Starting new log file. Version: 1.153 obj_dt2: 0.383064 obj_dt1: 0.614940 obj_dt: 0.998004 rgl_pc_performance_ratio: 1.001300 -- OS: Microsoft Windows 7 Service Pack 1 (build 7601), 64-bit -- RAM: Available physical RAM: 4095MB/4096MB -- CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (GenuineIntel) - L2 cache size: 256K - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT - Number of CPUs: 8 ( Speed: ~3417MHz / ~3417MHz / ~3417MHz / ~3417MHz / ~3417MHz / ~3417MHz / ~3417MHz / ~3417MHz ) -- GPU: - D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: AMD Radeon HD 6670 - Texture Memory: 4095 ( Available Texture Memory: 669 ) Processing Ini File { Module_name = Calradia Num Hints = 12 Setting Map Min X = -180.000000 Setting Map Max X = 180.000000 Setting Map Min Y = -145.000000 Setting Map Max Y = 145.000000 Setting Time Multiplier = 0.250000 Setting Seeing Range Multiplier = 6.500000 Setting Track Spotting Multiplier = 0.800000 Setting player_wounded_treshold = 5.000000 Setting hero_wounded_treshold = 15.000000 Setting Skill Prisoner Management Bonus = 5 Setting Skill Leadership Bonus = 3 Setting Base Companion Limit = 20 Setting player_xp_multiplier = 2.000000 Setting hero_xp_multiplier = 2.000000 Setting regulars_xp_multiplier = 3.000000 Setting damage_interrupt_attack_treshold = 3.000000 Setting damage_interrupt_attack_treshold_mp = 1.000000 Setting armor_soak_factor_against_cut = 0.800000 Setting armor_soak_factor_against_pierce = 0.650000 Setting armor_soak_factor_against_blunt = 0.500000 Setting armor_reduction_factor_against_cut = 1.000000 Setting armor_reduction_factor_against_pierce = 0.500000 Setting armor_reduction_factor_against_blunt = 0.750000 Setting horse_charge_damage_multiplier = 1.000000 Setting couched_lance_damage_multiplier = 0.650000 Setting fall_damage_multiplier = 1.000000 Setting shield_penetration_offset = 30.000000 Setting shield_penetration_factor = 3.000000 Setting missile_damage_speed_power = 1.900000 Setting melee_damage_speed_power = 2.000000 Setting multiplayer_walk_enabled = 0 Setting mission_object_prune_time = 180 Scan Module Textures = 1 Scan Module Sounds = 0 Loading Resource test Loading Resource textures_face_gen Loading Resource shaders Loading Resource textures Loading Resource materials Loading Resource materials_face_gen Loading Resource uimeshes Loading Resource meshes_face_gen Loading Resource helpers Loading Resource map_tree_meshes Loading Resource map_icon_meshes Loading Resource particle_meshes Loading Resource skeletons Loading Resource tree_meshes Loading Resource xtree_meshes Loading Resource grass_meshes Loading Resource plant_meshes Loading Resource body_meshes Loading Resource object_meshes Loading Resource object_bodies Loading Resource goods_meshes Loading Resource item_meshes1 Loading Resource horse_a Loading Resource arabian_horses Loading Resource arabian_castle Loading Resource food Loading Resource beards Loading Resource armors_b Loading Resource armors_c Loading Resource armors_d Loading Resource armors_e Loading Resource armors_f Loading Resource armors_g Loading Resource armors_h Loading Resource armors_i Loading Resource boots_b Loading Resource boots_c Loading Resource helmets Loading Resource helmets_b Loading Resource village_houses Loading Resource village_houses_a Loading Resource village_houses_b Loading Resource hair Loading Resource deneme Loading Resource interiors_a Loading Resource interiors_b Loading Resource interiors_c Loading Resource arena Loading Resource map_icons_b Loading Resource castle_a Loading Resource dungeon Loading Resource stone_houses Loading Resource snowy_houses Loading Resource snowy_castle Loading Resource helmets_d Loading Resource helmets_e Loading Resource helmets_f Loading Resource castle_b Loading Resource square_keep Loading Resource anim_b Loading Resource shields Loading Resource shields_b Loading Resource weapon_meshes_c Loading Resource xtree_meshes_b Loading Resource map_icons_c Loading Resource pictures Loading Resource user_interface_b Loading Resource user_interface_c Loading Resource scene_encounter_spot Loading Resource interior_thirsty_lion Loading Resource scene_small_tavern Loading Resource weapon_meshes1 Loading Resource weapon_meshes_b Loading Resource houses1 Loading Resource wall_meshes1 Loading Resource town_houses Loading Resource doors Loading Resource churches Loading Resource town_houses_b Loading Resource castle_c Loading Resource castle_d Loading Resource castle_e Loading Resource castle_f Loading Resource castle_g Loading Resource castle_h Loading Resource castle_i Loading Resource gatehouse Loading Resource viking_houses Loading Resource fake_houses Loading Resource town_houses_c Loading Resource banners Loading Resource map_flags Loading Resource map_flags_b Loading Resource map_flags_c Loading Resource map_flags_d Loading Resource particles_2 Loading Resource prisons Loading Resource prisons_b Loading Resource interiors_d Loading Resource costumes_b Loading Resource costumes_c Loading Resource arena_costumes Loading Resource boots_a Loading Resource terrain_borders Loading Resource terrain_borders_b Loading Resource skyboxes Loading Resource object_b Loading Resource tree_e_meshes Loading Resource destroy Loading Resource xtree_meshes_c Loading Resource grass_meshes_b Loading Resource interiors_steppe Loading Resource grooming_horse Loading Resource town_houses_d Loading Resource horses_b Loading Resource ani_horse_mounted Loading Resource deneme2 Loading Resource horse_skeleton Loading Resource steppe_fake_houses Loading Resource weapon_meshes_d Loading Resource tableau_shields Loading Resource heraldic_armors Loading Resource spear Loading Resource weapons_e Loading Resource weapons_f Loading Resource instruments Loading Resource sarranid_armors Loading Resource custom_banner Loading Resource simple_primitives Loading Resource ani_man_walk Loading Resource ani_twohanded Loading Resource ani_onehanded Loading Resource ani_death Loading Resource ani_stand_guardsman Loading Resource ani_human_mounted Loading Resource ani_lady_stand Loading Resource ani_poses Loading Resource ani_stand_shopkeeper Loading Resource ani_man_cheer Loading Resource ani_stand_onhorse Loading Resource ani_throw_stone Loading Resource ani_strikes Loading Resource ani_equip_arms Loading Resource ani_run_p Loading Resource ani_run_forward_left_right Loading Resource uni_strikes3 Loading Resource ani_walk_sideways Loading Resource ani_run_sideways Loading Resource ani_stand Loading Resource ani_crouch_down Loading Resource ani_low_walk Loading Resource ani_turn_man Loading Resource ani_attacks_single Loading Resource ani_lancer Loading Resource ani_attacks Loading Resource ani_kicks Loading Resource ani_parry_attack Loading Resource ani_walk_backward Loading Resource ani_run_lookingsides Loading Resource ani_defends Loading Resource ani_walk_lookingsides Loading Resource ani_jump Loading Resource ani_wedding Loading Resource arabian_props Loading Resource uni_jump Loading Resource uni_stances Loading Resource uni_equip Loading Resource uni_strike Loading Resource uni_throws Loading Resource uni_fistswing Loading Resource uni_lord_stand Loading Resource uni_defence Loading Resource uni_sideways Loading Resource dart Loading Resource armors_new_a Loading Resource armors_new_b Loading Resource armors_new_heraldic Loading Resource armors_new_arena Loading Resource crossbows Loading Resource arabian_armors Loading Resource rock Loading Resource costumes_d Loading Resource nordic_helmets Loading Resource sarranid_helmets Loading Resource sarranid_armor Loading Resource raw_materials Loading Resource khergit_lady_dress Loading Resource vaegir_helmets Loading Resource gauntlets_new Loading Resource sarranid_lady_dress Loading Resource sarranid_boots Loading Resource bride_dress Loading Resource full_plate_armor Loading Resource weapon_meshes_e Loading Resource fur_armors_a Loading Resource ui_server_filter Loading Resource warhorse_new Loading Resource ship Loading Resource arabian_houses Loading Resource object_c Loading Resource tree_f Loading Resource interiors_arabian Loading Resource arabian_village Loading Resource valleyProps Loading Resource workshops Loading Resource barrier_primitives Loading Resource town_houses_e Loading Resource wb_mp_objects_a } //Processing Ini File Finished Loading Music... Loading Textures... Finished Loading Textures... L8 Format is supported WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_party_speed_multiplier WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water Loading Module... Loading item kinds... Loading dialogs... Loading mission templates... Loading party templates... loading time: 56443 Finished All... load_map_data complete. Init_map complete. init_meta_mission complete. launch complete. Main server response: 0|1557171713710908646 Error: Unable to load Music\fight_while_mounted_2.ogg : 1 Error: Unable to load Music\fight_2.ogg : 1 Error: Unable to load Music\fight_as_vaegir.ogg : 1 Error: Unable to load Music\warband_action.ogg : 1 Main server response: 0|1862306695616029926 Error: Unable to load Music\fight_3.ogg : 1 Main server response: 0|1733845701630518502 Main server response: 0|180238027413939430 Frame# : 478094 Saving options... OK! Exiting network manager... OK! Deleting resources... OK! Exiting physics manager... OK! num rt_material : / Render Target Format Usages: A8R8G8B8 : 15 ( 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 ) A8 : 5 ( 1 1 1 1 1 ) D16 : 3 ( 1 0 0 ) R16F : 1 ( 1 ) Dumping resource usage information: #Full textures: 115 #RT textures: 25 #RT materials: 22 #RT Memory usage: 40512 Exiting graphics manager... OK! Current Config { first_time : 0 texture_detail : 100 render_buffer_size : 15 max_framerate : 120 start_windowed : 0 use_pixel_shaders : 1 use_vertex_shaders : 1 fake_reflections : 1 show_framerate : 0 use_ondemand_textures : 1 use_ondemand_textures_mt : 1 disable_music : 0 disable_sound : 0 disable_frequency_variation : 0 cheat_mode : 0 enable_blood : 1 enable_edit_mode : 0 force_single_threading : 0 debug_mode : 0 display_width : 0 display_height : 0 display_bits : 32 antialiasing : 1 sample_quality : 0 alpha2coverage : 0 force_vsync : 0 shadowmap_quality : 1 shader_quality : 2 postfx_dof : 0 postfx_hdr : 0 postfx_autoexp : 0 flora_degrade_distance : 100.000000 flora_lod_detail : 0 use_instancing : 0 use_secure_connection : 0 max_number_of_connections : 16 look_for_server_on_this_machine : 0 music_volume : 0.400000 sound_volume : 1.000000 mouse_sensitivity : 0.500000 invert_mouse : 0 enable_lighting : 1 enable_particles : 1 enable_blood : 1 enable_character_shadows : 1 enable_accurate_shadows : 1 number_of_corpses : 3 grass_density : 50 combat_speed : 2 friend_combat_difficulty : 0 adapter_format : 0 reduce_combat_ai : 2 reduce_campaign_ai : 2 combat_difficulty : 0 display_labels : 1 display_targeting_reticule : 1 display_attack_direction : 0 turn_camera_with_horse_in_first_person : 2 verbose_damage : 1 verbose_shot_difficulty : 1 battle_size : 0.342200 attack_direction_control : 2 defend_direction_control : 0 lance_control : 0 anisotropic_filtering : 1 enable_environment_shadows : 1 verbose_casualties : 1 verbose_experience : 1 realistic_shadows_on_plants : 2 number_of_ragdolls : 3 gamma : 2.200000 character_detail : 0.500000 character_shadow_detail : 0.500000 control_mouse_movement_y_scale : 1.500000 blood_stains : 1 use_winmm_audio : 0 auto_gfx_quality : 0 enable_gamepad_vibration : 1 } Closing log file...