672 qstr_Next_Page Next_Page qstr_Game_Rules:^ Game_Rules:^ qstr_0 0 qstr_Show_game_rules Show_game_rules qstr_Continue... Continue... qstr_Candidate_#1:_{s1} Candidate_#1:_{s1} qstr_Candidate_#2:_{s1} Candidate_#2:_{s1} qstr_{s3}_of_{s4}_wishes_ {s3}_of_{s4}_wishes_to_select_a_new_marshall_and_invites_his_vassals_for_a_counsel._{s1}_and_{s2}_are_the_likely_candidates. qstr_Who_do_you_wish_to_s Who_do_you_wish_to_support? qstr_{!}{s1} {!}{s1} qstr_{s1}_gives_his_suppo {s1}_gives_his_support_to_{s2}. qstr_Number_of_Supporters Number_of_Supporters:_{reg0} qstr_{s2}_has_heard_his_v {s2}_has_heard_his_vassals'_counsel._He_selects_{s1}_as_the_marshall_of_{s3}. qstr_Action Action qstr_Mount Mount qstr_Attack_Type Attack_Type qstr_Stand_Ground Stand_Ground qstr_Charge Charge qstr_Follow_Me Follow_Me qstr_Hold_This_Position Hold_This_Position qstr_Spread_Out Spread_Out qstr_Stand_Closer Stand_Closer qstr_Fall_Back Fall_Back qstr_Advance Advance qstr_Dismount Dismount qstr_Fire_At_Will Fire_At_Will qstr_Hold_Your_Fire Hold_Your_Fire qstr_Use_Blunt_Weapons Use_Blunt_Weapons qstr_Use_Any_Weapon Use_Any_Weapon qstr_Ready Ready qstr_Wounded Wounded qstr_Dead Dead qstr_Number_of_men_knocke Number_of_men_knocked_down:_{reg1} qstr_Number_of_men_left:_ Number_of_men_left:_{reg1} qstr_Opponents_Beaten:_{r Opponents_Beaten:_{reg1} qstr_Opponents_Remaining: Opponents_Remaining:_{reg1} qstr_Remain_in_retirement Remain_in_retirement. qstr_Go_back_to_the_adven Go_back_to_the_adventuring. qstr_You_have_retired_at_ You_have_retired_at_level_{reg4}_after_{reg5}_days_of_adventuring. qstr_Effect_on_Score Effect_on_Score qstr_Settlements_owned_by Settlements_owned_by_you:_{reg0} qstr_{!}{reg0?+:}{reg0} {!}{reg0?+:}{reg0} qstr_Friendly_Settlements Friendly_Settlements:_{reg0} qstr_Hostile_Settlements: Hostile_Settlements:_{reg0} qstr_{!}{reg0} {!}{reg0} qstr_Friendly_Lords:_{reg Friendly_Lords:_{reg0} qstr_Enemy_Lords:_{reg0} Enemy_Lords:_{reg0} qstr_Victories:_{reg0} Victories:_{reg0} qstr_Defeats:_{reg0} Defeats:_{reg0} qstr_Quests_Completed:_{r Quests_Completed:_{reg0} qstr_Companions_Found:_{r Companions_Found:_{reg0} qstr_Companions_Lost/Depa Companions_Lost/Departed:_{reg0} qstr_Wealth:_{reg0}_denar Wealth:_{reg0}_denars qstr_Inventory:_{reg0}_de Inventory:_{reg0}_denars qstr_Renown:_{reg0} Renown:_{reg0} qstr_Experience:_{reg0} Experience:_{reg0} qstr_Days_Passed:_{reg0} Days_Passed:_{reg0} qstr_Difficulty:_{reg0}% Difficulty:_{reg0}% qstr_{!}{reg3?+:}{reg0} {!}{reg3?+:}{reg0} qstr_TOTAL_SCORE:_{reg0} TOTAL_SCORE:_{reg0} qstr_{!}DEBUG____Adding_{ {!}DEBUG_--_Adding_{reg3}_items_to_{s3} qstr_None None qstr_{!}DEBUG_:_Completed {!}DEBUG_:_Completed_faction_troop_assignments,_cheat_mode:_{reg3} qstr_{!}ERROR:_Not_enough {!}ERROR:_Not_enough_banners_for_heroes! qstr_{!}DEBUG____initial_ {!}DEBUG_--_initial_war/peace_check_begins qstr_{!}DEBUG_:_Completed_ {!}DEBUG_:_Completed_political_events,_cheat_mode:_{reg3} qstr_{!}DEBUG_:_Assigned_ {!}DEBUG_:_Assigned_love_interests._Attraction_seed:_{reg3} qstr_{!}DEBUG_:_Located_k {!}DEBUG_:_Located_kingdom_ladies,_cheat_mode:_{reg3} qstr_{!}DEBUG_:_SYSTEM_ER {!}DEBUG_:_SYSTEM_ERROR! qstr_{!}DEBUG_:_Prisoner_ {!}DEBUG_:_Prisoner_granted_parole qstr_{!}DEBUG_:_Prisoner_n {!}DEBUG_:_Prisoner_not_offered_parole qstr_{s1}_of_{s3}_was_def {s1}_of_{s3}_was_defeated_in_battle_but_managed_to_escape. qstr_{!}DEBUG_:_Siege_att {!}DEBUG_:_Siege_attackers_are_running_away qstr_{!}DEBUG:_{s1}_no_lo {!}DEBUG:_{s1}_no_longer_leads_a_party. qstr_{!}DEBUG:_{s1}_is_no {!}DEBUG:_{s1}_is_no_longer_a_prisoner. qstr_{!}DEBUG:_{s1}_is_now {!}DEBUG:_{s1}_is_now_a_prisoner_of_player. qstr_{!}DEBUG:_{s1}_is_now_ {!}DEBUG:_{s1}_is_now_a_prisoner_of_{s2}. qstr_{s54}_is_a_claimant_ {s54}_is_a_claimant_to_the_throne_of_{s56}. qstr_nowhere nowhere qstr_{s57}_and_{s58} {s57}_and_{s58} qstr_{!}{s57}_{s58} {!}{s57},_{s58} qstr_{reg3?She:He} {reg3?She:He} qstr_{!}^{s59} {!}^{s59} qstr_The_town_of_{s50} The_town_of_{s50} qstr_The_village_of_{s50} The_village_of_{s50}_near_{s52} qstr_{!}{s50} {!}{s50} qstr_{s51}_belongs_to_{s1 {s51}_belongs_to_{s1}_of_{s2}.^ qstr_{s7}_and_{s8} {s7}_and_{s8} qstr_{!}{s7}_{s8} {!}{s7},_{s8} qstr_{s2}It_has_no_villag {s2}It_has_no_villages.^ qstr_{s2}{reg0?Its_villag {s2}{reg0?Its_villages_are:Its_village_is}_{s8}.^ qstr_{s2}Its_prosperity_i {s2}Its_prosperity_is:_{s50} qstr_noone noone qstr_{s9}_and_{s10} {s9}_and_{s10} qstr_{!}{s9}_{s10} {!}{s9},_{s10} qstr_{!}DEBUG_:_{s21}.^CH {!}DEBUG_:_{s21}.^CHEAT_MODE_ASSESSMENT:_{s14}^ qstr_{s5}_has_been_defeat {s5}_has_been_defeated! qstr_{!}DEBUG____Assigned {!}DEBUG_--_Assigned_lord_reputation_and_relations qstr_{s7}_opened_the_gate {s7}_opened_the_gate qstr_{s7}_closed_the_gate {s7}_closed_the_gate qstr_+{reg1}_to_party_mor +{reg1}_to_party_morale qstr_Requires_{reg1}_inte Requires_{reg1}_intelligence_to_read qstr_Reading_Progress:_{r Reading_Progress:_{reg1}% qstr_wound_treament wound_treament qstr_trainer trainer qstr_surgery surgery qstr_+1_to_{s1}_while_in_ +1_to_{s1}_while_in_inventory qstr_Move_here Move_here qstr_View_notes View_notes qstr_Accompany Accompany qstr_{!}_{s61} {!}_{s61} qstr_{!}DEBUG____ERROR:_M {!}DEBUG_--_ERROR:_More_than_15_trade_routes_are_given_for_{s1}. qstr_{!}DEBUG____Caravan_ {!}DEBUG_--_Caravan_trades_in_{s4},_originally_from_{s5} qstr_{!}New_tariffs_at_{s {!}New_tariffs_at_{s4}_=_{reg4},_total_=_{reg5} qstr_{!}{s4}_is_sent_to_{ {!}{s4}_is_sent_to_{s5}_after_defeat qstr_{!}DEBUGS_:_enemy_lo {!}DEBUGS_:_enemy_loses_:_{reg0} qstr_{!}DEBUGS1_:_total_g {!}DEBUGS1_:_total_gain_:_{reg0} qstr_{!}DEBUGS2_:_total_g {!}DEBUGS2_:_total_gain_:_{reg0} qstr_{!}DEBUGS3_:_num_pla {!}DEBUGS3_:_num_player_party_shares:{reg0},_total_gain:{reg1} qstr_killed killed qstr_wounded wounded qstr_{!}{reg3?{reg3}:}_{s {!}{reg3?{reg3}:}_{s1}_({s2}) qstr_{!}{s0}_{reg3?{reg3} {!}{s0},_{reg3?{reg3}:}_{s1}_({s2}) qstr_{!}{s0}^{reg3?{reg3} {!}{s0}^{reg3?{reg3}:}_{s1}_({s2}) qstr_{s0}^TOTAL:_{reg3}__ {s0}^TOTAL:_{reg3}_({s2}) qstr_^None ^None qstr_nothing nothing qstr_{reg0}_village{reg1? {reg0}_village{reg1?s:} qstr_{reg0}_castle{reg1?s {reg0}_castle{reg1?s:} qstr_{reg0}_castle{reg1?s: {reg0}_castle{reg1?s:}_and_{s0} qstr_{reg0}_town{reg1?s:} {reg0}_town{reg1?s:} qstr_{reg0}_town{reg1?s:}_ {reg0}_town{reg1?s:}_and_{s0} qstr_{reg0}_town{reg1?s:}_{ {reg0}_town{reg1?s:},_{s0} qstr_Your_opponents_are_r Your_opponents_are_ready_for_the_fight. qstr_Try_to_destroy_as_ma Try_to_destroy_as_many_targets_as_you_can._You_have_two_and_a_half_minutes_to_clear_the_track. qstr_Stay_behind_the_line Stay_behind_the_line_on_the_ground_and_shoot_the_targets._Try_not_to_waste_any_shots. qstr_{!}DEBUG____Checking {!}DEBUG_--_Checking_for_denounce_lord,_eligible_in_{reg4}_days qstr_{!}DEBUG____Rival_fo {!}DEBUG_--_Rival_found_in_{s4} qstr_{!}DEBUG____{s4}_is_ {!}DEBUG_--_{s4}_is_not_close_friend_of_player qstr_{!}DEBUG____{s4}_has {!}DEBUG_--_{s4}_has_{reg3}_rivals qstr_{!}DEBUG____Checking_ {!}DEBUG_--_Checking_for_intrigue,_eligible_in_{reg4}_days qstr_{!}DEBUG____Trying_f {!}DEBUG_--_Trying_for_intrigue_against_lord qstr_{!}DEBUG____{s4}_has_ {!}DEBUG_--_{s4}_has_sufficiently_low_relation_with_liege qstr_{!}DEBUG____{s4}_has_s {!}DEBUG_--_{s4}_has_sufficiently_low_relation_with_giver_troop qstr_{!}DEBUG____{s4}_has_su {!}DEBUG_--_{s4}_has_sufficiently_low_relation_with_player qstr_{!}DEBUG____Checking_f {!}DEBUG_--_Checking_for_resolve_dispute,_eligible_in_{reg4}_days qstr_{!}DEBUG____Checking_fo {!}DEBUG_--_Checking_for_offer_gift,_eligible_in_{reg4}_days qstr_Battle_Advantage_=_{ Battle_Advantage_=_{reg0}. qstr_{s9}_wants_you_to_re {s9}_wants_you_to_resume_following_his_army_until_further_notice. qstr_{!}DEBUG___{s4}_fact {!}DEBUG_-_{s4}_faction_changed_in_normal_faction_change qstr_{!}DEBUG___{s4}_facti {!}DEBUG_-_{s4}_faction_changed_by_guardian_moving qstr_{!}DEBUG____{s4}_awa {!}DEBUG_--_{s4}_awarded_to_{s5} qstr__Being_Raided_ (Being_Raided) qstr__Looted_ (Looted) qstr__Under_Siege_ (Under_Siege) qstr_The_village_of_{s1}_ The_village_of_{s1}_has_been_looted_by_{s2}. qstr_{s3}_is_no_longer_un {s3}_is_no_longer_under_siege. qstr_{!}DEBUG_:_There_are {!}DEBUG_:_There_are_already_enemies_({s6})_inside_{s7}. qstr_{!}DEBUG____Calculat {!}DEBUG_--_Calculating_sortie_for_{s4}_strength_of_{reg3}_vs_{reg4}_enemies qstr_Small_bands_of_enemi Small_bands_of_enemies_spotted_near_{s1}. qstr_Enemy_patrols_spotte Enemy_patrols_spotted_near_{s1}. qstr_Medium_sized_group_o Medium-sized_group_of_enemies_spotted_near_{s1}. qstr_Significant_group_of Significant_group_of_enemies_spotted_near_{s1}. qstr_Army_of_enemies_spot Army_of_enemies_spotted_near_{s1}. qstr_Large_army_of_enemie Large_army_of_enemies_spotted_near_{s1}. qstr_Great_host_of_enemie Great_host_of_enemies_spotted_near_{s1}. qstr_{!}DEBUG_:_{s7}_is_h {!}DEBUG_:_{s7}_is_helping_his_commander_by_fighting_with_{s6}. qstr_{s1}_has_been_besieg {s1}_has_been_besieged_by_{s2}_of_{s3}. qstr__{s1}__{s11}:_{s14} ({s1})_{s11}:_{s14} qstr_{s14}__{s21}_ {s14}_({s21}) qstr_{!}DEBUG____{s4}_dro {!}DEBUG_--_{s4}_drops_{s5}_as_issue_as_it_has_changed_hands qstr_{!}DEBUG____Issue_re {!}DEBUG_--_Issue_resolution_for_{s4}:_{reg4}_votes_for_a_quorum_of_{reg5},_{reg7}_hours_on_agenda qstr_{!}DEBUG____Faction_ {!}DEBUG_--_Faction_resolves_political_issue qstr_{!}DEBUG____{s4}_drop {!}DEBUG_--_{s4}_drops_{s5}_as_winner,_for_having_changed_sides qstr_{s1}_is_the_new_mars {s1}_is_the_new_marshal_of_{s2}. qstr_{!}DEBUG____{s4}_par {!}DEBUG_--_{s4}_participates_in_offensive qstr_{!}DEBUG____{s4}_cho {!}DEBUG_--_{s4}_chosen_as_screen qstr_You_gained_{reg12}_r You_gained_{reg12}_renown. qstr_You_lose_{reg12}_ren You_lose_{reg12}_renown. qstr_Your_relation_with_{ Your_relation_with_{s1}_has_improved. qstr_Your_relation_with_{s Your_relation_with_{s1}_has_deteriorated. qstr_You_gain_honour. You_gain_honour. qstr_You_lose_honour. You_lose_honour. qstr_{s1}_has_declared_wa {s1}_has_declared_war_against_{s2}. qstr_{!}DEbug___{s5}_cara {!}DEbug_-_{s5}_caravan_attacked qstr_{s1}_and_{s2}_have_m {s1}_and_{s2}_have_made_peace_with_each_other. qstr_{!}DEBUG____Player_s {!}DEBUG_--_Player's_kingdom_has_had_{reg3}_days_of_peace qstr_{s2}_{reg3?was:is_cu {s2}_{reg3?was:is_currently}_at_{s3}. qstr_{s2}_{reg3?was:is}_t {s2}_{reg3?was:is}_travelling_to_{s3}_and_{reg4?she:he}_{reg3?was:should_be}_close_to_{s4}{reg3?:_at_the_moment}. qstr_{s2}_{reg3?was:is}_i {s2}_{reg3?was:is}_in_the_field_and_{reg4?she:he}_{reg3?was:should_be}_close_to_{s3}{reg3?:_at_the_moment}. qstr_{s2}_{reg3?was:is}_b {s2}_{reg3?was:is}_being_held_captive_at_{s3}. qstr_{s2}_{reg3?was:has_b {s2}_{reg3?was:has_been}_taken_captive_by_{reg4?her:his}_enemies. qstr_{reg3?{s2}_s_locatio {reg3?{s2}'s_location_was_unknown:I_don't_know_where_{s2}_is}. qstr_{s6}_has_joined_your {s6}_has_joined_your_party. qstr_{!}DEBUG____{s4}_is_p {!}DEBUG_--_{s4}_is_present_at_the_center_and_is_attending_the_feast qstr_{!}DEBUG____{s4}_is_pr {!}DEBUG_--_{s4}_is_present_at_the_center_and_is_awaiting_the_player_in_private qstr_{!}DEBUG____{s4}_is_pre {!}DEBUG_--_{s4}_is_present_at_the_center_and_is_allowed_to_meet_the_player qstr_{!}DEBUG____{s4}is_p {!}DEBUG_--_{s4}is_present_at_the_center_and_is_not_allowed_to_meet_the_player qstr_You_now_owe_{reg2}_d You_now_owe_{reg2}_denars_to_{s1}. qstr_Renown_value_for_thi Renown_value_for_this_battle_is_{reg8}. qstr_You_have_run_into_a_ You_have_run_into_a_trap! qstr_You_are_attacked_by_ You_are_attacked_by_a_group_of_bandits! qstr_Holding Holding qstr_Following Following qstr_Charging Charging qstr_Advancing Advancing qstr_Falling_Back Falling_Back qstr_Standing_Closer Standing_Closer qstr_Spreading_Out Spreading_Out qstr_Standing Standing qstr_N/A N/A qstr_Free Free qstr_Any_Weapon Any_Weapon qstr_Blunt_Weapons Blunt_Weapons qstr_{!}{reg10} {!}{reg10} qstr_{!}{reg11} {!}{reg11} qstr_{!}{reg12} {!}{reg12} qstr_{!}DEBUG_:_{s1}_is_t {!}DEBUG_:_{s1}_is_trading_with_villagers qstr_{!}DEBUG____Trade_of {!}DEBUG_--_Trade_of_{s5}_from_{s3}_to_{s4}_brings_price_from_{reg4}_to_{reg5} qstr_{!}DEBUG___{s4}_factio {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_1 qstr_{!}DEBUG___{s4}_faction {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_3 qstr_{s1}_Rebels {s1}_Rebels qstr_{!}DEBUG___{s4}_faction_ {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_2 qstr_Given_by:_{s62} Given_by:_{s62} qstr_Given_on:_{s60} Given_on:_{s60} qstr_You_have_{reg0}_days You_have_{reg0}_days_to_finish_this_quest. qstr_This_quest_has_been_ This_quest_has_been_concluded._Talk_to_{s59}_to_finish_it. qstr_This_quest_has_been_s This_quest_has_been_successfully_completed._Talk_to_{s59}_to_claim_your_reward. qstr_This_quest_has_faile This_quest_has_failed._Talk_to_{s59}_to_explain_the_situation. qstr_At_the_time_quest_wa At_the_time_quest_was_given:^{s1} qstr_{!}{s4}_is_in_{s5} {!}{s4}_is_in_{s5} qstr_{!}DEBUG___{s1}_is_i {!}DEBUG_--{s1}_is_infested_by_bandits. qstr_{s5}_has_a_strength_ {s5}_has_a_strength_of_{reg1}_men_in_total. qstr_The_last_time_you_sa The_last_time_you_saw_{reg1?her:him},_{s1} qstr_The_last_time_you_he The_last_time_you_heard_about_{reg1?her:him},_{s1} qstr_Current_garrison_con Current_garrison_consists_of_{reg5}_men.^Has_food_stock_for_{reg6}_days. qstr_Very_Poor Very_Poor qstr_Poor Poor qstr_Average Average qstr_Rich Rich qstr_Very_Rich Very_Rich qstr_{!}DEBUG_:_Doing_spa {!}DEBUG_:_Doing_spawn_bandit_script qstr_Manor Manor qstr_A_manor_lets_you_res A_manor_lets_you_rest_at_the_village_and_pay_your_troops_half_wages_while_you_rest. qstr_Mill Mill qstr_A_mill_increases_vil A_mill_increases_village_prosperity_by_5%. qstr_Watch_Tower Watch_Tower qstr_A_watch_tower_lets_t A_watch_tower_lets_the_villagers_raise_alarm_earlier._The_time_it_takes_for_enemies_to_loot_the_village_increases_by_50%. qstr_School School qstr_A_shool_increases_th A_shool_increases_the_loyality_of_the_villagers_to_you_by_+1_every_month. qstr_Messenger_Post Messenger_Post qstr_A_messenger_post_let A_messenger_post_lets_the_inhabitants_send_you_a_message_whenever_enemies_are_nearby,_even_if_you_are_far_away_from_here. qstr_Prison_Tower Prison_Tower qstr_A_prison_tower_reduc A_prison_tower_reduces_the_chance_of_captives_held_here_running_away_successfully. qstr_Prosperity_of_{s2}_h Prosperity_of_{s2}_has_changed_from_{s3}_to_{s4}. qstr_{!}DEBUG:_Total_pros {!}DEBUG:_Total_prosperity_actual_losses:_{reg11} qstr_{!}DEBUG:_Total_prosp {!}DEBUG:_Total_prosperity_actual_gains:_{reg12} qstr_{!}DEBUG:_Prosperity {!}DEBUG:_Prosperity_changes_from_random_bandits:_{reg4} qstr_{!}DEBUG:_Prosperity_ {!}DEBUG:_Prosperity_changes_from_caravan_trades:_{reg5} qstr_{!}DEBUG:_Prosperity_c {!}DEBUG:_Prosperity_changes_from_farmer_trades:_{reg9} qstr_{!}DEBUG:_Prosperity_ch {!}DEBUG:_Prosperity_changes_from_looted_villages:_{reg7} qstr_{!}DEBUG:_Prosperity_cha {!}DEBUG:_Prosperity_changes_from_sieges:_{reg8} qstr_{!}DEBUG:_Theoretica {!}DEBUG:_Theoretical_prosperity_changes_from_convergence:_{reg10} qstr_{s4}_looks_upset. {s4}_looks_upset. qstr_your_party your_party qstr_{reg0?One_of_your_pr {reg0?One_of_your_prisoners,_:}{s1}_of_{s3}_has_escaped_from_captivity! qstr_You_brought_{reg3}_h You_brought_{reg3}_heads_of_cattle_to_{s1}. qstr_{!}Village_now_has_{ {!}Village_now_has_{reg4} qstr_I_heard_that_there_w I_heard_that_there_will_be_a_tournament_in_{s62}_soon. qstr_I_heard_that_one_can I_heard_that_one_can_buy_{s62}_very_cheap_at_{s63}. qstr_I_heard_that_they_pa I_heard_that_they_pay_a_very_high_price_for_{s62}_at_{s63}. qstr_{!}Log_entry_{reg3}: {!}Log_entry_{reg3}:_type_{reg4} qstr_{!}Center:_{s4} {!}Center:_{s4} qstr_{!}Troop:_{s4} {!}Troop:_{s4} qstr_{!}Lord:_{s4} {!}Lord:_{s4} qstr_{!}Ally_party_is_pre {!}Ally_party_is_present qstr_{!}{s4}_is_present_a {!}{s4}_is_present_at_event qstr_{!}Event_#{reg5}_typ {!}Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_troop_object_=_{reg7} qstr_{!}Event_#{reg5}_type {!}Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_center_object_faction_=_{reg7} qstr_{!}Event_#{reg5}_type_ {!}Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_faction_object_=_{reg7} qstr_{!}Event_#{reg5}_type_{ {!}Event_#{reg5},_type_{reg6},_time_{reg8}._No_relevant_kingdom_relation qstr_{!}Event_#{reg5}_type_{r {!}Event_#{reg5},_type_{reg6},_time_{reg8}._Player_unaffiliated qstr_{!}Elapsed_hours:_{r {!}Elapsed_hours:_{reg7} qstr_{!}Reputation_type:_ {!}Reputation_type:_{s15} qstr_{!}Entries_up_to_#{r {!}Entries_up_to_#{reg5}_skipped qstr_two_days_ago two_days_ago qstr_{!}DEBUG___{s4}_faction_c {!}DEBUG_-_{s4}_faction_changed_in_subornment qstr_{!}{s4}_inflicts_{re {!}{s4}_inflicts_{reg4}_damage_on_{s5},_raising_total_inflicted_to_{reg3} qstr_{!}War_damage_raises {!}War_damage_raises_{s4}'s_controversy_by_{reg4}_to_{reg5} qstr_{!}War_damage_lowers {!}War_damage_lowers_{s4}'s_controversy_by_{reg4}_to_{reg5} qstr_{!}G_talk_troop_{s20 {!}G_talk_troop_{s20}_evaluates_being_vassal_to_{s22}_of_{s21} qstr_{!}DEBUG____Analyzin {!}DEBUG_--_Analyzing_lord_allegiances,_combined_bonuses_and_penalties_=_{reg0} qstr_{!}DEBUG____Total_co {!}DEBUG_--_Total_courtship_quarrel_changes:_{reg4} qstr_{!}DEBUG____Total_ra {!}DEBUG_--_Total_random_quarrel_changes:_{reg4} qstr_{!}DEBUG____Total_ba {!}DEBUG_--_Total_battle_changes_for_allies:_{reg4} qstr_{!}DEBUG____Total_bat {!}DEBUG_--_Total_battle_changes_for_enemies:_{reg4} qstr_{!}DEBUG____Total_pr {!}DEBUG_--_Total_promotion_changes:_{reg4} qstr_{!}DEBUG____Total_fe {!}DEBUG_--_Total_feast_changes:_{reg4} qstr_{!}DEBUG____Total_po {!}DEBUG_--_Total_policy_dispute_changes:_{reg4}_from_{reg5}_decisions qstr_{!}DEBUG____Total_fa {!}DEBUG_--_Total_faction_switch_changes:_{reg4} qstr_{!}DEBUG____Total_no {!}DEBUG_--_Total_no_fief_changes:_{reg4} qstr_{!}DEBUG____Total_ch {!}DEBUG_--_Total_changes_through_convergence:_{reg4} qstr_{!}DEBUG____Total_va {!}DEBUG_--_Total_vassal_responses_to_campaign:_{reg4} qstr_{!}DEBUG____Total_vas {!}DEBUG_--_Total_vassal_campaign_days:_{reg4} qstr_{!}DEBUG____Vassal_r {!}DEBUG_--_Vassal_response_rate:_{reg4} qstr_{!}DEBUG___{s4}_s_fe {!}DEBUG_-_{s4}'s_feast_has_rating_of_{reg4} qstr_{!}_DEBUG___{s4}_fac {!}_DEBUG_-_{s4}_faction_change_in_marriage_case_5 qstr_{!}DEBUG___{s4}_faction_ch {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_6 qstr_{!}DEBUG___{s4}_stro {!}DEBUG_-_{s4}_strongest_kingdom_with_{reg3}_strength qstr_{!}Actor_centers_hel {!}Actor_centers_held_by_target_noted qstr_{!}War_damage_under_ {!}War_damage_under_minimum qstr_{!}Strength_ratio_co {!}Strength_ratio_correct qstr_{!}Third_party_wars {!}Third_party_wars qstr_{!}DEBUG____No_third {!}DEBUG_--_No_third_party_wars_for_{s15} qstr_{!}DEBUG____{s15}_is {!}DEBUG_--_{s15}_is_strongest_kingdom qstr_{!}DEBUG____{s15}_ha {!}DEBUG_--_{s15}_has_30_point_advantage_over_{s16} qstr_{!}DEBUG____{s15}_has {!}DEBUG_--_{s15}_has_proximity_to_{s16} qstr_{!}DEBUG____hardship {!}DEBUG_--_hardship_index_for_{s4}_=_{reg0} qstr_{!}Castle_taken_by_{ {!}Castle_taken_by_{s3} qstr_{!}Two_thirds_averag {!}Two-thirds_average_renown_=_{reg3} qstr_{!}DEBUG____Colleagu {!}DEBUG_--_Colleague_test:_score_for_{s10}_=_{reg3} qstr_{!}DEBUG____Open_tes {!}DEBUG_--_Open_test:_score_for_{s10}_=_{reg3} qstr_{!}DEBUG____{s8}_bac {!}DEBUG_--_{s8}_backs_{s9}:{s10} qstr_{!}DEBUG____{s4}_pro {!}DEBUG_--_{s4}_produces_a_faction_strategy_for_{s33} qstr_{!}Best_offensive_ta {!}Best_offensive_target_{s4}_has_value_level_of_{reg1} qstr_{!}No_center_found_t {!}No_center_found_to_attack qstr_{!}Best_threat_of_{s {!}Best_threat_of_{s4}_has_value_level_of_{reg1} qstr_{!}No_center_found_to {!}No_center_found_to_defend qstr_Best_threat_of_{s4}_ Best_threat_of_{s4}_has_value_level_of_{reg1} qstr_No_center_found_to_d No_center_found_to_defend qstr_You_gain_right_to_ru You_gain_right_to_rule. qstr_You_lose_right_to_ru You_lose_right_to_rule. qstr_{!}DEBUG___{s4}_faction_cha {!}DEBUG_-_{s4}_faction_changed_in_indictment qstr_{!}{s9} {!}{s9} qstr_You_got_keys_of_dung You_got_keys_of_dungeon. qstr_You_must_stay_behind You_must_stay_behind_the_line_on_the_ground!_Point_is_not_counted. qstr_Tutorial Tutorial qstr_{!}{s4}:_M{reg3}_2M{ {!}{s4}:_M{reg3},_2M{reg4},_PC{reg5},_2PC{reg6},_PM{reg7} qstr_You_came_into_the_wo You_came_into_the_world_a_{reg3?daughter:son}_of_declining_nobility,_owning_only_the_house_in_which_they_lived._However,_despite_your_family's_hardships,_they_afforded_you_a_good_education_and_trained_you_from_childhood_for_the_rigors_of_aristocracy_and_life_at_court. qstr_You_were_born_the_{r You_were_born_the_{reg3?daughter:son}_of_travelling_merchants,_always_moving_from_place_to_place_in_search_of_a_profit._Although_your_parents_were_wealthier_than_most_and_educated_you_as_well_as_they_could,_you_found_little_opportunity_to_make_friends_on_the_road,_living_mostly_for_the_moments_when_you_could_sell_something_to_somebody. qstr_As_a_child_your_fami As_a_child,_your_family_scrabbled_out_a_meagre_living_from_your_father's_wages_as_a_guardsman_to_the_local_lord._It_was_not_an_easy_existence,_and_you_were_too_poor_to_get_much_of_an_education._You_learned_mainly_how_to_defend_yourself_on_the_streets,_with_or_without_a_weapon_in_hand. qstr_{reg3?daughter:son} {reg3?daughter:son} qstr_You_were_the_{reg3?d You_were_the_{reg3?daughter:son}_of_a_family_who_lived_off_the_woods,_doing_whatever_they_needed_to_make_ends_meet._Hunting,_woodcutting,_making_arrows,_even_a_spot_of_poaching_whenever_things_got_tight._Winter_was_never_a_good_time_for_your_family_as_the_cold_took_animals_and_people_alike,_but_you_always_lived_to_see_another_dawn,_though_your_brothers_and_sisters_might_not_be_so_fortunate. qstr_You_were_a_child_of_ You_were_a_child_of_the_steppe,_born_to_a_tribe_of_wandering_nomads_who_lived_in_great_camps_throughout_the_arid_grasslands._Like_the_other_tribesmen,_your_family_revered_horses_above_almost_everything_else,_and_they_taught_you_how_to_ride_almost_before_you_learned_how_to_walk._ qstr_As_the_{reg3?daughte As_the_{reg3?daughter:son}_of_a_thief,_you_had_very_little_'formal'_education._Instead_you_were_out_on_the_street,_begging_until_you_learned_how_to_cut_purses,_cutting_purses_until_you_learned_how_to_pick_locks,_all_the_way_through_your_childhood._Still,_these_long_years_made_you_streetwise_and_sharp_to_the_secrets_of_cities_and_shadowy_backways. qstr_As_a_{reg3?girl:boy} As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_were_sent_to_live_in_the_court_of_one_of_the_nobles_of_the_land._There,_your_first_lessons_were_in_humility,_as_you_waited_upon_the_lords_and_ladies_of_the_household._But_from_their_chess_games,_their_gossip,_even_the_poetry_of_great_deeds_and_courtly_love,_you_quickly_began_to_learn_about_the_adult_world_of_conflict_and_competition._You_also_learned_from_the_rough_games_of_the_other_children,_who_battered_at_each_other_with_sticks_in_imitation_of_their_elders'_swords. qstr_As_a_{reg3?girl:boy}_ As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_apprenticed_with_a_local_craftsman_to_learn_a_trade._After_years_of_hard_work_and_study_under_your_new_master,_he_promoted_you_to_journeyman_and_employed_you_as_a_fully_paid_craftsman_for_as_long_as_you_wished_to_stay. qstr_As_a_{reg3?girl:boy}_g As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_apprenticed_to_a_wealthy_merchant,_picking_up_the_trade_over_years_of_working_shops_and_driving_caravans._You_soon_became_adept_at_the_art_of_buying_low,_selling_high,_and_leaving_the_customer_thinking_they'd_got_the_better_deal. qstr_As_a_{reg3?girl:boy}_gr As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_took_to_the_streets,_doing_whatever_you_must_to_survive._Begging,_thieving_and_working_for_gangs_to_earn_your_bread,_you_lived_from_day_to_day_in_this_violent_world,_always_one_step_ahead_of_the_law_and_those_who_wished_you_ill. qstr_As_a_{reg3?girl:boy}_gro As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_rode_the_great_steppes_on_a_horse_of_your_own,_learning_the_ways_of_the_grass_and_the_desert._Although_you_sometimes_went_hungry,_you_became_a_skillful_hunter_and_pathfinder_in_this_trackless_country._Your_body_too_started_to_harden_with_muscle_as_you_grew_into_the_life_of_a_nomad_{reg3?woman:man}. qstr_{reg3?daughter:man} {reg3?daughter:man} qstr_Though_the_distincti Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{reg3?woman:man},_and_the_whole_world_seemed_to_change_around_you._When_you_were_named_squire_to_a_noble_at_court,_you_practiced_long_hours_with_weapons,_learning_how_to_deal_out_hard_knocks_and_how_to_take_them,_too._You_were_instructed_in_your_obligations_to_your_lord,_and_of_your_duties_to_those_who_might_one_day_be_your_vassals._But_in_addition_to_learning_the_chivalric_ideal,_you_also_learned_about_the_less_uplifting_side_--_old_warriors'_stories_of_ruthless_power_politics,_of_betrayals_and_usurpations,_of_men_who_used_guile_as_well_as_valor_to_achieve_their_aims. qstr_{reg3?woman:man} {reg3?woman:man} qstr_Though_the_distinctio Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._You_joined_the_tightly-knit_circle_of_women_at_court,_ladies_who_all_did_proper_ladylike_things,_the_wives_and_mistresses_of_noble_men_as_well_as_maidens_who_had_yet_to_find_a_husband._However,_even_here_you_found_politics_at_work_as_the_ladies_schemed_for_prominence_and_fought_each_other_bitterly_to_catch_the_eye_of_whatever_unmarried_man_was_in_fashion_at_court._You_soon_learned_ways_of_turning_these_situations_and_goings-on_to_your_advantage._With_it_came_the_realisation_that_you_yourself_could_wield_great_influence_in_the_world,_if_only_you_applied_yourself_with_a_little_bit_of_subtlety. qstr_Though_the_distinction Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._You_set_out_on_your_own_with_nothing_except_the_instrument_slung_over_your_back_and_your_own_voice._It_was_a_poor_existence,_with_many_a_hungry_night_when_people_failed_to_appreciate_your_play,_but_you_managed_to_survive_on_your_music_alone._As_the_years_went_by_you_became_adept_at_playing_the_drunken_crowds_in_your_taverns,_and_even_better_at_talking_anyone_out_of_anything_you_wanted. qstr_Though_the_distinction_ Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{reg3?woman:man},_and_the_whole_world_seemed_to_change_around_you._You_found_yourself_as_a_student_in_the_university_of_one_of_the_great_cities,_where_you_studied_theology,_philosophy,_and_medicine._But_not_all_your_lessons_were_learned_in_the_lecture_halls._You_may_or_may_not_have_joined_in_with_your_fellows_as_they_roamed_the_alleys_in_search_of_wine,_women,_and_a_good_fight._However,_you_certainly_were_able_to_observe_how_a_broken_jaw_is_set,_or_how_an_angry_townsman_can_be_persuaded_to_set_down_his_club_and_accept_cash_compensation_for_the_destruction_of_his_shop. qstr_Though_the_distinction_f Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._Heeding_the_call_of_the_open_road,_you_travelled_from_village_to_village_buying_and_selling_what_you_could._It_was_not_a_rich_existence,_but_you_became_a_master_at_haggling_even_the_most_miserly_elders_into_giving_you_a_good_price._Soon,_you_knew,_you_would_be_well-placed_to_start_your_own_trading_empire... qstr_Though_the_distinction_fe Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._You_pursued_a_career_as_a_smith,_crafting_items_of_function_and_beauty_out_of_simple_metal._As_time_wore_on_you_became_a_master_of_your_trade,_and_fine_work_started_to_fetch_fine_prices._With_food_in_your_belly_and_logs_on_your_fire,_you_could_take_pride_in_your_work_and_your_growing_reputation. qstr_Though_the_distinction_fel Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._Dissatisfied_with_common_men's_desperate_scrabble_for_coin,_you_took_to_your_local_lord's_own_forests_and_decided_to_help_yourself_to_its_bounty,_laws_be_damned._You_hunted_stags,_boars_and_geese_and_sold_the_precious_meat_under_the_table._You_cut_down_trees_right_under_the_watchmen's_noses_and_turned_them_into_firewood_that_warmed_many_freezing_homes_during_winter._All_for_a_few_silvers,_of_course. qstr_Only_you_know_exactl Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer._Still,_it_was_not_a_difficult_choice_to_leave,_with_the_rage_burning_brightly_in_your_heart._You_want_vengeance._You_want_justice._What_was_done_to_you_cannot_be_undone,_and_these_debts_can_only_be_paid_in_blood... qstr_Only_you_know_exactly Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer._All_you_can_say_is_that_you_couldn't_bear_to_stay,_not_with_the_memories_of_those_you_loved_so_close_and_so_painful._Perhaps_your_new_life_will_let_you_forget,_or_honour_the_name_that_you_can_no_longer_bear_to_speak... qstr_Only_you_know_exactly_ Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer._You're_not_even_sure_when_your_home_became_a_prison,_when_the_familiar_became_mundane,_but_your_dreams_of_wandering_have_taken_over_your_life._Whether_you_yearn_for_some_faraway_place_or_merely_for_the_open_road_and_the_freedom_to_travel,_you_could_no_longer_bear_to_stay_in_the_same_place._You_simply_went_and_never_looked_back... qstr_Only_you_know_exactly_w Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer._However,_you_know_you_cannot_go_back._There's_nothing_to_go_back_to._Whatever_home_you_may_have_had_is_gone_now,_and_you_must_face_the_fact_that_you're_out_in_the_wide_wide_world._Alone_to_sink_or_swim... qstr_Only_you_know_exactly_wh Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer._To_everyone_else,_it's_clear_that_you're_now_motivated_solely_by_personal_gain._You_want_to_be_rich,_powerful,_respected,_feared._You_want_to_be_the_one_whom_others_hurry_to_obey._You_want_people_to_know_your_name,_and_tremble_whenever_it_is_spoken._You_want_everything,_and_you_won't_let_anyone_stop_you_from_having_it... qstr_Back_to_the_beginnin Back_to_the_beginning... qstr_View_next_segment... View_next_segment... qstr_{!}__ {!}_- qstr_{!}_+ {!}_+ qstr_^No_food:___{reg7} ^No_food:__-{reg7} qstr_^Wage_debt:___{reg6} ^Wage_debt:__-{reg6} qstr_{!}{s1}^{s4}:_{reg4} {!}{s1}^{s4}:_{reg4} qstr_{!}DEBUG____{s1}^NPC {!}DEBUG_--_{s1}^NPC_in_rejoin_queue:_{s5}^ qstr_{!}DEBUG:_{s4}_curre {!}DEBUG:_{s4}_current_mission:_{reg2},_days_on_mission:_{reg3},_prisoner:_{reg4},_pphistory:_{reg5} qstr_Appoint_next_marshal Appoint_next_marshal qstr_Award_{s12}_as_fief Award_{s12}_as_fief qstr_{!}Error__{reg3}_ {!}Error_({reg3}) qstr_{!}{s10}^Faction_pol {!}{s10}^Faction_political_issue:_{s11} qstr_{!}{s10}__on_agenda_ {!}{s10}_(on_agenda_{reg4}_hours) qstr_{!}Defending {!}Defending qstr_{!}Gathering_army {!}Gathering_army qstr_{!}Besieging_{s11} {!}Besieging_{s11} qstr_{!}Raiding_{s11} {!}Raiding_{s11} qstr_{!}Attacking_enemies {!}Attacking_enemies_around_{s11} qstr_No_one No_one qstr_{!}{s12}__controvers {!}{s12}_(controversy:_{reg21}) qstr_{!}{s12}^Screening_p {!}{s12}^Screening_party:_{s38} qstr_Selected_faction_is: Selected_faction_is:_{s10}^^{s9} qstr_You_are_currently_re You_are_currently_reading_{s8}. qstr_You_are_not_reading_ You_are_not_reading_any_books. qstr_none none qstr_{s5}_and_{s6} {s5}_and_{s6} qstr_{!}{s5}_{s6} {!}{s5},_{s6} qstr_Your_estates_are:_{s Your_estates_are:_{s8}.^{s9} qstr_Current_party_size_l Current_party_size_limit_is_{reg5}.^Current_party_size_modifiers_are:^^Base_size:__+30^Leadership:_{s2}{reg1}^Charisma:_{s3}{reg2}^Renown:_{s4}{reg3}^TOTAL:__{reg5} qstr_Loyal Loyal qstr_Devoted Devoted qstr_Fond Fond qstr_Gracious Gracious qstr_Friendly Friendly qstr_Supportive Supportive qstr_Favorable Favorable qstr_Cooperative Cooperative qstr_Accepting Accepting qstr_Indifferent Indifferent qstr_Suspicious Suspicious qstr_Grumbling Grumbling qstr_Hostile Hostile qstr_Resentful Resentful qstr_Angry Angry qstr_Hateful Hateful qstr_Revengeful Revengeful qstr_Vengeful Vengeful qstr_{!}{s2}^{s4}:_{reg1} {!}{s2}^{s4}:_{reg1}_({s3}) qstr_Your_relation_with_t Your_relation_with_the_factions_are:^{s2} qstr_Player_renown_is_inc Player_renown_is_increased_by_100._ qstr_Player_honor_is_incr Player_honor_is_increased_by_1_and_it_is_now_{reg7}. qstr_{reg1}_{s1}_{reg2?ac {reg1}_{s1}_{reg2?accept:accepts}_the_offer. qstr_No_one_accepts_the_o No_one_accepts_the_offer. qstr_You_start_reading_{s You_start_reading_{s2}._After_a_few_pages,_you_feel_you_could_learn_a_lot_from_this_book._You_decide_to_keep_it_close_by_and_read_whenever_you_have_the_time. qstr_You_flip_through_the You_flip_through_the_pages_of_{s2},_but_you_find_the_text_confusing_and_difficult_to_follow._Try_as_you_might,_it_soon_gives_you_a_headache,_and_you're_forced_to_give_up_the_attempt. qstr_Villagers Villagers qstr_You_have_encountered You_have_encountered_{s1}. qstr_You_have_engaged_{s1 You_have_engaged_{s1}_while_they_were_raiding_{s3}. qstr_You_were_caught_by_{ You_were_caught_by_{s1}_while_your_forces_were_raiding_{s3}. qstr_You_were_victorious! You_were_victorious! qstr_Battle_was_lost._You Battle_was_lost._Your_forces_were_utterly_crushed. qstr_Your_companions_carr Your_companions_carry_you_away_from_the_fighting. qstr_You_have_defeated_th You_have_defeated_the_enemy. qstr_You_have_retreated_f You_have_retreated_from_the_fight. qstr_^^Ally_Casualties:{s ^^Ally_Casualties:{s0} qstr_{!}{s4}_skipped_in_p {!}{s4}_skipped_in_p_total_enemy_casualties_capture_queue_because_is_friendly qstr_{s1}_of_{s3}_managed {s1}_of_{s3}_managed_to_escape. qstr_{!}{s17} {!}{s17} qstr_{!}Victory_comment._ {!}Victory_comment._Player_was_alone qstr_{!}Ordinary_victory_ {!}Ordinary_victory_comment._The_player_provided_at_least_40_percent_forces. qstr_{!}Player_participat {!}Player_participation_comment._The_enemy_had_at_least_1k_starting_strength. qstr_{!}No_victory_commen {!}No_victory_comment._The_battle_was_small,_and_the_player_provided_less_than_40_percent_of_allied_strength qstr_Some_of_your_tendons Some_of_your_tendons_have_been_damaged_in_the_battle._You_lose_1_strength. qstr_You_took_a_nasty_wou You_took_a_nasty_wound_which_will_cause_you_to_limp_slightly_even_after_it_heals._You_lose_1_agility. qstr_You_have_trouble_thi You_have_trouble_thinking_straight_after_the_battle,_perhaps_from_a_particularly_hard_hit_to_your_head,_and_frequent_headaches_now_plague_your_existence._Your_intelligence_is_reduced_by_1. qstr_Perhaps_I_m_getting_ Perhaps_I'm_getting_unlucky... qstr_Retirement_is_starti Retirement_is_starting_to_sound_better_and_better. qstr_No_matter!_I_will_pe No_matter!_I_will_persevere! qstr_What_did_I_do_to_des What_did_I_do_to_deserve_this? qstr_I_suppose_it_ll_make I_suppose_it'll_make_for_a_good_story,_at_least... qstr_{s9}_wants_you_to_fo {s9}_wants_you_to_follow_his_army_until_further_notice. qstr_{s8}_of_{s9} {s8}_of_{s9} qstr__Your_own_banner_fli _Your_own_banner_flies_over_the_castle_gate. qstr__You_see_the_banner_ _You_see_the_banner_of_{s7}_over_the_castle_gate. qstr__Your_own_banner_flie _Your_own_banner_flies_over_the_town_gates. qstr__You_see_the_banner_o _You_see_the_banner_of_{s7}_over_the_town_gates. qstr_The_{reg6?town_s:cas The_{reg6?town's:castle's}_food_stores_should_last_for_{reg3}_more_days. qstr_The_{reg6?town_s:cast The_{reg6?town's:castle's}_food_stores_have_run_out_and_the_defenders_are_starving. qstr_You_re_preparing_to_ You're_preparing_to_attack_the_walls,_the_work_should_finish_in_{reg9}_hours. qstr_Your_forces_are_buil Your_forces_are_building_a_siege_tower._They_estimate_another_{reg9}_hours_to_complete_the_build. qstr_You_are_ready_to_att You_are_ready_to_attack_the_walls_at_any_time. qstr_The_siege_tower_is_b The_siege_tower_is_built_and_ready_to_make_an_assault. qstr_As_a_last_defensive_ As_a_last_defensive_effort,_you_retreat_to_the_main_hall_of_the_keep._You_and_your_remaining_soldiers_will_put_up_a_desperate_fight_here._If_you_are_defeated,_there's_no_other_place_to_fall_back_to. qstr_You_ve_been_driven_a You've_been_driven_away_from_the_walls._Now_the_attackers_are_pouring_into_the_streets._IF_you_can_defeat_them,_you_can_perhaps_turn_the_tide_and_save_the_day. qstr_You_ve_breached_the_ You've_breached_the_town_walls,_but_the_stubborn_defenders_continue_to_resist_you_in_the_streets!_You'll_have_to_deal_with_them_before_you_can_attack_the_keep_at_the_heart_of_the_town. qstr_The_town_centre_is_y The_town_centre_is_yours,_but_the_remaining_defenders_have_retreated_to_the_castle._It_must_fall_before_you_can_complete_your_victory. qstr_The_remaining_defend The_remaining_defenders_have_retreated_to_the_castle_as_a_last_defense._You_must_go_in_and_crush_any_remaining_resistance. qstr_However_since_you_ar However,_since_you_are_not_a_sworn_{man/follower}_of_{s9},_there_is_no_chance_he_would_recognize_you_as_the_{lord/lady}_of_this_{reg8?town:castle}. qstr_The_enemy_has_been_f The_enemy_has_been_forced_to_retreat._The_assault_is_over,_but_the_siege_continues. qstr_As_you_approach_you_ As_you_approach,_you_are_spotted_by_the_castle_guards,_who_welcome_you_and_open_the_gates_for_their_{king/queen}. qstr_As_you_approach_you_a As_you_approach,_you_are_spotted_by_the_castle_guards,_who_welcome_you_and_open_the_gates_for_their_{lord/lady}. qstr_{!}Prosperity:_{reg4 {!}Prosperity:_{reg4} qstr__This_village_and_th _This_village_and_the_surrounding_lands_belong_to_you. qstr__You_remember_that_t _You_remember_that_this_village_and_the_surrounding_lands_belong_to_{s7}. qstr__These_lands_belong_ _These_lands_belong_to_no_one. qstr_{!}_{s3}__{reg9}_. {!}_{s3}_({reg9}). qstr__The_village_is_infe _The_village_is_infested_by_{reg8}_{s35}. qstr__The_village_has_bee _The_village_has_been_looted._A_handful_of_souls_scatter_as_you_pass_through_the_burnt_out_houses. qstr__The_village_is_bein _The_village_is_being_raided. qstr_No_one_here_seems_to No_one_here_seems_to_be_willing_to_join_your_party. qstr_One_{s3}_volunteers_ One_{s3}_volunteers_to_follow_you. qstr_{reg5}_{s3}_voluntee {reg5}_{s3}_volunteer_to_follow_you. qstr_Try_as_you_might_you Try_as_you_might,_you_could_not_defeat_the_bandits._Infuriated,_they_raze_the_village_to_the_ground_to_punish_the_peasants,_and_then_leave_the_burning_wasteland_behind_to_find_greener_pastures_to_plunder. qstr_village village qstr_town town qstr_castle castle qstr_{!}{s0} {!}{s0} qstr_{!}{s18}_{s0} {!}{s18},_{s0} qstr_The_{s17}_has_no_imp The_{s17}_has_no_improvements. qstr_The_{s17}_has_the_fo The_{s17}_has_the_following_improvements:{s18}. qstr_The_assasins_beat_yo The_assasins_beat_you_down_and_leave_you_for_dead._. qstr_You_have_fallen._The You_have_fallen._The_bandits_quickly_search_your_body_for_every_coin_they_can_find,_then_vanish_into_the_night._They_have_left_you_alive,_if_only_barely. qstr_Luckily_some_of_your Luckily_some_of_your_companions_come_to_search_for_you_when_you_do_not_return,_and_find_you_lying_by_the_side_of_the_road._They_hurry_you_to_safety_and_dress_your_wounds. qstr_Luckily_some_passing Luckily_some_passing_townspeople_find_you_lying_by_the_side_of_the_road,_and_recognise_you_as_something_other_than_a_simple_beggar._They_carry_you_to_the_nearest_inn_and_dress_your_wounds. qstr_You_fail_to_steal_an You_fail_to_steal_any_cattle. qstr_You_drive_away_{reg1 You_drive_away_{reg17}_{reg12?heads:head}_of_cattle_from_the_village's_herd. qstr_{!}DEBUG____Prosperi {!}DEBUG_--_Prosperity:_{reg4} qstr_You_are_at_{s2}. You_are_at_{s2}. qstr__This_castle_has_no_ _This_castle_has_no_garrison. qstr__This_town_has_no_ga _This_town_has_no_garrison. qstr__You_have_successful _You_have_successfully_sneaked_in. qstr_{s13}_A_tournament_w {s13}_A_tournament_will_be_held_here_soon. qstr_{!}DEBUG___Current_t {!}DEBUG_-_Current_town_is_{s3},_but_also_checking_{s4} qstr___{reg1}_denars_per_ _({reg1}_denars_per_night) qstr_Moreover_you_earn_{r Moreover,_you_earn_{reg8}_denars_from_the_clever_bets_you_placed_on_yourself... qstr_Victory_is_yours!_Yo Victory_is_yours!_You_have_won_this_melee,_but_now_you_must_prepare_yourself_for_the_next_round._ qstr_You_have_been_bested You_have_been_bested_in_this_melee,_but_the_master_of_ceremonies_declares_a_recognition_of_your_skill_and_bravery,_allowing_you_to_take_part_in_the_next_round._ qstr_{!}{s11}^{s12} {!}{s11}^{s12} qstr_You_were_beaten._The You_were_beaten._The_peasants_are_heartened_by_their_success,_but_the_lesson_you_wanted_to_teach_them_probably_didn't_get_through... qstr_After_beating_your_l After_beating_your_last_opponent,_you_explain_to_the_peasants_how_to_better_defend_themselves_against_such_an_attack._Hopefully_they'll_take_the_experience_on_board_and_will_be_prepared_next_time. qstr_The_bandits_are_brok The_bandits_are_broken!_Those_few_who_remain_alive_and_conscious_run_off_with_their_tails_between_their_legs,_terrified_of_the_peasants_and_their_new_champion. qstr_{s1}_s_Ship {s1}'s_Ship qstr_{!}DEBUG___{s1} {!}DEBUG_-_{s1} qstr_However_{reg3?You_ar However,_{reg3?You_are:{s1}_is}_unable_to_find_any_trade_goods_that_would_bring_a_profit. qstr_^Buying_{s4}_here_an ^Buying_{s4}_here_and_selling_it_at_{s5}_would_bring_a_profit_of_{reg6}_denars_per_item.{s3} qstr_{reg3?You_find:{s1}_ {reg3?You_find:{s1}_finds}_out_the_following:^{s3} qstr_{s2}^{reg1}_{s1}_ear {s2}^{reg1}_{s1}_earned_{reg0}_experience. qstr_{s2}^{s1}_earned_an_ {s2}^{s1}_earned_an_additional_{reg0}_experience. qstr_^You_earned_{reg0}_e ^You_earned_{reg0}_experience.{s2} qstr_The_training_didn_t_ The_training_didn't_go_well_at_all. qstr_The_training_didn_t_g The_training_didn't_go_very_well. qstr_The_training_went_qu The_training_went_quite_well. qstr_The_training_went_ve The_training_went_very_well. qstr_The_training_went_pe The_training_went_perfectly. qstr_{s13}_asked_you_to_r {s13}_asked_you_to_report_to_him_with_at_least_{reg13}_troops. qstr_{s13}_ordered_you_to {s13}_ordered_you_to_join_the_assault_against_{s14}. qstr_Find_and_speak_with_ Find_and_speak_with_{s3}_of_{s4}_to_give_him_your_oath_of_homage. qstr_There_has_been_an_al There_has_been_an_alleged_border_incident:_{s9} qstr_{!}{s11}{s12} {!}{s11}{s12} qstr_{!}DEBUG____Hours_si {!}DEBUG_--_Hours_since_last_feast_started:_{reg4} qstr_^^Note_that_so_long_ ^^Note_that_so_long_as_you_remain_marshal,_the_lords_of_the_realm_will_be_expecting_you_to_lead_them_on_campaign._So,_if_you_are_awaiting_a_feast,_either_for_a_wedding_or_for_other_purposes,_you_may_wish_to_resign_the_marshalship_by_speaking_to_your_liege. qstr_Breaking_camp... Breaking_camp... qstr_{!}{s3}_commander_of {!}{s3}_commander_of_party_#{reg4}_which_is_not_his_troop_leaded_party_{reg5} qstr_{!}DEBUG____Doing_po {!}DEBUG_--_Doing_political_calculations_for_{s9} qstr_{!}DEBUG___{s4}_faction_chan {!}DEBUG_-_{s4}_faction_changed_in_defection qstr_{!}{s4} {!}{s4} qstr_{!}DEBUG___{s4}_is_i {!}DEBUG_-_{s4}_is_in_{s5},_should_be_in_{s6},_disabling_political_cheat_mode qstr_Your_party_is_spotte Your_party_is_spotted_by_{s1}. qstr_Party_has_nothing_to Party_has_nothing_to_eat! qstr_{reg1}_{s1}_{reg2?ha {reg1}_{s1}_{reg2?have:has}_escaped_from_your_party_during_the_night. qstr_{s1}_of_{s3}_has_bee {s1}_of_{s3}_has_been_released_from_captivity. qstr_Building_of_{s0}_in_ Building_of_{s0}_in_{s4}_has_been_completed. qstr_{s1}_has_won_the_tou {s1}_has_won_the_tournament_at_{s2}. qstr_{!}{s1}_is_infested_ {!}{s1}_is_infested_by_bandits_(at_night). qstr_{s1}_is_no_longer_in {s1}_is_no_longer_infested_by_bandits_(at_night). qstr_{!}{s1}_is_holding_a {!}{s1}_is_holding_a_tournament. qstr_You_pay_for_accommod You_pay_for_accommodation. qstr_Betrothal_to_{s5}_ex Betrothal_to_{s5}_expires qstr__Your_tactics_skill_ _Your_tactics_skill_has_increased_by_1. qstr__Your_persuasion_ski _Your_persuasion_skill_has_increased_by_1. qstr__Your_leadership_ski _Your_leadership_skill_has_increased_by_1. qstr__Your_intelligence_h _Your_intelligence_has_increased_by_1. qstr__Your_trade_skill_ha _Your_trade_skill_has_increased_by_1. qstr__Your_weapon_master_ _Your_weapon_master_skill_has_increased_by_1. qstr__Your_engineer_skill _Your_engineer_skill_has_increased_by_1. qstr_You_have_finished_re You_have_finished_reading_{s1}.{s2} qstr_Book_Read Book_Read qstr_{s1}_is_scouted. {s1}_is_scouted. qstr_{!}DEBUG___{s4}_faction_chang {!}DEBUG_-_{s4}_faction_changed_from_slot_troop_change_to_faction qstr_{s1}_has_switched_fr {s1}_has_switched_from_{s2}_to_{s3}. qstr_{!}DEBUG_:_{s2}_is_b {!}DEBUG_:_{s2}_is_besieging_by_{s3} qstr_{!}DEBUG___Checking_ {!}DEBUG_-_Checking_fire_at_{s4}_for_{s5}_-_current_time_{reg3},_last_nearby_fire_{reg4} qstr_{!}DEBUG____Wanted_b {!}DEBUG_--_Wanted_bandits_spotted_by_{s4} qstr_{reg65?my_Lady:my_Lo {reg65?my_Lady:my_Lord} qstr_{reg65?My_Lady:My_Lo {reg65?My_Lady:My_Lord} qstr_{reg65?madame:sir} {reg65?madame:sir} qstr_{reg65?Madame:Sir} {reg65?Madame:Sir} qstr_{!}DEBUG____Talk_con {!}DEBUG_--_Talk_context:_{reg4} qstr_{!}DEBUG____Time_sin {!}DEBUG_--_Time_since_last_talk:_{reg4} qstr__no_fiefs_ (no_fiefs) qstr__fiefs:_{s0}_ (fiefs:_{s0}) qstr_{!}g_talk_troop_=_{r {!}g_talk_troop_=_{reg0}_,_g_encountered_party_=_{reg1}_,_slot_value_=_{reg2} qstr_It_s_your_money_or_y It's_your_money_or_your_life,_{mate/girlie}._No_sudden_moves_or_we'll_run_you_through. qstr_Lucky_for_you_you_ca Lucky_for_you,_you_caught_me_in_a_good_mood._Give_us_all_your_coin_and_I_might_just_let_you_live. qstr_This_a_robbery_eh?_I This_a_robbery,_eh?_I_givin'_you_one_chance_to_hand_over_everythin'_you_got,_or_me_and_my_mates'll_kill_you._Understand? qstr_we_have_made_very_li we_have_made_very_little_progress_so_far qstr_we_have_suceeded_in_ we_have_suceeded_in_gaining_some_ground,_but_we_still_have_a_long_way_to_go qstr_we_have_become_a_sig we_have_become_a_significant_force,_and_we_have_an_even_chance_of_victory qstr_we_are_winning_the_w we_are_winning_the_war,_but_our_enemies_are_still_holding_on. qstr_we_are_on_the_verge_ we_are_on_the_verge_of_victory._The_remaining_enemies_pose_no_threat,_but_we_still_need_to_hunt_them_down. qstr_{!}current_town_was_ {!}current_town_was_{reg1},_now_moved_to_{s7} qstr_{playername}_when_we {playername},_when_we_started_our_long_walk,_few_people_had_the_courage_to_support_me._And_fewer_still_would_be_willing_to_put_their_lives_at_risk_for_my_cause._But_you_didn't_hesitate_for_a_moment_in_throwing_yourself_at_my_enemies._We_have_gone_through_a_lot_together,_and_there_were_times_I_came_close_to_losing_all_hope._But_with_God's_help,_we_prevailed._It_is_now_time_for_me_to_leave_your_company_and_take_what's_rightfully_mine._From_now_on,_I_will_carry_out_the_great_responsibility_of_ruling_{s3}._There_still_lie_many_challanges_ahead_and_I_count_on_your_help_in_overcoming_those._And_of_course,_you_will_always_remain_as_my_foremost_vassal. qstr__We_will_of_course_n _We_will_of_course_need_to_wait_until_the_realm_is_no_longer_on_campaign. qstr_I_am_{s4}_the_ruler_ I_am_{s4},_the_ruler_of_{s6} qstr_I_am_{s4}_a_vassal_o I_am_{s4},_a_vassal_of_{s6} qstr_{s9}{reg5?_and_the_l {s9}{reg5?_and_the_lord_of_{s8}.:. qstr_{s13}_asked_you_to_g {s13}_asked_you_to_gather_{reg3}_heads_of_cattle_and_deliver_them_back_to_him. qstr_{s9}_asked_you_to_sc {s9}_asked_you_to_scout_{s13},_{s14}_and_{s15},_then_report_back. qstr_{!}DEBUG_:_result_fo {!}DEBUG_:_result_for_political_is_{reg3} qstr_you you qstr_{!}DEBUG_:_result_for {!}DEBUG_:_result_for_new_liege_:_{reg31} qstr_{!}DEBUG_:_result_for_ {!}DEBUG_:_result_for_old_liege_:_{reg32} qstr_You_are_challenging_ You_are_challenging_me_to_a_duel?_How_droll!_As_you_wish,_{playername},_it_will_be_good_sport_to_bash_your_head_in. qstr_{s16}_and_{s17} {s16}_and_{s17} qstr_{!}{s16}_{s17} {!}{s16},_{s17} qstr_Very_well_I_will_acc Very_well,_I_will_accept_you_back_into_my_ranks,_if_you're_ready_to_swear_your_solemn_oath_once_more. qstr_A_pardon_will_only_b A_pardon_will_only_be_possible_if_you_are_willing_to_cede_{s17}_to_me._Do_you_agree_my_terms? qstr_No._There_is_no_chan No._There_is_no_chance_of_peace_between_us,_I_am_not_interested. qstr_{!}DEBUG_:_Initiativ {!}DEBUG_:_Initiative_{reg4},_helpfulness_{reg5} qstr_{!}DEBUG____ai_behav {!}DEBUG_--_ai_behavior:_{reg0},_ai_object:_{reg1} qstr_Our_marshal_{s1} Our_marshal,_{s1} qstr_{s11}_and_{s12} {s11}_and_{s12} qstr_{!}{s11}_{s12} {!}{s11},_{s12} qstr_We_are_not_at_war_wi We_are_not_at_war_with_anyone. qstr_We_are_at_war_with_{ We_are_at_war_with_{s12}. qstr_go_on_the_offensive_ go_on_the_offensive_now. qstr_act_to_defend_our_la act_to_defend_our_lands. qstr_take_more_time_to_ga take_more_time_to_gather_the_army. qstr_You_promised_to_help You_promised_to_help_{s13}_claim_the_throne_of_{s14}. qstr_What_do_you_say_to_e What_do_you_say_to_entering_the_service_of_{s9}_as_a_mercenary_captain?_I_have_no_doubt_that_you_would_be_up_to_the_task. qstr_{s9}_asked_you_to_ta {s9}_asked_you_to_take_a_message_to_{s13}._{s13}_was_believed_to_be_at_{s4}_when_you_were_given_this_quest. qstr_{s9}_asked_you_to_tak {s9}_asked_you_to_take_a_message_to_{s13}_of_{s15}._{s13}_was_believed_to_be_at_{s4}_when_you_were_given_this_quest. qstr_{s11}_asked_you_to_e {s11}_asked_you_to_escort_his_{s17}_{s13}_to_{s14}. qstr_{s13}_asked_you_to_d {s13}_asked_you_to_deal_with_the_bandits_who_are_occupying_the_village_of_{s15}_and_then_report_back_to_him. qstr_{s9}_asked_you_to_ra {s9}_asked_you_to_raise_{reg1}_{s14}_and_bring_them_to_him. qstr_{s9}_asked_you_to_co {s9}_asked_you_to_collect_taxes_from_{s3}._He_offered_to_leave_you_one-fifth_of_all_the_money_you_collect_there. qstr_{s9}_asked_you_to_hu {s9}_asked_you_to_hunt_down_a_fugitive_named_{s4}._He_is_currently_believed_to_be_at_{s3}. qstr_{s9}_asked_you_to_as {s9}_asked_you_to_assassinate_a_local_merchant_at_{s3}. qstr_{s9}_has_asked_you_t {s9}_has_asked_you_to_meet_with_a_spy_in_{s13}. qstr_{s11}_asked_you_to_f {s11}_asked_you_to_follow_the_spy_that_will_leave_{s12}._Be_careful_not_to_let_the_spy_see_you_on_the_way,_or_he_may_get_suspicious_and_turn_back._Once_the_spy_meets_with_his_accomplice,_you_are_to_capture_them_and_bring_them_back_to_{s11}. qstr_{s11}_asked_you_to_c {s11}_asked_you_to_capture_a_lord_from_{s13},_any_lord,_and_then_drag_your_victim_back_to_{s11}_for_safekeeping. qstr_{s9}_asked_you_to_le {s9}_asked_you_to_lend_your_companion_{s3}_to_him_for_a_week. qstr_{s9}_asked_you_to_col {s9}_asked_you_to_collect_the_debt_of_{reg4}_denars_{s3}_owes_to_him._{s3}_was_at_{s4}_when_you_were_given_this_quest. qstr_{s11}_gave_you_a_fak {s11}_gave_you_a_fake_letter_to_fool_{s13}_into_banishing_his_vassal_{s16}._You_are_to_go_near_{s14},_give_the_letter_to_one_of_your_{s15}_and_send_him_into_the_town_as_a_messenger,_believing_his_orders_to_be_genuine. qstr_{s9}_has_requested_y {s9}_has_requested_you_to_bring_him_{reg1}_{s3}_as_prisoners. qstr_Lend_your_experience Lend_your_experienced_surgeon_{s3}_to_{s1}. qstr_{!}DEBUG____{reg4}_h {!}DEBUG_--_{reg4}_hours_since_last_feast_for_{s4} qstr_Then_take_it_with_my Then_take_it,_with_my_eternal_thanks._You_are_a_noble_{man/woman}._I_will_never_forget_that_you_helped_me_in_my_time_of_need. qstr_Forgive_me_{playerna Forgive_me,_{playername},_but_I_must_insist_you_accept_it._The_money_means_little_to_me,_and_I_owe_you_so_much._Here,_take_it,_and_let_us_speak_no_more_of_this. qstr_{playername}_what_a_ {playername},_what_a_dear_{man/woman}_you_are,_but_I_will_not_allow_you_to_refuse_this._I_owe_you_far_more_than_I_can_say,_and_I_am_sure_you_can_put_this_money_to_far_better_use_than_I. qstr_{s11}_asked_you_to_r {s11}_asked_you_to_rescue_her_{s17},_{s13},_from_{s14}_by_switching_clothes_and_taking_his_place_in_prison. qstr_{s11}_asked_you_to_re {s11}_asked_you_to_rescue_her_{s17},_{s13},_from_{s14}. qstr_{s11}_asked_you_to_d {s11}_asked_you_to_deliver_a_message_to_{s13},_who_is_imprisoned_at_{s14}. qstr_You_agreed_to_challe You_agreed_to_challenge_{s13}_to_defend_{s11}'s_honour. qstr_{s5}__Persuasion_str {s5}_(Persuasion_strength:_{reg5}) qstr_Persuasion_Attempt Persuasion_Attempt qstr_{!}DEBUG:_Gossip_for {!}DEBUG:_Gossip_for_troop_{reg3} qstr_{!}DEBUG:_{s3} {!}DEBUG:_{s3} qstr_A_villager_from_{s7} A_villager_from_{s7}_begged_you_to_save_their_village_from_the_bandits_that_took_refuge_there. qstr_You_chose_well_{sir/ You_chose_well,_{sir/madam}._My_lads_know_how_to_keep_their_word_and_earn_their_pay. qstr_Well_done_{sir/madam Well_done,_{sir/madam}._Keep_the_money_and_wine_coming_our_way,_and_there's_no_foe_in_Calradia_you_need_fear. qstr_We_are_at_your_servi We_are_at_your_service,_{sir/madam}._Point_us_in_the_direction_of_those_who_need_hurting,_and_we'll_do_the_rest. qstr_The_Guildmaster_of_{ The_Guildmaster_of_{s13}_has_asked_you_to_deal_with_looters_in_the_surrounding_countryside. qstr_{s9}_of_{s3}_asked_y {s9}_of_{s3}_asked_you_to_deliver_{reg5}_units_of_{s6}_to_the_tavern_in_{s4}_in_7_days. qstr_Escort_the_merchant_ Escort_the_merchant_caravan_to_the_town_of_{s8}. qstr_Merchant_{s9}_of_{s4 Merchant_{s9}_of_{s4}_asked_you_to_hunt_down_the_troublesome_bandits_in_the_vicinity_of_the_town. qstr_Guildmaster_of_{s4}_ Guildmaster_of_{s4}_gave_you_{reg12}_denars_to_pay_the_ransom_of_a_girl_kidnapped_by_bandits._You_are_to_meet_the_bandits_near_{s3}_and_pay_them_the_ransom_fee._After_that_you_are_to_bring_the_girl_back_to_{s4}. qstr_Guildmaster_of_{s4}_p Guildmaster_of_{s4}_promised_you_{reg12}_denars_if_you_can_make_sure_that_{s12}_and_{s13}_no_longer_pose_a_threat_to_a_peace_settlement_between_{s15}_and_{s14}._In_order_to_do_that,_you_must_either_convince_them_or_make_sure_they_fall_captive_and_remain_so_until_a_peace_agreement_is_made. qstr_The_Guildmaster_of_{s The_Guildmaster_of_{s14}_has_asked_you_to_deal_with_a_group_of_bandits_terrorising_the_streets_of_{s14}._They_only_come_out_at_night,_and_only_attack_lone_travellers_on_the_streets. qstr_Guildmaster_of_{s10} Guildmaster_of_{s10}_asked_you_to_move_a_cattle_herd_to_{s13}._You_will_earn_{reg8}_denars_in_return. qstr_He_is_not_commanding He_is_not_commanding_any_men_at_the_moment. qstr_He_currently_command He_currently_commands_{reg0}_men{reg1?,_of_which_around_{reg1}_are_wounded:}. qstr_The_elder_of_the_vil The_elder_of_the_village_of_{s3}_asked_you_to_bring_them_{reg5}_packs_of_grain. qstr_The_elder_of_the_vill The_elder_of_the_village_of_{s13}_asked_you_to_train_{reg5}_peasants_to_fight_against_local_bandits. qstr_The_elder_of_the_villa The_elder_of_the_village_of_{s3}_asked_you_to_bring_them_{reg5}_heads_of_cattle. qstr_{s16}_and_{s15} {s16}_and_{s15} qstr_{!}{s16}_{s15} {!}{s16},_{s15} qstr_I_can_smell_a_fat_pu I_can_smell_a_fat_purse_a_mile_away._Methinks_yours_could_do_with_some_lightening,_eh? qstr_Why_it_be_another_tr Why,_it_be_another_traveller,_chance_met_upon_the_road!_I_should_warn_you,_country_here's_a_mite_dangerous_for_a_good_{fellow/woman}_like_you._But_for_a_small_donation_my_boys_and_I'll_make_sure_you_get_rightways_to_your_destination,_eh? qstr_Well_well_look_at_th Well_well,_look_at_this!_You'd_best_start_coughing_up_some_silver,_friend,_or_me_and_my_boys'll_have_to_break_you. qstr_There_s_a_toll_for_p There's_a_toll_for_passin'_through_this_land,_payable_to_us,_so_if_you_don't_mind_we'll_just_be_collectin'_our_due_from_your_purse... qstr_Another_fool_come_to Another_fool_come_to_throw_{him/her}self_on_my_weapon,_eh?_Fine,_let's_fight! qstr_We_re_not_afraid_of_ We're_not_afraid_of_you,_{sirrah/wench}._Time_to_bust_some_heads! qstr_That_was_a_mistake._ That_was_a_mistake._Now_I'm_going_to_have_to_make_your_death_long_and_painful. qstr_Brave_words._Let_s_s Brave_words._Let's_see_you_back_them_up_with_deeds,_cur! qstr_A_{s5}?_Well..._Yes_ A_{s5}?_Well..._Yes,_I_suppose_it_is._What_a_strange_thing_to_ask. qstr_Eh?_No_it_most_certa Eh?_No,_it_most_certainly_is_not_a_{s5}._I'd_start_questioning_my_eyesight_if_I_were_you. qstr_This_is_the_{reg4?to This_is_the_{reg4?town:village}_of_{s5},_{sir/madam}. qstr_{s6}_Our_{reg4?town: {s6}_Our_{reg4?town:village}_and_the_surrounding_lands_belong_to_you_of_course,_my_{lord/lady}. qstr_{s6}_Our_{reg4?town:v {s6}_Our_{reg4?town:village}_and_the_surrounding_lands_belong_to_{s7}_of_{s8}. qstr_{s3}_and_{s5} {s3}_and_{s5} qstr_{!}{s3}_{s5} {!}{s3},_{s5} qstr_{reg20?We_mostly_pro {reg20?We_mostly_produce_{s5}_here:We_don't_produce_much_here_these_days}._If_you_would_like_to_learn_more,_you_can_speak_with_our_{reg4?guildmaster:village_elder}._He_is_nearby,_right_over_there. qstr_{!}DEBUG____Total_pro {!}DEBUG_--_Total_production_for_{s4}:_{reg4} qstr_{!}DEBUG____Total_ru {!}DEBUG_--_Total_rural_production_for_{s4}_region:_{reg4} qstr_{!}DEBUG____Total_tr {!}DEBUG_--_Total_trade_for_{s4}:_{reg4} qstr_{!}DEBUG____Total_at {!}DEBUG_--_Total_attacks_for_{s4}:_{reg4}