0/2; Range: 4; Accuracy: 95% (TR 100%)\nClasses: Camels, Archers, Cavalry Archers, Unique Units; Attack delay: 0.35s; Speed: 1.4 (1.54); Line of sight: 5" 26137 "Create Genitour ()\nCreation time 25s (Briton ally 20.8s); Mounted Skirmisher, available when teamed with a Berber player. Not affected by Parthian Tactics. Elite Genitour upgrade 500F, 450W (Archery Range)\n; (+4 vs. Archers); Reload time: 3; Melee/Pierce Armor: 0/3 (+1 against anti-Cavalry Archer dmg); Range: 3 (min: 1); Accuracy: 90% (TR 100%)\nClasses: Archers, Cavalry, Cavalry Archers, Unique Units; Attack delay: 0.7s; Speed: 1.35 (1.49); Line of sight: 5" 26139 "Create Elite Genitour ()\nCreation time 23s (Briton ally 19.2s); Mounted Skirmisher, available when teamed with a Berber player. Not affected by Parthian Tactics.\n; (+5 vs. Archers, +2 extra vs. Cavalry Archers); Reload time: 3; Melee/Pierce Armor: 0/4 (+1 against anti-Cavalry Archer dmg); Range: 4 (min: 1); Accuracy: 90% (TR 100%)\nClasses: Archers, Cavalry, Cavalry Archers, Unique Units; Attack delay: 0.7s; Speed: 1.35 (1.49); Line of sight: 5" 26140 "Create Gbeto ()\nCreation time 17s (Conscription 12.8s); Fast Infantry with a ranged Melee attack. Powerful but vulnerable. Elite Gbeto upgrade 900F, 600G (Castle)\n; (+1 vs. Eagles); Reload time: 2; Melee/Pierce Armor: 0/0; Range: 5; Accuracy: 100% Upgraded by Infantry techs, not affected by Ballistics.\nClasses: Infantry, Unique Units; Speed: 1.25; Line of sight: 6 (8)" 26141 "Create Elite Gbeto ()\nCreation time 17s (Conscription 12.8s); Fast Infantry with a ranged Melee attack. Powerful but vulnerable.\n; (+1 vs. Eagles); Reload time: 2; Melee/Pierce Armor: 0/0; Range: 6; Accuracy: 100% Upgraded by Infantry techs, not affected by Ballistics.\nClasses: Infantry, Unique Units; Speed: 1.25; Line of sight: 6 (8)" 26143 "Create Shotel Warrior ()\nCreation time 8s (UT 4s); Fast Infantry, powerful but vulnerable. Elite Shotel Warrior upgrade 1200F, 550G (Castle)\n; (+2 vs. Eagles, (Arson: +2 vs. Buildings)); Reload time: 2; Melee/Pierce Armor: 0/0; Range: 0\nClasses: Infantry, Unique Units; Speed: 1.2; Line of sight: 3 (5)" 26145 "Create Elite Shotel Warrior ()\nCreation time 8s (UT 4s); Fast Infantry, powerful but vulnerable.\n; (+2 vs. Eagles, +1 (+3) vs. Buildings); Reload time: 2; Melee/Pierce Armor: 0/1; Range: 0\nClasses: Infantry, Unique Units; Speed: 1.2; Line of sight: 5 (7)" 26159 "Build Feitoria ()\nEconomic Building. Generates resources without the need of Villagers.\nProduces: 0.8 F/s, 0.8 W/s, 0.45 G/s, 0.25 S/s. Requires 20 population. Significantly slower than 20 Villagers, usually only efficient if a certain resource is rare. Upgrades: line of sight (Town Center); hit points, Armor (University).\n " 26162 "Build Demolition Raft ()\nCreation time 45s; Detonates to damage massed enemy ships or land units crossing shallows. Demolition Ship/ War Galley upgrade 230F, 100G (Dock)\n; (Melee) (+180 vs. Buildings), Blast Radius: 2.5; Melee/Pierce Armor: 0/2; (+1 vs. anti-Ship dmg); Range: 0\nClass: Ships; Speed: 1.5; Line of sight: 6" 26160 "Build Fire Galley ()\nCreation time 1:00; Powerful against other ships, but small range. Fire Ship/ War Galley upgrade 230F, 100G (Dock)\n; Pierce (+3 vs. Ships, +1 extra vs. Turtle Ships, +1 vs. Buildings); Reload time: 0.25; Melee/Pierce Armor: 0/4; (+6 vs. anti-Ship dmg); Range: 2.5\nClass: Ships; Speed: 1.3; Line of sight: 5" 26186 "Build Palisade Gate ()\nConstruction time 30s; Can be built into existing walls (Without getting those resources back). You or your allies can manually open and close this Gate. ; ; ;\nUpgrades: line of sight (Town Center);\nLine of sight: 6 (Town Watch/Patrol +4 each)\nClasses: Buildings, Walls+Gates" 26447 "Create Boyar ()\nCreation time 23s (Conscription 17.3s); Cavalry with heavy Melee Armor; Elite Boyar upgrade 1000F, 600G (Castle)\n; ; Reload time: 1.9; Melee/Pierce Armor: 4/1; Range: 0\nClasses: Cavalry, Unique Units; Speed: 1.35 (1.49); Line of sight: 5" 26449 "Create Elite Boyar ()\nCreation time 20s (Conscription 15s); Cavalry with heavy Melee Armor;\n; ; Reload time: 1.9; Melee/Pierce Armor: 6/2; Range: 0\nClasses: Cavalry, Unique Units; Speed: 1.35 (1.49); Line of sight: 5" 26682 "Create Elephant Archer ()\nCreation time 25s (Conscription 18.8s); High HP, slow Cavalry Archer with an attack bonus vs. Buildings. Elite Elephant Archer upgrade 1000F, 800G (Castle)\n; (+3 vs. Buildings, +3 extra vs. Stone Defense); Reload time: 2.5 (TR 2.13); Melee/Pierce Armor: 0/3; (-2 Armor (2 extra dmg) against anti-Archer dmg); Range: 4\nClasses: Elephants, Archers, Cavalry, Cavalry Archers, Unique Units; Attack delay: 0.28s; Speed: 0.8 (0.88); Line of sight: 7" 26684 "Create Elite Elephant Archer ()\nCreation time 25s (Conscription 18.8s); High HP, slow Cavalry Archer with an attack bonus vs. Buildings.\n; (+4 vs. Buildings, +4 extra vs. Stone Defense); Reload time: 2.5 (TR 2.13); Melee/Pierce Armor: 0/3; (-2 Armor (2 extra dmg) against anti-Archer dmg); Range: 4; Accuracy: 100%\nClasses: Elephants, Archers, Cavalry, Cavalry Archers, Unique Units; Attack delay: 0.28s; Speed: 0.8 (0.88); Line of sight: 7" 26686 "Create Kamayuk ()\nCreation time 10s (Conscription 7.5s); Infantry with attack bonus vs. Cavalry. Can attack units from 1 tile away thanks to its long spear. Elite Kamayuk upgrade 900F, 500G (Castle)\n; (+8 vs. Cavalry, +20 extra vs. Elephants, +6 vs. Camels); Reload time: 2; Melee/Pierce Armor: 0/0 (UT 1/2); Range: 1; Accuracy: 100%\nClasses: Infantry, Unique Units; Speed: 1; Line of sight: 4 (6)" 26688 "Create Elite Kamayuk ()\nCreation time 10s (Conscription 7.5s); Infantry with attack bonus vs. Cavalry. Can attack units from 1 tile away thanks to its long spear.\n; (+12 vs. Cavalry, +20 extra vs. Elephants, +10 vs. Camels); Reload time: 2; Melee/Pierce Armor: 1/0 (UT 2/2); Range: 1\nClasses: Infantry, Unique Units; Speed: 1; Line of sight: 5 (7)" 26690 "Create Slinger ()\nCreation time 25s (Briton ally 20.8s); Archer with strong attack bonus vs. Infantry\n; (+10 vs. Infantry, +1 extra vs. Spear-line, +2 vs. Rams, Saracen ally: +2 vs. Buildings); Reload time: 2; Melee/Pierce Armor: 0/0 (UT 1/2); Range: 5 (min: 1)(UT: 0); Accuracy: 90% (TR 100%)\nClasses: Archers, Unique Units; Speed: 0.96; Attack delay: 0.35s; Line of sight: 7 (Magyar ally 9)" 26723 "Create Genoese Crossbowman ()\nCreation time 22s (Conscription: 16.5s); Archer with attack bonus vs. Cavalry\n; (+5 vs. Cavalry, +5 extra vs. Elephants, +4 vs. Camels,Ships, Saracen ally: +2 vs. Buildings); Reload time: 3 (TR 2.55); Melee/Pierce Armor: 1/0; Range: 4; Accuracy: 100%\nClasses: Archers, Unique Units; Speed: 0.96; Attack delay: 0.35s; Line of sight: 8 (Magyar ally 10)" 26725 "Create Elite Genoese Crossbowman ()\nCreation time 19s (Conscription: 14.3s); Archer with attack bonus vs. Cavalry\n; (+7 vs. Cavalry, +7 extra vs. Elephants, +6 vs. Camels, +5 vs. Ships, Saracen ally: +2 vs. Buildings); Reload time: 2 (TR 1.7); Melee/Pierce Armor: 1/0; Range: 4; Accuracy: 100%\nClasses: Archers, Unique Units; Speed: 0.96; Attack delay: 0.35s; Line of sight: 8 (Magyar ally 10)" 26728 "Create Magyar Huszar ()\nCreation time 16s (Conscription 12s); Light Cavalry with a bonus vs. Siege; Elite Magyar Huszar upgrade 800F, 600G (Castle)\n; (+5 vs. Siege, +1 extra vs. Rams); Reload time: 1.8; Melee/Pierce Armor: 0/2; Range: 0\nClasses: Cavalry, Unique Units; Speed: 1.5 (1.65); Line of sight: 5" 26730 "Create Elite Magyar Huszar ()\nCreation time 16s (Conscription 12s); Light Cavalry with a bonus vs. Siege;\n; (+8 vs. Siege, +2 extra vs. Rams); Reload time: 1.8; Melee/Pierce Armor: 0/2; Range: 0\nClasses: Cavalry, Unique Units; Speed: 1.5 (1.65); Line of sight: 6" 26419 "Create Imperial Camel ()\nCreation time 20s (Hun ally 16.7s); Weaker than the Paladin, but excels against Cavalry.\n; (+18 vs. Cavalry, +9 vs. Camels,Ships, +6 Attack vs. Buildings); Reload time: 2; Melee/Pierce Armor: 1/1; Range: 0\nClass: Camels; Speed: 1.45 (1.6); Line of sight: 5" 28236 "Upgrade to Imperial Camel ()\nResearch time 2:05 (Conscription 1:44)\nUpgrades your Heavy Camels and lets you build Imperial Camels, which are stronger (+2 Attack, + 20HP)." 28237 "Upgrade to Elite Organ Gun ()\nResearch time 45s (Conscription 34s)\nUpgrades your Organ Guns and lets you create Elite Organ Guns, which are stronger (+4 Attack) and better armored(+2 Pierce Armor, +10 HP)." 28238 "Upgrade to Elite Camel Archer ()\nResearch time 45s (Conscription 34s)\nUpgrades your Camel Archers and lets you create Elite Camel Archers, which are stronger (+4 Attack) and better armored (+2 Pierce Armor, +10HP)." 28239 "Upgrade to Elite Genitour ()\nResearch time 1:00 (Conscription 45s)\nUpgrades your Genitours and lets you create Elite Genitours, which are stronger (+1 vs. Archers, + 2 vs. Cavalry Archers, +1 range) and better armored (+1 Pierce Armor, +1 against anti-Cavalry Archer dmg)." 28240 "Upgrade to Elite Caravel ()\nResearch time 1:00 (Conscription 45s)\nUpgrades your Caravels and lets you create Elite Caravels, which are stronger (+2 Attack, +1 vs. Ships, +1 vs. Buildings, +1 range, +22 HP)." 28241 "Upgrade to Elite Gbeto ()\nResearch time 0:45 (Conscription 34)\nUpgrades your Gbetos and lets you create Elite Gbetos, which are stronger (+4 Attack, +1 range, +15 HP)." 28245 "Upgrade to Elite Shotel Warrior ()\nResearch time 45s (Conscription 34s)\nUpgrades your Shotel Warriors and lets you create Elite Shotel Warriors, which are stronger (+2 Attack, +1 vs. Buildings) and better armored (+1 Pierce Armor, +10HP)." 28250 "Research Carrack ()\nResearch time 40s (Conscription 30s)\nShips get +1/+1 Armor." 28251 "Research Arquebus ()\nResearch time 40s (Conscription 30s)\nBallistics for Gunpowder units" 28252 "Research Royal Heirs ()\nResearch time 40s (Conscription 30s)\nShotel Warriors are created twice as fast (-4s creation time)." 28253 "Research Torsion Engines ()\nResearch time 40s (Conscription 30s)\nRams, Onagers +0.5 blast radius" 28254 "Research Tigui ()\nResearch time 40s (Conscription 30s)\nTown Centers fire 5 extra arrows, even empty." 28255 "Research Farimba ()\nResearch time 40s (Conscription 30s)\nCavalry +5 Attack." 28256 "Research Kasbah ()\nResearch time 40s (Conscription 30s)\nTeam Castles work +25% faster." 28257 "Research Maghrabi Camels ()\nResearch time 40s (Conscription 30s)\nCamel troops regenerate. (1HP/4s)" 28258 "Research Arson ()\nResearch time 25s (Goth ally 21)\nInfantry +2 damage vs. Buildings." 28264 "Upgrade to Elite Boyar ()\nResearch time 1:00 (Conscription 45s)\nUpgrades your Boyars and lets you create Elite Boyars, which are stronger (+2 Attack) and better armored (+2/+1 Armor, +30HP)." 28265 "Upgrade to Elite Kamayuk ()\nResearch time 45s (Conscription 39s)\nUpgrades your Kamayuks and lets you create Elite Kamayuks, which are stronger (+1 Attack, +4 vs. Cavalry, +4 vs. Camels) and better armored (+1 Melee Armor, +20HP)." 28266 "Research Andean Sling ()\nResearch time 40s (Conscription 30s)\nUpgrades your Skirmishers, Genitours and Slingers by removing their minimum range." 28267 "Research Couriers ()\nResearch time 40s (Conscription 30s)\nKamayuks, Slingers, Eagles have +1/+2 Armor." 28268 "Research Orthodoxy ()\nResearch time 40s (Conscription 30s)\nMonks have +3/+3 Armor." 28269 "Research Druzhina ()\nResearch time 40s (Conscription 30s)\nInfantry deal 5 damage to adjacent units in 0.5 blast radius." 28270 "Research Sultans ()\nResearch time 40s (Conscription 30s)\nAll gold income +10% faster (Trade, mines, relics)." 28271 "Research Shatagni ()\nResearch time 40s (Conscription 30s)\nHand Cannoneers have +1 range." 28272 "Research Pavise ()\nResearch time 40s (Conscription 30s)\nFoot Archers have +1/+1 Armor." 28273 "Research Silk Road ()\nResearch time 40s (Conscription 30s)\nTrade units cost -50%." 28274 "Research Recurve Bow ()\nResearch time 40s (Conscription 30s)\nCavalry Archers have +1 range, +1 Attack." 28275 "Research Mercenaries ()\nResearch time 40s (Conscription 30s)\nMagyar Huszars cost no gold." 28278 "Research Arrowslits ()\nResearch time 25s (Malian ally 14s)\nWatch Towers/Guard Towers/Keeps +1/+2/+3 Attack (For all arrows)." 28280 "Research Nomads ()\nResearch time 40s (Conscription 30s)\nHouses don't lose their population room when they are destroyed." 28281 "Research Boiling Oil ()\nResearch time 40s (Conscription 30s)\nCastles +9 Attack vs. Rams (Only affects the first arrow)." 28283 "Research Ironclad ()\nResearch time 1:00 (Conscription 40s)\nSiege Weapons +4 Melee Armor." 28284 "Research Madrasah ()\nResearch time 30s (Conscription 23s)\nKilled Monks return 33% of their cost." 28285 "Research Sipahi ()\nResearch time 40s (Conscription 30s)\nCavalry Archers have +20 hit points." 28286 "Research Inquisition ()\nResearch time 40s (Conscription 30s)\nImproved Conversion: min/max conversion times -1s for units, -7s for Buildings, +2% chance of conversion/s for Buildings." 28287 "Research Chivalry ()\nResearch time 40s (Conscription 30s)\nIncreases the production speed of stables by +40%." 28312 "Research Chieftains ()\nResearch time 40s (Conscription 30s)\nInfantry get +5 Attack vs. Cavalry, +4 Attack vs. Camels." 28313 "Research Greek Fire ()\nResearch time 40s (Conscription 30s)\nFire Ships have +1 range." 28314 "Research Gillnets ()\nResearch time 45s; Fishing Ships gather +25% faster." 28326 "Research Atlatl ()\nResearch time 40s (Conscription 30s)\nSkirmishers, Genitours have +1 Attack, +1 range." 28327 "Research Warwolf ()\nResearch time 40s (Conscription 30s)\nImproves your Trebuchets by giving them 100% accuracy and blast damage in a 0.5 tile radius." 28368 "Research Great Wall ()\nResearch time 40s (Conscription 30s)\nMakes your Walls and Towers stronger by giving them +30% hit points." 28369 "Research Stronghold ()\nResearch time 30s (Conscription 23s)\nMakes your Castles and Towers stronger by making them fire +25% faster." 28370 "Research Marauders ()\nResearch time 40s (Conscription 30s)\nEnables you to create Tarkans at Stables." 28371 "Research Yasama ()\nResearch time 40s (Conscription 30s)\nMakes your Towers stronger by making them shoot 2 extra arrows." 28379 "Research Obsidian Arrows ()\nResearch time 40s (Conscription 30s)\nImproves your Archers, Crossbowmen and Arbalests by giving them +6 Attack vs. Buildings, +6 vs. Stone Defense (Towers, Walls)." 28380 "Research Panokseon ()\nResearch time 40s (Conscription 30s)\nTurtle Ships move 15% faster." 28395 "Upgrade to Elite Magyar Huszar ()\nResearch time 1:00 (Conscription 45s)\nUpgrades your Magyar Huszars and lets you create Elite Magyar Huszars, which are stronger (+1 Attack, +3 vs. Siege, +1 vs. Rams, +15HP) and have +1 LoS." 28396 "Upgrade to Elite Genoese Crossbowman ()\nResearch time 1:00 (Conscription 45s)\nUpgrades your Genoese Crossbowmen and lets you create Elite Genoese Crossbowmen, which are stronger (+2 vs. Cavalry, +2 vs. Elephants, +2 vs. Camels, +1 vs. Ships, +5 HP) and fire 50% faster." 28397 "Upgrade to Elite Elephant Archer ()\nResearch time 1:00 (Conscription 45s)\nUpgrades your Elephant Archers and lets you create Elite Elephant Archers, which are stronger(+1 Attack, +1 vs. Buildings, +1 vs. Stone Defense, +50HP)." 28413 "Upgrade to Eagle Warrior ()\nResearch time 50s (Goth ally 43s)\nUpgrades your Eagle Scouts and lets you create Eagle Warriors, which are stronger(+1 vs. Cavalry, +1 vs. Camels), better armored (+1 Pierce Armor, +5 HP) and faster (+0.05 movement speed)." 26445 "Build Siege Tower ()\nCreation time 36s (Celt ally 30s); Siege weapon used to scale enemy walls. Scaling only works over a single layer of wall. Resistant to Archer attack, vulnerable to Melee. Can't garrison Siege or Cavalry\n ; Melee/Pierce Armor: -2/100; ; Class: Siege Weapons; Speed: 0.8 +0.05/garrisoned inf. unit; Line of sight: 9" 26146 "Create Ballista Elephant ()\nCreation time 25s (Conscription: 18.8s); Heavy cavalry equipped with a Scorpion.\n; (+8 vs. Ships, +5 vs. Buildings, +3 extra vs. Stone Defense); Reload time: 2.5; Melee/Pierce Armor: 0/3 (-2 Armor (2 extra dmg) each against anti-Cavalry, anti-Elephant and anti-Siege dmg); Range: 5 (SE 6); Accuracy: 100%\nClasses: Cavalry, Siege, Elephants, Unique Units; Speed: 0.8; Attack delay: 0.28s; Line of sight: 7; Can cut trees" 26147 "Create Elite Ballista Elephant ()\nCreation time 25s (Conscription: 18.8s); Heavy cavalry equipped with a Scorpion.\n; (+8 vs. Ships, +3 vs. Spearmen, +8 vs. Buildings, +4 extra vs. Stone Defense); Reload time: 2.5; Melee/Pierce Armor: 0/3 (-2 Armor (2 extra dmg) each against anti-Cavalry, anti-Elephant and anti-Siege dmg); Range: 5 (SE 6); Accuracy: 100%\nClasses: Cavalry, Siege, Elephants, Unique Units; Speed: 0.8; Attack delay: 0.28s; Line of sight: 7;Can cut trees" 26148 "Create Karambit Warrior ()\nCreation time 6s (Conscription: 4.5s); Cheap and weak infantry unit that only takes half a population slot.\n; (+2 vs. Eagles, (Arson: +2 vs. Buildings)); Reload time: 2; Melee/Pierce Armor: 0/1; Range: 0\nClasses: Infantry, Unique Units; Speed: 1.2; Line of sight: 3" 26150 "Create Elite Karambit Warrior ()\nCreation time 6s (Conscription: 4.5s); Cheap and weak infantry unit that only takes half a population slot.\n; (+2 vs. Eagles, +1 (+3) vs. Buildings); Reload time: 2; Melee/Pierce Armor: 1/1; Range: 0\nClasses: Infantry, Unique Units; Speed: 1.2; Line of sight: 3" 26151 "Create Arambai ()\nCreation time 21s (Conscription: 15.8s); Powerful, but inaccurate mounted dart thrower. Not affected by range/attack upgrades or Parthian Tactics\n; (+2 vs. Rams); Reload time: 2; Melee/Pierce Armor: 0/2; Range: 5; Accuracy: 20%\nClasses: Cavalry, Archers, Cavalry Archers, Unique Units; Speed: 1.30; Attack delay: 0.7s; Line of sight: 7" 26152 "Create Elite Arambai ()\nCreation time 21s (Conscription: 15.8s); Powerful, but inaccurate mounted dart thrower. Not affected by range/attack upgrades or Parthian Tactics\n; (+2 vs. Rams); Reload time: 2; Melee/Pierce Armor: 1/3 (+2 against anti-Cavalry Archer dmg); Range: 5; Accuracy: 30%\nClasses: Cavalry, Archers, Cavalry Archers, Unique Units; Speed: 1.30; Attack delay: 0.7s; Line of sight: 7" 26165 "Create Rattan Archer ()\nCreation time 16s (Conscription: 12s); Archer with high pierce armor.\n; (+2 vs. Spearmen, Saracen ally: +2 vs. Buildings); Reload time: 2 (TR 1.7); Melee/Pierce Armor: 0/4; Range: 4; Accuracy: 80%\nClasses: Archers, Unique Units; Speed: 1.1; Attack delay: 0.35s; Line of sight: 6 (Magyar ally 8)" 26166 "Create Elite Rattan Archer ()\nCreation time 16s (Conscription: 12s); Archer with high pierce armor.\n; (+2 vs. Spearmen, Saracen ally: +2 vs. Buildings); Reload time: 2 (TR 1.7); Melee/Pierce Armor: 0/6; Range: 5; Accuracy: 90%\nClasses: Archers, Unique Units; Speed: 1.1; Attack delay: 0.35s; Line of sight: 6 (Magyar ally 8)" 26167 "Create Battle Elephant ()\nCreation time 28s; Slow and heavy cavalry, weak to Halbs and Monks.\n; (+7 vs. Buildings, +7 extra vs. Stone Defense), Blast damage: Attack/2, Blast Radius: 0.4; Reload time: 2; Melee/Pierce Armor: 1/2; Range: 0\nClasses: Cavalry, Elephants; Speed: 0.85 (0.94); Line of sight: 4" 26168 "Create Elite Battle Elephant ()\nCreation time 28s; Slow and heavy cavalry, weak to Halbs and Monks.\n; (+10 vs. Buildings, +10 extra vs. Stone Defense), Blast damage: Attack/2, Blast Radius: 0.4; Reload time: 2; Melee/Pierce Armor: 1/3; Range: 0\nClasses: Cavalry, Elephants; Speed: 0.85 (0.94); Line of sight: 5" 26190 "Create Imperial Skirmisher ()\nCreation time 22s (Briton ally 18.3s); Vietnamese mercenary unit, available when teamed with a Vietnamese player. Good against Archers, Spearmen; weak vs. other units.\n; (+5 vs. Archers, +3 extra vs. Cavalry Archers, +3 vs. Spear-line, Saracen ally: +2 vs. Buildings); Reload time: 3; Melee/Pierce Armor: 0/5; Range: 5 (min: 1); Accuracy: 95% (TR 100%)\nClass: Archers; Attack delay: 0.35s; Speed: 0.96; Line of sight: 7" 26249 "Build Harbor ()\nUsed to build and improve ships, deposit food from Fishing Ships, and trade with other players by sea. Automatically attacks enemy units and buildings within range.\n; (+13 vs. Ships) + 3x 1 dmg arrows; Reload time: 3; Melee/Pierce Armor: 3/10; Range: 7; Accuracy: 100%\nClass: Buildings, Stone Defense; Line of sight: 10" 28247 "Upgrade to Elite Ballista Elephant ()\nResearch time 1:10 (Conscription 53s)\nUpgrades your Ballista Elephants and lets you create Elite Ballista Elephants, which are stronger (+1 Attack, +3 vs. Spearmen, +3 vs. Buildings, +1 vs. Stone Defense, +50 HP)." 28248 "Upgrade to Elite Karambit Warrior ()\nResearch time 40s (Conscription 30s)\nUpgrades your Karambit Warriors and lets you create Elite Karambit Warriors, which are stronger (+1 Attack, +1 vs. Buildings) and better armored (+1 Melee Armor, 10 HP)." 28289 "Upgrade to Elite Arambai ()\nResearch time 1:05 (Conscription 51s)\nUpgrades your Arambais and lets you create Elite Arambais, which are stronger (+2 Attack, +10% accuracy) and better armored (+1 Pierce Armor, +2 against anti-Cavalry Archer dmg, +5 HP)." 28290 "Upgrade to Elite Rattan Archer ()\nResearch time 45s (Conscription 34s)\nUpgrades your Rattan Archers and lets you create Elite Rattan Archers, which are stronger (+1 Attack, +1 range, +10% accuracy) and better armored (+2 Pierce Armor, +10 HP." 28299 "Upgrade to Elite Battle Elephant ()\nResearch time 1:40 (Conscription 1:15)\nUpgrades your Battle Elephants and lets you create Elite Battle Elephants, which are stronger (+4 Attack, +3 vs. Buildings,Stone Defense) and better armored (+1 Pierce Armor, +50 HP)." 28300 "Upgrade to Imperial Skirmisher ()\nResearch time 45s (Conscription 34s)\nUpgrades your Elite Skirmishers and lets you create Imperial Skirmishers, which are stronger (+1 Attack, +1 vs. Archers, +1 extra vs. Cavalry Archers, +5% accuracy) and better armored (+1 Pierce Armor)." 28291 "Research Tusk Swords ()\nResearch time 40s (Conscription 30s)\nBattle Elephants get +3 Attack" 28292 "Research Double Crossbow ()\nResearch time 40s (Conscription 30s)\nBallista Elephants and Scorpions shoot two projectiles.\nScorpions: Second bolt has 50% of the strength of the first bolt.\nBallista Elephants: Second bolt 6 Pierce Attack, +3 vs. Elephants, +1 vs. Buildings" 28293 "Research Thalassocracy ()\nResearch time 40s (Conscription 30s)\nUpgrades your Docks to Harbors, which fire arrows (1 main arrow: 6 Pierce, +13 vs. Ships, affected by Blacksmith upgrades, Chemistry and Heated Shot; 3 extra arrows: 1 damage each)." 28294 "Research Forced Levy ()\nResearch time 40s (Conscription 30s)\nMilitia-line units no longer cost Gold." 28295 "Research Howdah ()\nResearch time 40s (Conscription 30s)\nBattle Elephants get +1/+1 Armor." 28296 "Research Manipur Cavalry ()\nResearch time 40s (Conscription 30s)\nCavalry and Arambai deal +6 bonus attack vs. Buildings. Half of that can be blocked by building armor (e.g. of a castle or masonry research)" 28297 "Research Chatras ()\nResearch time 40s (Conscription 30s)\nBattle Elephants get +50 HP." 28298 "Research Paper Money ()\nResearch time 40s (Conscription 30s)\nYou and all your allies receive +500 Gold." 120150 "Foot Archer civilization\n\n· Town Centers cost -50% wood in Castle Age\n· Foot Archers (except Skirmishers) have +1/+2 range in Castle/Imperial Age\n· Shepherds work 25% faster\n\nUnique Unit: Longbowman (long-range Archer)\n\nCastle Age Tech: Yeomen (Foot Archers and Skirmishers +1 range; Towers +2 Attack); Imperial Age Tech: Warwolf (Trebuchets get 0.5 blast radius, 100% accuracy)\n\nTeam Bonus: Archery Ranges work 20% faster" 120151 "Cavalry civilization\n\n· Foragers work 25% faster\n· Castles cost -25%\n· Cavalry +20% hit points\n· Farm upgrades free (require Mill)\n\nUnique Unit: Throwing Axeman (ranged Infantry)\n\nCastle Age Tech: Chivalry (Stables work 40% faster);\nImperial Age Tech: Bearded Axe (Throwing Axemen +1 range)\n\nTeam Bonus: Knights +2 line of sight" 120152 "Infantry civilization\n\n· Infantry cost -35% starting in Feudal Age\n· Infantry +1 Attack vs. Buildings\n· Villagers +5 Attack vs. wild boar; hunters carry +15 meat\n· +10 population in Imperial Age\n\nUnique Unit: Huskarl (anti-Archer Infantry)\n\nCastle Age Tech: Anarchy (create Huskarls at Barracks);\nImperial Age Tech: Perfusion (Barracks work 2x faster)\n\nTeam Bonus: Barracks work 20% faster" 120153 "Infantry civilization\n\n· Monks 2x healing range\n· Towers garrison +5, TCs +10 units, max. number of arrows +4 (TCs +5)\n· Murder Holes free\n· Farms cost -33%\n\nUnique Unit: Teutonic Knight (Infantry with heavy Melee Armor)\n\nCastle Age Tech: Ironclad (Siege Weapons +4 Melee Armor);\nImperial Age Tech: Crenellations (+3 range Castles; garrisoned Infantry fire arrows like Villagers)\nTeam Bonus: Units resist conversion: min./max. conversion time +1s/+2s, conversion chance halved" 120154 "Infantry civilization\n\n· Fishing Ships 2x hit points; +2 Pierce Armor; work rate +5/10/15/20% in Dark/Feudal/Castle/Imperial Age\n· Mill, Lumber/Mining Camps cost -50%\n· Infantry attack 33% faster starting in Feudal Age\n\nUnique Unit: Samurai (Infantry with bonus against Unique Units)\n\nCastle Age Tech: Yasama (Towers fire 2 extra arrows);\nImperial Age Tech: Kataparuto (Trebuchets fire 33%/pack 4x faster)\n\nTeam Bonus: Galleys +50% line of sight" 120155 "Archer civilization\n\n· Start with +3 Villagers but -50 wood, -200 food\n· Technologies cost -10/15/20% in Feudal/Castle/Imperial Age\n· Town Centers support 10 population\n· Town Centers +5 Line of sight\n· Demolition Ships +50% hit points\n\nUnique Unit: Chu Ko Nu (fast-firing Archer)\n\nCastle Age Tech: Great Wall (Walls and Towers +30% HP);\nImperial Age Tech: Rocketry (Chu Ko Nus +2P, Scorpions +4P Attack)\n\nTeam Bonus: Farms +45 food" 120156 "Defensive civilization\n\n· Buildings +10/20/30/40% HP in Dark/Feudal/Castle/Imperial Age\n· Camels, Skirmishers, Spear-line cost -25%\n· Fire Ships attack 20% faster\n· Town Watch is free\n· Advance to Imperial Age costs -33%\n\nUnique Unit: Cataphract (anti-Infantry Cavalry)\nCastle Age Tech: Greek Fire (Fire Ships +1 range);\nImperial Age Tech: Logistica (Cataphracts cause 5 blast dmg (0.5 radius) and get +6 extra Attack vs. Infantry)\n\nTeam Bonus: Monks +50% heal speed" 120157 "Cavalry civilization\n\n· Start with +50 wood, food\n· Town Center, Dock 2x hit points;\nwork rate +10/15/20% in Feudal/Castle/Imperial Age\n\nUnique Unit: War Elephant (slow, heavy Cavalry)\n\nCastle Age Tech: Boiling Oil (Castles +9 Attack vs. Rams, Only affects the first arrow);\nImperial Age Tech: Mahouts (War Elephants move 30% faster)\n\nTeam Bonus: Knights +2 Attack vs. Archers" 120158 "Camel and Naval civilization\n\n· Market trade cost only 5%\n· Market costs -75 wood\n· Transport Ships 2x hit points,\n+5 carry capacity\n· Galleys fire 25% faster\n· Cavalry Archers, Genitours +4 Attack vs. Buildings\n\nUnique Unit: Mameluke (short-range anti-Cavalry camel)\n\nCastle Age Tech: Madrasah (Killed Monks return 33% of their cost);\nImperial Age Tech: Zealotry (Camels, Mamelukes +30 hit points)\n\nTeam Bonus: Foot Archers +2 Attack vs. Buildings" 120159 "Gunpowder civilization\n\n· Gunpowder units +25% hit points\n· Researching Gunpowder technologies costs -50%; Chemistry free\n· Gold miners work 20% faster\n· Light Cavalry and Hussar upgrades free\n\nUnique Unit: Janissary (hand cannoneer)\n\nCastle Age Tech: Sipahi (Cavalry Archers, Genitours +20 HP);\nImperial Age Tech: Artillery (+2 range Bombard Towers, Bombard Cannons, Cannon Galleons)\n\nTeam Bonus: Gunpowder units are created 25% faster" 120160 "Infantry and Naval civilization\n\n· Warships cost -15/15/20% in Feudal/Castle/Imperial Age\n· Infantry +10/15/20% hit points in Feudal/Castle/Imperial Age\n· Wheelbarrow, Hand Cart free\n\nUnique Units: Berserk (regenerating Infantry); Longboat (warship)\n\nCastle Age Tech: Chieftains (Infantry +5 atk vs. Cavalry, +4 vs. Camels);\nImperial Age Tech: Berserkergang (Berserks regenerate 2x faster, 1HP/1.5s instead of 1HP/3s)\n\nTeam Bonus: Docks cost -15%" 120161 "Cavalry Archer civilization\n\n· Cavalry Archers, Mangudai, Genitour fire 25% faster\n· Light Cavalry, Hussar +30% hit points\n· Hunters work 50% faster\n\nUnique Unit: Mangudai (fast-firing Cavalry Archer)\n\nCastle Age Tech: Nomads (Destroyed houses don't lose population room);\nImperial Age Tech: Drill (Siege Workshop units move 50% faster)\n\nTeam Bonus: Scout-Line +2 line of sight" 120162 "Infantry civilization\n\n· Infantry move 15% faster\n· Lumberjacks work 15% faster\n· Siege Weapons fire 25% faster\n· Can convert sheep even if enemy units are next to them.\n\nUnique Unit: Woad Raider (fast-moving Infantry)\n\nCastle Age Tech: Stronghold (Castles, Towers fire 25% faster);\nImperial Age Tech: Furor Celtica (Siege Workshop units have +40% hit points)\n\nTeam Bonus: Siege Workshops work 20% faster" 120163 "Gunpowder and Monk civilization\n\n· Builders work 30% faster\n· Blacksmith upgrades don't cost gold\n· Bombard Cannons and Hand Cannoneers fire 18% faster\n· Cannon Galleons fire with ballistics, faster missiles\nUnique Units: Conquistador (mounted hand cannoneer), Missionary (mounted monk)\n\nCastle Age Tech: Inquisition (Faster conversion: min/max conversion times -1s for units, -7s for Buildings);\nImperial Age Tech: Supremacy (Villagers +6 atk., +2/+2 Armor, +40 HP)\nTeam Bonus: Trade units generate +25% gold" 120164 "Infantry and Monk civilization\n\n· Villagers carry +5\n· Military units - including Siege Weapons, Warships but not Monks - are created 18% faster\n· Monks +5 hit points for each Monastery technology\n· Start with +50 gold\n\nUnique Unit: Jaguar Warrior (anti-Infantry Infantry)\n\nCastle Age Tech: Atlatl (Skirmishers, Genitour +1 Attack, +1 Range);\nImperial Age Tech: Garland Wars (Infantry +4 Attack)\n\nTeam Bonus: Relics generate +33% gold" 120165 "Archer civilization\n\n· Start with +1 villager, but -50 food\n· Resources last 15% longer, but farmers work ~8% slower\n· Archers cost -10/20/30% in Feudal/Castle/Imperial Age\n\nUnique Unit: Plumed Archer (fast-moving Archer)\n\nCastle Age Tech: Obsidian Arrows (Archer-line +6 Attack vs. Buildings, +6 vs. Stone Defense);\nImperial Age Tech: El Dorado (Eagle Warriors have +40 hit points)\n\nTeam Bonus: Walls cost -50%" 120166 "Cavalry civilization\n\n· Do not need houses, but start with -100 wood\n· Cavalry Archers, Genitours cost -10/20% in Castle/Imperial Age\n· Trebuchets +35% accuracy (50% instead of 15%)\n\nUnique Unit: Tarkan (medium Cavalry with bonus against Buildings)\n\nCastle Age Tech: Marauders (Create Tarkans at Stables);\nImperial Age Tech: Atheism (+100 years Relic, Wonder victories; Spies/Treason costs -50%)\n\nTeam Bonus: Stables work 20% faster" 120167 "Tower and Naval civilization\n\n· Villagers +3 line of sight\n· Stone miners work 20% faster\n· Walls, Towers, Castles built 33% faster\n· Tower upgrades free (Bombard Tower requires Chemistry)\n· Towers +1/+2 range in Castle/Imperial Age\n\nUnique Units: War Wagon (high HP, anti-Archer Cavalry Archer), Turtle Ship (heavily armored warship)\n\nCastle Age Tech: Panokseon (Turtle Ships move 15% faster);\nImperial Age Tech: Shinkichon (Onager-line +1 range)\n\nTeam Bonus: Onager-line minimum range reduced to 1" 120168 "Archer and Naval civilization\n\n· Advancing to the next Age costs -15%\n· Dock techs cost -50%\n· Fishing Ships cost -20%\n· Gunpowder units cost -20%\n\nUnique Units: Genoese Crossbowman (anti-Cavalry Archer), Condottiero (anti-Gunpowder Infantry)\n\nCastle Age Tech: Pavise (Foot Archers +1/+1 Armor);\nImperial Age Tech: Silk Road (Trade units cost -50%)\n\nTeam Bonus: Condottiero available in Barracks in Imperial Age" 120169 "Camel and Gunpowder civilization\n\n· Villagers cost -10/15/20/25% in Dark/Feudal/Castle/Imperial Age\n· Fishermen work 15% faster and carry +15\n· Camels +1/+1 Armor\n\nUnique Units: Elephant Archer (High HP, slow Cavalry Archer), Imperial Camel (Camel upgrade)\n\nCastle Age Tech: Sultans (All gold income +10% faster);\nImperial Age Tech: Shatagni (Hand Cannoneers +1 range)\n\nTeam Bonus: Camels +6, Mamelukes/Camel Archers +5 Attack vs. Buildings" 120170 "Infantry civilization\n\n· Start with a free llama\n· Villagers affected by Infantry Blacksmith upgrades\n· Houses support 10 population\n· Buildings cost -15% stone\n\nUnique Units: Kamayuk (anti-Cavalry Infantry), Slinger (anti-Infantry Archer)\n\nCastle Age Tech: Andean Sling (Skirmishers, Slingers and Genitours no minimum range);\nImperial Age Tech: Couriers (Kamayuks, Slingers, Eagles +1/+2 Armor)\nTeam Bonus: Farms built twice as fast" 120171 "Cavalry civilization\n\n· Villagers kill wolves with 1 strike\n· Forging, Iron Casting, Blast Furnace free\n· Scout Cavalry, Light Cavalry, Hussar cost -15%\n\nUnique Unit: Magyar Huszar (Light Cavalry)\n\nCastle Age Tech: Mercenaries (Magyar Huszars cost no gold);\nImperial Age Tech: Recurve Bow (Cavalry Archer-line +1 range, +1 Attack)\n\nTeam Bonus: Foot Archers +2 LoS" 120172 "Infantry and Siege civilization\n\n· Farmers work +15% faster\n· Tracking free\n· Siege Workshop units cost -15%\n\nUnique Unit: Boyar (Cavalry with heavy Melee Armor)\n\nCastle Age Tech: Orthodoxy (Monks +3/+3 Armor);\nImperial Age Tech: Druzhina (Infantry deal 5 damage in 0.5 radius per attack)\n\nTeam Bonus: Military Buildings provide +5 population" 120173 "Naval and Gunpowder civilization\n\n· All units cost -15% gold\n· Ships +10% HP\n· Can build Feitoria in Imperial Age (costs 250G 250S, 20 population; produces 0.8 F+W/s, 0.45 G/s, 0.25 S/s)\n\nUnique Units:\nOrgan Gun (Gunpowder Siege),\nCaravel (Scorpion-like ship)\n\nCastle Age Tech: Carrack (Ships +1/+1 Armor);\nImperial Age Tech: Arquebus (Ballistics for Gunpowder units)\n\nTeam Bonus: Free Cartography from the Dark Age" 120174 "Archer civilization\n\n· Archer-line fires +18% faster\n· Receive +100 gold, +100 food when advancing to the next Age\n· Pikeman upgrade free\n\nUnique Unit: Shotel Warrior (Strong, but vulnerable Infantry)\n\nCastle Age Tech: Royal Heirs (Shotel Warriors are created twice as fast);\nImperial Age Tech: Torsion Engines (Rams, Onagers blast radius +0.5)\n\nTeam Bonus: Towers and Outposts +3 LoS" 120175 "Infantry civilization\n\n· Buildings cost -15% wood (except Farms)\n· Barracks units +1 Pierce Armor per Age (starting from Feudal Age)\n· Gold Mining free\n\nUnique Unit: Gbeto (ranged Infantry)\n\nCastle Age Tech: Tigui (Town Centers fire 5 extra arrows, even empty);\nImperial Age Tech: Farimba (Cavalry, Camels +5 Attack)\n\nTeam Bonus: University researches +80% faster" 120176 "Cavalry and Naval civilization\n\n· Villagers move +10% faster\n· Stable units cost -15/20% in Castle/Imperial Age\n· Ships move +10% faster\n\nUnique Units: Camel Archer (Cavalry Archer with bonus against other Cavalry Archers),\nGenitour (mounted Skirmisher)\n\nCastle Age Tech: Kasbah (Team Castles work +25% faster);\nImperial Age Tech: Maghrabi Camels (Camel troops regenerate 1HP/4s)\n\nTeam Bonus: Genitour available in Archery Range" 120177 "Siege and Elephant civilization\n\n· No buildings required to advance to the next Age or to unlock other buildings\n· Battle Elephants +15% faster\n· Houses can shelter 5 villagers\n\nUnique Unit: Ballista Elephant (cavalry siege)\n\nCastle Age Tech: Tusk Swords (Battle Elephants +3 Attack)\nImperial Age Tech:Double Crossbow (Ballista Elephants and Scorpions shoot two projectiles)\n\nTeam Bonus: Scorpions +1 range" 120178 "Naval civilization\n\n· Advancing to Ages +80% faster\n· Fish Traps cost -33%\n· Fish Traps provide unlimited food\n· Battle Elephants cost -30%\n\nUnique Unit: Karambit Warrior (cheap infantry)\n\nCastle Age Tech: Thalassocracy (Upgrades your Docks to Harbors, which fire arrows)\nImperial Age Tech: Forced Levy (Militia-line costs no gold)\n\nTeam Bonus: Docks +100% LoS" 120179 "Monk and Elephant civilization\n\n· Free Lumbercamp upgrades\n· Infantry +1 Attack per Age (starting in Feudal Age)\n· Monastery techs cost -50%\n\nUnique Unit: Arambai (Powerful, but inaccurate ranged cavalry)\n\nCastle Age Tech: Howdah (Battle Elephants +1/+1 Armor)\nImperial Age Tech: Manipur Cavalry (Cavalry and Arambai +6 Attack vs. Buildings, +3 of that blockable by building armor)\n\nTeam Bonus: Relics visible on map" 120180 "Archer civilization\n\n· Reveal enemy positions at game start\n· Archery Range units +10/15/20% HP in Feudal/Castle/Imperial Age\n· Conscription free\n\nUnique Units: Rattan Archer (Archer with high pierce armor)\n\nCastle Age Tech: Chatras (Battle Elephants +50 HP)\nImperial Age Tech: Paper Money (Tributes 500 gold to each Ally)\n\nTeam Bonus: Have access to Imperial Skirmisher upgrade"