"lang" { "Language" "dutch" "Tokens" { "Go_Name" "Go" "[english]Go_Name" "Go" "Go_PickBlack" "Zwart (eerste zet)" "[english]Go_PickBlack" "Black (Play First)" "Go_PickWhite" "Wit (tweede zet)" "[english]Go_PickWhite" "White (Play Second)" "Go_ChooseWhite" "Je hebt wit gekozen. Je tegenstander doet de eerste zet. " "[english]Go_ChooseWhite" "You have chosen White. Your opponent makes the first move. " "Go_ChooseBlack" "Je hebt zwart gekozen. Je doet de eerste zet. " "[english]Go_ChooseBlack" "You have chosen Black. You make the first move. " "Go_OppChooseWhite" "Je tegenstander heeft wit gekozen. Je bent aan zet. " "[english]Go_OppChooseWhite" "Your opponent has chosen White. It is your move. " "Go_OppChooseBlack" "Je tegenstander heeft zwart gekozen. Hij/zij is aan zet. " "[english]Go_OppChooseBlack" "Your opponent has chosen Black. It is their move. " "Go_InvalidMove_Ko" "Hier kun je geen steen plaatsen. Ko-regel. " "[english]Go_InvalidMove_Ko" "Cannot place piece there. Ko rule. " "Go_InvalidMove_NoLife" "Hier kun je geen steen plaatsen. Geen leven voor de nieuwe steen. " "[english]Go_InvalidMove_NoLife" "Cannot place piece there. No life for new piece. " "Go_TurnCapture" "Zet %s1: %s2 geslagen %s3 steen%s4. " "[english]Go_TurnCapture" "Turn %s1: %s2 captured %s3 piece%s4. " "Go_TurnPass" "Zet %s1: %s2 past. " "[english]Go_TurnPass" "Turn %s1: %s2 passed. " "Go_Prisoners_Label" "Gevangenen: %s1" "[english]Go_Prisoners_Label" "Prisoners: %s1" "Go_DoublePass" "Beide spelers hebben gepast. Beslissing over dode stenen nodig. Klik op dode stenen. " "[english]Go_DoublePass" "Both players have passed. Must decide on dead pieces. Click on dead pieces. " "Go_PickDeadPieces" "Kies de dode stenen. " "[english]Go_PickDeadPieces" "Pick Dead Pieces. " "Go_SendDeadSuggestions" "Voorstel voor dode stenen wordt verzonden. " "[english]Go_SendDeadSuggestions" "Sending dead pieces suggestion. " "Go_ReceiveDeadSuggestions" "Voorstel voor dode stenen van tegenstander ontvangen. " "[english]Go_ReceiveDeadSuggestions" "Received opponents dead pieces suggestion. " "Go_AgreeDeadPieces" "Beide partijen gaan akkoord met dode stenen. De dode stenen zijn verwijderd. Poging territorium te bepalen. " "[english]Go_AgreeDeadPieces" "Both sides agree on dead pieces. Game has removed dead pieces. Now trying to determine territory. " "Go_DisagreeDeadPieces_Title" "Go - geen akkoord over dode stenen" "[english]Go_DisagreeDeadPieces_Title" "Go - Dead Pieces Disagreement" "Go_DisagreeDeadPieces_Text" "Je tegenstander en jij zijn het niet eens over de dode stenen. Ga door met spelen om het meningsverschil op te lossen." "[english]Go_DisagreeDeadPieces_Text" "You and your opponent disagree on dead pieces. Please continue to play to resolve disagreement." "Go_GameOver_Title" "Go - einde spel" "[english]Go_GameOver_Title" "Go - Game Over" "Go_Btn_Submit" "&Verzenden" "[english]Go_Btn_Submit" "Sub&mit" "Go_FinalTerritory" "%s1 territorium: %s2" "[english]Go_FinalTerritory" "%s1 Territory: %s2" "Go_FinalCaptured" "%s1 gevangen: %s2" "[english]Go_FinalCaptured" "%s1 Captured: %s2" "Go_FinalScore" "%s1 score: %s2" "[english]Go_FinalScore" "%s1 Score: %s2" "Go_MoveHistory_Title" "Go - overzicht van spelverloop" "[english]Go_MoveHistory_Title" "Go - Move History" } }