------------- Separator ------------- 17:52:58: ERROR[main]: No world selected and no address provided. Nothing to do. 17:53:42: ACTION[main]: .__ __ __ 17:53:42: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_ 17:53:42: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\ 17:53:42: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | | 17:53:42: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__| 17:53:42: ACTION[main]: \/ \/ \/ \/ \/ 17:53:42: ACTION[main]: World at [C:\Program Files\Games\Minetest\bin\..\worlds\test] 17:53:42: ACTION[main]: Server for gameid="minetest" listening on port 30011. creative inventory size: 176 on_newplayer 17:53:42: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer Font size: 8 17 ----------------------------------------- 17:54:37: Printing debug stacks: ----------------------------------------- Debug stacks: DEBUG STACK FOR THREAD 2d34: #0 ServerThread::Thread #1 Server::Receive (Leftover data: #2 ServerEnvironment::step) (Leftover data: #3 RemoteClient::GetNextBlocks) (Leftover data: #4 ItemStack::serialize) (Leftover data: #5 ServerMap::loadSectorMeta) DEBUG STACK FOR THREAD 3fb4: #0 main (Leftover data: #1 ClientMap::renderMap) (Leftover data: #2 ClientEnvironment::step) (Leftover data: #3 Client::Receive) (Leftover data: #4 Client::ProcessData) (Leftover data: #5 MeshUpdateQueue::addBlock) DEBUG STACK FOR THREAD 4814: #0 MeshUpdateThread::Thread DEBUG STACK FOR THREAD 5188: #0 EmergeThread::Thread (Leftover data: #1 ServerMap::loadBlock) (Leftover data: #2 ServerMap::loadSectorMeta) (Leftover data: #3 ServerMap::loadBlock) ----------------------------------------- 17:54:38: Printing debug stacks: ----------------------------------------- Debug stacks: DEBUG STACK FOR THREAD 2d34: #0 ServerThread::Thread #1 Server::Receive (Leftover data: #2 ServerEnvironment::step) (Leftover data: #3 RemoteClient::GetNextBlocks) (Leftover data: #4 ItemStack::serialize) (Leftover data: #5 ServerMap::loadSectorMeta) DEBUG STACK FOR THREAD 3fb4: #0 main (Leftover data: #1 ClientMap::renderMap) (Leftover data: #2 ClientEnvironment::step) (Leftover data: #3 Client::Receive) (Leftover data: #4 Client::ProcessData) (Leftover data: #5 MeshUpdateQueue::addBlock) DEBUG STACK FOR THREAD 4814: #0 MeshUpdateThread::Thread DEBUG STACK FOR THREAD 5188: #0 EmergeThread::Thread (Leftover data: #1 ServerMap::loadBlock) (Leftover data: #2 ServerMap::loadSectorMeta) (Leftover data: #3 ServerMap::loadBlock) ----------------------------------------- 17:54:38: Printing debug stacks: ----------------------------------------- Debug stacks: DEBUG STACK FOR THREAD 2d34: #0 ServerThread::Thread #1 Server::Receive (Leftover data: #2 ServerEnvironment::step) (Leftover data: #3 RemoteClient::GetNextBlocks) (Leftover data: #4 ItemStack::serialize) (Leftover data: #5 ServerMap::loadSectorMeta) DEBUG STACK FOR THREAD 3fb4: #0 main (Leftover data: #1 ClientMap::renderMap) (Leftover data: #2 ClientEnvironment::step) (Leftover data: #3 Client::Receive) (Leftover data: #4 Client::ProcessData) (Leftover data: #5 MeshUpdateQueue::addBlock) DEBUG STACK FOR THREAD 4814: #0 MeshUpdateThread::Thread DEBUG STACK FOR THREAD 5188: #0 EmergeThread::Thread (Leftover data: #1 ServerMap::loadBlock) (Leftover data: #2 ServerMap::loadSectorMeta) (Leftover data: #3 ServerMap::loadBlock) ----------------------------------------- 17:54:38: Printing debug stacks: ----------------------------------------- Debug stacks: DEBUG STACK FOR THREAD 2d34: #0 ServerThread::Thread #1 Server::Receive (Leftover data: #2 ServerEnvironment::step) (Leftover data: #3 RemoteClient::GetNextBlocks) (Leftover data: #4 ItemStack::serialize) (Leftover data: #5 ServerMap::loadSectorMeta) DEBUG STACK FOR THREAD 3fb4: #0 main (Leftover data: #1 ClientMap::renderMap) (Leftover data: #2 ClientEnvironment::step) (Leftover data: #3 Client::Receive) (Leftover data: #4 Client::ProcessData) (Leftover data: #5 MeshUpdateQueue::addBlock) DEBUG STACK FOR THREAD 4814: #0 MeshUpdateThread::Thread DEBUG STACK FOR THREAD 5188: #0 EmergeThread::Thread (Leftover data: #1 ServerMap::loadBlock) (Leftover data: #2 ServerMap::loadSectorMeta) (Leftover data: #3 ServerMap::loadBlock) ----------------------------------------- 17:54:38: Printing debug stacks: ----------------------------------------- Debug stacks: DEBUG STACK FOR THREAD 2d34: #0 ServerThread::Thread #1 Server::Receive (Leftover data: #2 ServerEnvironment::step) (Leftover data: #3 Server::SendBlockNoLock) (Leftover data: #4 ItemStack::serialize) (Leftover data: #5 ServerMap::loadSectorMeta) DEBUG STACK FOR THREAD 3fb4: #0 main (Leftover data: #1 ClientMap::renderMap) (Leftover data: #2 ClientEnvironment::step) (Leftover data: #3 Client::Receive) (Leftover data: #4 Client::ProcessData) (Leftover data: #5 MeshUpdateQueue::addBlock) DEBUG STACK FOR THREAD 4814: #0 MeshUpdateThread::Thread DEBUG STACK FOR THREAD 5188: #0 EmergeThread::Thread (Leftover data: #1 ServerMap::loadBlock) (Leftover data: #2 ServerMap::loadSectorMeta) (Leftover data: #3 ServerMap::loadBlock) ----------------------------------------- 17:54:39: Printing debug stacks: ----------------------------------------- Debug stacks: DEBUG STACK FOR THREAD 2d34: #0 ServerThread::Thread #1 Server::Receive (Leftover data: #2 ServerEnvironment::step) (Leftover data: #3 RemoteClient::GetNextBlocks) (Leftover data: #4 ItemStack::serialize) (Leftover data: #5 ServerMap::loadSectorMeta) DEBUG STACK FOR THREAD 3fb4: #0 main (Leftover data: #1 ClientMap::renderMap) (Leftover data: #2 ClientEnvironment::step) (Leftover data: #3 Client::Receive) (Leftover data: #4 Client::ProcessData) (Leftover data: #5 MeshUpdateQueue::addBlock) DEBUG STACK FOR THREAD 4814: #0 MeshUpdateThread::Thread DEBUG STACK FOR THREAD 5188: #0 EmergeThread::Thread (Leftover data: #1 ServerMap::loadBlock) (Leftover data: #2 ServerMap::loadSectorMeta) (Leftover data: #3 ServerMap::loadBlock) ----------------------------------------- 17:54:39: Printing debug stacks: ----------------------------------------- Debug stacks: DEBUG STACK FOR THREAD 2d34: #0 ServerThread::Thread #1 Server::Receive (Leftover data: #2 ServerEnvironment::step) (Leftover data: #3 RemoteClient::GetNextBlocks) (Leftover data: #4 ItemStack::serialize) (Leftover data: #5 ServerMap::loadSectorMeta) DEBUG STACK FOR THREAD 3fb4: #0 main (Leftover data: #1 ClientMap::renderMap) (Leftover data: #2 ClientEnvironment::step) (Leftover data: #3 Client::Receive) (Leftover data: #4 Client::ProcessData) (Leftover data: #5 MeshUpdateQueue::addBlock) DEBUG STACK FOR THREAD 4814: #0 MeshUpdateThread::Thread DEBUG STACK FOR THREAD 5188: #0 EmergeThread::Thread (Leftover data: #1 ServerMap::loadBlock) (Leftover data: #2 ServerMap::loadSectorMeta) (Leftover data: #3 ServerMap::loadBlock) ----------------------------------------- 17:54:39: Printing debug stacks: ----------------------------------------- Debug stacks: DEBUG STACK FOR THREAD 2d34: #0 ServerThread::Thread #1 Server::Receive (Leftover data: #2 ServerEnvironment::step) (Leftover data: #3 RemoteClient::GetNextBlocks) (Leftover data: #4 ItemStack::serialize) (Leftover data: #5 ServerMap::loadSectorMeta) DEBUG STACK FOR THREAD 3fb4: #0 main (Leftover data: #1 ClientMap::renderMap) (Leftover data: #2 ClientEnvironment::step) (Leftover data: #3 Client::Receive) (Leftover data: #4 Client::ProcessData) (Leftover data: #5 MeshUpdateQueue::addBlock) DEBUG STACK FOR THREAD 4814: #0 MeshUpdateThread::Thread DEBUG STACK FOR THREAD 5188: #0 EmergeThread::Thread (Leftover data: #1 ServerMap::loadBlock) (Leftover data: #2 ServerMap::loadSectorMeta) (Leftover data: #3 ServerMap::loadBlock) ----------------------------------------- 17:54:39: Printing debug stacks: ----------------------------------------- Debug stacks: DEBUG STACK FOR THREAD 2d34: #0 ServerThread::Thread #1 Server::Receive (Leftover data: #2 Server::SendBlocks) (Leftover data: #3 Server::SendBlockNoLock) (Leftover data: #4 ItemStack::serialize) (Leftover data: #5 ServerMap::loadSectorMeta) DEBUG STACK FOR THREAD 3fb4: #0 main (Leftover data: #1 ClientMap::renderMap) (Leftover data: #2 ClientEnvironment::step) (Leftover data: #3 Client::Receive) (Leftover data: #4 Client::ProcessData) (Leftover data: #5 MeshUpdateQueue::addBlock) DEBUG STACK FOR THREAD 4814: #0 MeshUpdateThread::Thread DEBUG STACK FOR THREAD 5188: #0 EmergeThread::Thread (Leftover data: #1 ServerMap::loadBlock) (Leftover data: #2 ServerMap::loadSectorMeta) (Leftover data: #3 ServerMap::loadBlock) node_dig 17:56:19: ACTION[ServerThread]: singleplayer digs default:apple at (18,12,24) 17:56:21: ACTION[ServerThread]: singleplayer uses default:apple, pointing at [node under=17,10,26 above=17,10,25] node_dig 17:56:22: ACTION[ServerThread]: singleplayer digs default:tree at (17,10,26) node_dig 17:56:23: ACTION[ServerThread]: singleplayer digs default:dirt at (17,9,26) node_dig 17:56:25: ACTION[ServerThread]: singleplayer digs default:tree at (17,11,26) node_dig 17:56:28: ACTION[ServerThread]: singleplayer digs default:tree at (17,12,26) node_dig 17:56:28: ACTION[ServerThread]: singleplayer digs default:tree at (17,13,26) node_dig 17:56:28: ACTION[ServerThread]: singleplayer digs default:leaves at (17,14,26) node_dig 17:56:29: ACTION[ServerThread]: singleplayer digs default:leaves at (17,15,26) node_dig 17:56:29: ACTION[ServerThread]: singleplayer digs default:leaves at (17,15,27) node_dig 17:56:30: ACTION[ServerThread]: singleplayer digs default:leaves at (17,13,27) node_dig 17:56:30: ACTION[ServerThread]: singleplayer digs default:leaves at (17,12,27) node_dig 17:56:31: ACTION[ServerThread]: singleplayer digs default:leaves at (17,14,28) node_dig 17:56:31: ACTION[ServerThread]: singleplayer digs default:leaves at (17,13,28) node_dig 17:56:31: ACTION[ServerThread]: singleplayer digs default:leaves at (18,12,26) node_dig 17:56:32: ACTION[ServerThread]: singleplayer digs default:leaves at (18,12,27) node_dig 17:56:32: ACTION[ServerThread]: singleplayer digs default:leaves at (18,12,28) node_dig 17:56:32: ACTION[ServerThread]: singleplayer digs default:leaves at (19,12,28) node_dig 17:56:33: ACTION[ServerThread]: singleplayer digs default:leaves at (18,13,27) node_dig 17:56:33: ACTION[ServerThread]: singleplayer digs default:leaves at (18,13,28) node_dig 17:56:33: ACTION[ServerThread]: singleplayer digs default:leaves at (18,14,28) node_dig 17:56:34: ACTION[ServerThread]: singleplayer digs default:leaves at (18,14,27) node_dig 17:56:35: ACTION[ServerThread]: singleplayer digs default:leaves at (18,13,26) node_dig 17:56:35: ACTION[ServerThread]: singleplayer digs default:leaves at (18,14,26) node_dig 17:56:35: ACTION[ServerThread]: singleplayer digs default:leaves at (19,12,26) node_dig 17:56:36: ACTION[ServerThread]: singleplayer digs default:leaves at (19,13,26) node_dig 17:56:36: ACTION[ServerThread]: singleplayer digs default:leaves at (19,13,27) node_dig 17:56:36: ACTION[ServerThread]: singleplayer digs default:leaves at (19,14,27) node_dig 17:56:36: ACTION[ServerThread]: singleplayer digs default:leaves at (19,13,28) node_dig 17:56:37: ACTION[ServerThread]: singleplayer digs default:leaves at (19,14,28) node_dig 17:56:37: ACTION[ServerThread]: singleplayer digs default:leaves at (19,15,27) node_dig 17:56:38: ACTION[ServerThread]: singleplayer digs default:leaves at (18,15,27) node_dig 17:56:38: ACTION[ServerThread]: singleplayer digs default:leaves at (19,14,26) node_dig 17:56:39: ACTION[ServerThread]: singleplayer digs default:leaves at (19,15,26) node_dig 17:56:39: ACTION[ServerThread]: singleplayer digs default:leaves at (18,15,26) node_dig 17:56:41: ACTION[ServerThread]: singleplayer digs default:tree at (20,14,26) node_dig 17:56:41: ACTION[ServerThread]: singleplayer digs default:leaves at (20,15,26) node_dig 17:56:42: ACTION[ServerThread]: singleplayer digs default:leaves at (20,14,27) node_dig 17:56:42: ACTION[ServerThread]: singleplayer digs default:leaves at (20,15,27) node_dig 17:56:43: ACTION[ServerThread]: singleplayer digs default:leaves at (20,13,27) node_dig 17:56:43: ACTION[ServerThread]: singleplayer digs default:leaves at (21,14,27) node_dig 17:56:48: ACTION[ServerThread]: singleplayer digs default:leaves at (19,16,26) node_dig 17:56:49: ACTION[ServerThread]: singleplayer digs default:leaves at (19,16,27) node_dig 17:56:50: ACTION[ServerThread]: singleplayer digs default:leaves at (20,16,26) node_dig 17:56:51: ACTION[ServerThread]: singleplayer digs default:leaves at (20,16,27) node_dig 17:56:52: ACTION[ServerThread]: singleplayer digs default:leaves at (21,15,27) node_dig 17:56:53: ACTION[ServerThread]: singleplayer digs default:tree at (20,13,26) node_dig 17:56:53: ACTION[ServerThread]: singleplayer digs default:leaves at (21,14,26) node_dig 17:56:54: ACTION[ServerThread]: singleplayer digs default:leaves at (21,15,26) node_dig 17:56:55: ACTION[ServerThread]: singleplayer digs default:leaves at (22,14,26) node_dig 17:56:55: ACTION[ServerThread]: singleplayer digs default:tree at (20,12,26) node_dig 17:56:55: ACTION[ServerThread]: singleplayer digs default:leaves at (21,13,26) node_dig 17:56:56: ACTION[ServerThread]: singleplayer digs default:leaves at (22,13,26) node_dig 17:56:57: ACTION[ServerThread]: singleplayer digs default:leaves at (21,13,27) node_dig 17:56:57: ACTION[ServerThread]: singleplayer digs default:leaves at (22,14,27) node_dig 17:56:58: ACTION[ServerThread]: singleplayer digs default:leaves at (22,15,27) node_dig 17:56:58: ACTION[ServerThread]: singleplayer digs default:leaves at (22,15,26) node_dig 17:56:59: ACTION[ServerThread]: singleplayer digs default:tree at (20,11,26) node_dig 17:57:01: ACTION[ServerThread]: singleplayer digs default:tree at (20,10,26) node_dig 17:57:02: ACTION[ServerThread]: singleplayer digs default:leaves at (18,13,25) node_dig 17:57:03: ACTION[ServerThread]: singleplayer digs default:leaves at (18,12,25) node_dig 17:57:03: ACTION[ServerThread]: singleplayer digs default:leaves at (19,13,25) node_dig 17:57:03: ACTION[ServerThread]: singleplayer digs default:leaves at (19,14,25) node_dig 17:57:04: ACTION[ServerThread]: singleplayer digs default:leaves at (21,14,25) node_dig 17:57:04: ACTION[ServerThread]: singleplayer digs default:leaves at (22,15,25) node_dig 17:57:05: ACTION[ServerThread]: singleplayer digs default:leaves at (21,13,25) node_dig 17:57:05: ACTION[ServerThread]: singleplayer digs default:leaves at (22,13,25) node_dig 17:57:05: ACTION[ServerThread]: singleplayer digs default:leaves at (22,14,25) 17:57:10: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (18.7172,9.67,26.95) node_dig 17:57:10: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (19,9,27) 17:57:13: ACTION[ServerThread]: singleplayer punches object 4: LuaEntitySAO at (18.557,9.67,25.0084) 17:57:15: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (16.1013,9.67,26.2008) node_dig 17:57:17: ACTION[ServerThread]: singleplayer digs default:apple at (17,14,27) node_dig 17:57:19: ACTION[ServerThread]: singleplayer digs default:leaves at (17,13,25) node_dig 17:57:20: ACTION[ServerThread]: singleplayer digs default:leaves at (17,12,24) node_dig 17:57:32: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (43,9,8) node_dig 17:57:33: ACTION[ServerThread]: singleplayer digs default:dirt at (43,8,8) node_dig 17:57:38: ACTION[ServerThread]: singleplayer digs default:stone at (43,3,10) node_dig 17:57:39: ACTION[ServerThread]: singleplayer digs default:stone at (43,4,10) node_dig 17:57:42: ACTION[ServerThread]: singleplayer digs default:stone_with_coal at (43,2,10) node_dig 17:57:43: ACTION[ServerThread]: singleplayer digs default:stone at (43,3,11) node_dig 17:57:45: ACTION[ServerThread]: singleplayer digs default:stone at (43,4,11) node_dig 17:57:46: ACTION[ServerThread]: singleplayer digs default:stone at (43,4,12) node_dig 17:57:46: ACTION[ServerThread]: singleplayer digs default:stone at (43,5,11) node_dig 17:57:47: ACTION[ServerThread]: singleplayer digs default:stone at (43,5,12) node_dig 17:57:47: ACTION[ServerThread]: singleplayer digs default:stone at (43,5,13) node_dig 17:57:47: ACTION[ServerThread]: singleplayer digs default:stone at (43,6,12) node_dig 17:57:50: ACTION[ServerThread]: singleplayer digs default:stone at (43,6,13) node_dig 17:57:50: ACTION[ServerThread]: singleplayer digs default:stone at (43,6,14) node_dig 17:57:50: ACTION[ServerThread]: singleplayer digs default:dirt at (43,7,14) node_dig 17:57:51: ACTION[ServerThread]: singleplayer digs default:dirt at (43,7,15) node_dig 17:57:52: ACTION[ServerThread]: singleplayer digs default:dirt at (43,7,13) node_dig 17:57:53: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (43,8,14) node_dig 17:57:53: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (43,8,15) node_dig 17:57:53: ACTION[ServerThread]: singleplayer digs default:dirt at (43,8,16) node_dig 17:57:54: ACTION[ServerThread]: singleplayer digs default:dirt at (42,7,15) 17:57:56: ACTION[ServerThread]: singleplayer places node default:dirt at (42,7,15) node_dig 17:57:59: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (43,9,16) node_dig 17:57:59: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (43,9,17) node_dig 17:58:10: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (43,8,13) node_dig 17:58:10: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (43,8,12) node_dig 17:58:11: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (43,8,11) node_dig 17:58:11: ACTION[ServerThread]: singleplayer digs default:dirt at (43,7,12) node_dig 17:58:11: ACTION[ServerThread]: singleplayer digs default:dirt at (43,7,11) node_dig 17:58:12: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (43,7,10) node_dig 17:58:12: ACTION[ServerThread]: singleplayer digs default:stone_with_coal at (43,6,10) node_dig 17:58:13: ACTION[ServerThread]: singleplayer digs default:stone at (43,6,11) node_dig 17:58:13: ACTION[ServerThread]: singleplayer digs default:stone at (43,5,10) node_dig 17:58:22: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (42,9,11) node_dig 17:58:23: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (42,9,9) node_dig 17:58:24: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (42,9,8) node_dig 17:58:24: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (42,9,7) node_dig 17:58:24: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (42,9,6) 17:58:26: ACTION[ServerThread]: singleplayer places node default:dirt at (42,9,6) node_dig 17:58:27: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (43,9,7) node_dig 17:58:28: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (44,9,7) node_dig 17:58:28: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (44,9,8) node_dig 17:58:29: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (43,8,9) 17:58:32: ACTION[ServerThread]: singleplayer leaves game. List of players: