// Channels // CHAN_AUTO = 0, // CHAN_WEAPON = 1, // CHAN_VOICE = 2, // CHAN_ITEM = 3, // CHAN_BODY = 4, // CHAN_STREAM = 5, // allocate stream channel from the static or dynamic area // CHAN_STATIC = 6, // allocate channel from the static area // these can be set with "channel" "2" or "channel" "chan_voice" //----------------------------------------------------------------------------- // common attenuation values //----------------------------------------------------------------------------- // DON'T USE THESE - USE SNDLVL_ INSTEAD!!! // ATTN_NONE 0.0f // ATTN_NORM 0.8f // ATTN_IDLE 2.0f // ATTN_STATIC 1.25f // ATTN_RICOCHET 1.5f // ATTN_GUNFIRE 0.27f // SNDLVL_NONE = 0, // SNDLVL_25dB = 25, // SNDLVL_30dB = 30, // SNDLVL_35dB = 35, // SNDLVL_40dB = 40, // SNDLVL_45dB = 45, // SNDLVL_50dB = 50, // 3.9 // SNDLVL_55dB = 55, // 3.0 // SNDLVL_IDLE = 60, // 2.0 // SNDLVL_TALKING = 60, // 2.0 // SNDLVL_60dB = 60, // 2.0 // SNDLVL_65dB = 65, // 1.5 // SNDLVL_STATIC = 66, // 1.25 // SNDLVL_70dB = 70, // 1.0 // SNDLVL_NORM = 75, // SNDLVL_75dB = 75, // 0.8 // SNDLVL_80dB = 80, // 0.7 // SNDLVL_85dB = 85, // 0.6 // SNDLVL_90dB = 90, // 0.5 // SNDLVL_95dB = 95, // SNDLVL_100dB = 100, // 0.4 // SNDLVL_105dB = 105, // SNDLVL_120dB = 120, // SNDLVL_130dB = 130, // SNDLVL_GUNFIRE = 140, // 0.27 // SNDLVL_140dB = 140, // 0.2 // SNDLVL_150dB = 150, // 0.2 "Player.Spawn" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "misc/null.wav" } "Player.UseDeny" { "channel" "CHAN_BODY" "volume" "1" "soundlevel" "SNDLVL_NORM" "wave" "common/wpn_denyselect.wav" } "Player.WeaponSelected" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "common/wpn_select.wav" } "Player.DenyWeaponSelection" { "channel" "CHAN_BODY" "volume" "1" "soundlevel" "SNDLVL_NORM" "wave" "common/wpn_denyselect.wav" } "Player.WeaponSelectionOpen" { "channel" "CHAN_BODY" "volume" "0.32" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "common/null.wav" } "Player.WeaponSelectionClose" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "common/null.wav" } "Player.WeaponSelectionMoveSlot" { "channel" "CHAN_BODY" "volume" "0.5" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "common/wpn_moveselect.wav" } "Player.FallGib" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "pitch" "92,96" "soundlevel" "SNDLVL_NORM" "wave" "player/pl_fleshbreak.wav" } "Player.FallDamage" { "channel" "CHAN_ITEM" "volume" "0.75" "pitch" "92,96" "soundlevel" "SNDLVL_NORM" "wave" "player/pl_fallpain.wav" } "Player.PlasmaDamage" { "channel" "CHAN_BODY" "volume" "0.5" "soundlevel" "SNDLVL_75dB" "wave" "player/general/flesh_burn.wav" } "Player.SonicDamage" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "player/pain.wav" } "Player.DrownStart" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "player/pl_drown1.wav" } "Player.DrownContinue" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "95,105" "rndwave" { "wave" "player/pl_drown1.wav" "wave" "player/pl_drown2.wav" "wave" "player/pl_drown3.wav" } } "Player.AmbientUnderWater" { "channel" "CHAN_STATIC" "volume" "0.22" "soundlevel" "SNDLVL_75dB" "wave" "ambient/water/underwater.wav" } "Player.PickupWeapon" { "channel" "CHAN_BODY" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "pitch" "95,105" "wave" "items/ammo_pickup.wav" } "Geiger.BeepLow" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "rndwave" { "wave" "player/geiger1.wav" "wave" "player/geiger2.wav" } } "Player.OnFire" { "channel" "CHAN_BODY" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "ambient/fire/fire_small_loop1.wav" "wave" "ambient/fire/fire_small_loop2.wav" } } //========================================================================= "TFPlayer.AirBlastImpact" { "soundlevel" "SNDLVL_75dB" "volume" "1" "pitch" "PITCH_NORM" "rndwave" { "wave" "player/pl_impact_airblast1.wav" "wave" "player/pl_impact_airblast2.wav" "wave" "player/pl_impact_airblast3.wav" "wave" "player/pl_impact_airblast4.wav" } } "TFPlayer.FlareImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.7" "pitch" "PITCH_NORM" "rndwave" { "wave" "player/pl_impact_flare1.wav" "wave" "player/pl_impact_flare2.wav" "wave" "player/pl_impact_flare3.wav" } } "TFPlayer.Drown" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "rndwave" { "wave" "player/drown1.wav" "wave" "player/drown2.wav" "wave" "player/drown3.wav" } } "TFPlayer.Pain" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "92,96" "wave" "player/pain.wav" } "TFPlayer.AttackerPain" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "pitch" "92,96" "wave" "player/death.wav" } "TFPlayer.FirePain" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "pitch" "92,96" "wave" "player/fire.wav" } "TFPlayer.CritPain" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "rndwave" { "wave" "player/crit_received1.wav" "wave" "player/crit_received2.wav" "wave" "player/crit_received3.wav" } } "TFPlayer.CritDeath" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "pitch" "PITCH_NORM" "wave" "player/death.wav" } "TFPlayer.MedicChargedDeath" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "pitch" "PITCH_NORM" "wave" "player/medic_charged_death.wav" } "Player.Death" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "92,96" "wave" "player/pain.wav" } "Player.MeleeDeath" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "92,96" "wave" "player/death.wav" } "Player.ExplosionDeath" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "92,96" "wave" "player/pain.wav" } "TFPlayer.GrenadeTimer" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "wave" "weapons/timer.wav" } "Player.Spy_Disguise" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_65dB" "wave" "player/spy_disguise.wav" } "Player.Spy_Cloak" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_65dB" "wave" "player/spy_cloak.wav" } "Player.Spy_UnCloak" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_65dB" "wave" "player/spy_Uncloak.wav" } "TFPlayer.SaveMe" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_86dBM" "rndwave" { "wave" "vo/medic1.wav" "wave" "vo/medic2.wav" } } "TFPlayer.InvulnerableOn" { "channel" "CHAN_STATIC" "volume" ".5" "soundlevel" "SNDLVL_86dB" "wave" "player/invulnerable_on.wav" } "TFPlayer.InvulnerableOff" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_86dB" "wave" "player/invulnerable_off.wav" } "TFPlayer.CritHit" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_85dB" "rndwave" { "wave" "player/crit_hit.wav" "wave" "player/crit_hit2.wav" "wave" "player/crit_hit3.wav" "wave" "player/crit_hit4.wav" "wave" "player/crit_hit5.wav" } } "TFPlayer.FreezeCam" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "misc/freeze_cam.wav" } //----------------------------------------------------------------------------- //Taunts and Selection Menu //----------------------------------------------------------------------------- "Taunt.Engineer01HandClap" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_hand_clap.wav" } "Taunt.Engineer01HandClap2" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_hand_clap2.wav" } "Taunt.Engineer01FootStomp" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_foot_stomp.wav" } "Taunt.Engineer01FootStompLight" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_foot_stomp_light.wav" } "Taunt.Engineer02PistolTwirl" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_pistol_twirl.wav" } "Selection.EngineerWrenchShoulder" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_shotgun_shoulder.wav" } "Selection.EngineerFootStomp" { "channel" "CHAN_STATIC" "volume" ".5" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_foot_stomp.wav" } "Selection.EngineerClothesRustle" { "channel" "CHAN_STATIC" "volume" ".5" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_clothes_rustle.wav" } "Taunt.Demo01FootStompLight" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_foot_stomp_light.wav" } "Taunt.Demo01FootSpin" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_foot_spin.wav" } "Taunt.Demo01HandClap" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_hand_clap.wav" } "Taunt.Demo01HandClap2" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_hand_clap2.wav" } "Taunt.Demo02EquipmentJingle" { "channel" "CHAN_STATIC" "volume" ".45" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_equipment_jingle.wav" } "Taunt.Demo02EquipmentJingle2" { "channel" "CHAN_STATIC" "volume" ".45" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_equipment_jingle2.wav" } "Taunt.Demo02EquipmentJingle3" { "channel" "CHAN_STATIC" "volume" ".45" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_equipment_jingle3.wav" } "Taunt.Demo02EquipmentJingle4" { "channel" "CHAN_STATIC" "volume" ".45" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_equipment_jingle4.wav" } "Taunt.Demo03BottleCatch" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_hand_clap.wav" } "Taunt.Demo03BottleSlosh" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_bottle_slosh.wav" } "Taunt.Demo03BottleAh" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_bottle_ah.wav" } "Selection.DemoEquipment1" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_equipment_gun2.wav" } "Selection.DemoEquipment2" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_equipment_gun1.wav" } "Selection.DemoClipSpin" { "channel" "CHAN_BODY" "volume" ".5" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_clip_spin.wav" } "Taunt.MedicGloveStretch" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_rubberglove_stretch.wav" } "Taunt.MedicGloveSnap" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_rubberglove_snap.wav" } "Taunt.MedicViolin" { "channel" "CHAN_STATIC" "volume" ".35" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "player/taunt_v01.wav" "wave" "player/taunt_v02.wav" "wave" "player/taunt_v03.wav" "wave" "player/taunt_v04.wav" "wave" "player/taunt_v05.wav" "wave" "player/taunt_v06.wav" "wave" "player/taunt_v07.wav" } } "Taunt.MedicViolinUber" { "channel" "CHAN_STATIC" "volume" ".35" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "player/uberTaunt_v01.wav" "wave" "player/uberTaunt_v02.wav" "wave" "player/uberTaunt_v03.wav" "wave" "player/uberTaunt_v04.wav" "wave" "player/uberTaunt_v05.wav" "wave" "player/uberTaunt_v06.wav" "wave" "player/uberTaunt_v07.wav" } } "Selection.MedicHeelClick" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_heel_click.wav" } "Selection.MedicFootStomp" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_foot_stomp.wav" } "Selection.MedicFootSlide" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_foot_spin.wav" } "Taunt.Scout01Run" { "channel" "CHAN_STATIC" "volume" ".25" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_foot_stomp.wav" } "Taunt.Scout01HandSmack" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_hand_clap.wav" } "Taunt.Scout02Run" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_foot_stomp.wav" } "Taunt.Scout03Run" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_foot_stomp.wav" } "Selection.ScoutShotgunShoulder" { "channel" "CHAN_BODY" "volume" "1" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_shotgun_shoulder.wav" } "Selection.ScoutShotgunTwirl" { "channel" "CHAN_BODY" "volume" "1" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_shotgun_twirl.wav" } "Taunt.Sniper02HealClick" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_foot_stomp.wav" } "Taunt.Sniper02FootStomp" { "channel" "CHAN_STATIC" "volume" ".50" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_foot_stomp.wav" } "Taunt.Sniper02FootSlide" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_foot_spin.wav" } "Taunt.Sniper03MacheteUnsheath" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_machete_draw.wav" } "Taunt.Sniper03MacheteCatch" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_machete_catch.wav" } "Selection.SniperHatTip" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_clothes_swipe.wav" } "Taunt.Spy01TieFix" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_tie_fix.wav" } "Taunt.Spy03FootStomp" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_foot_stomp.wav" } "Taunt.Spy03KnifeCatch" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_grenade_catch.wav" } "Taunt.Spy04CigFlick" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_cig_flick.wav" } "Selection.SpyClothesRustle1" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_clothes_swipe.wav" } "Selection.SpyClothesRustle2" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_clothes_swipe2.wav" } "Selection.SpyPuff" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_puff.wav" } "Selection.SpyPuffAh" { "channel" "CHAN_BODY" "volume" "1" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_puff_ah.wav" } "Taunt.Soldier01HeelClick" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_foot_stomp.wav" } "Taunt.Soldier01ClothesSwipe" { "channel" "CHAN_BODY" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_clothes_swipe.wav" } "Taunt.Soldier01ClothesRustle" { "channel" "CHAN_BODY" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_clothes_rustle.wav" } "Taunt.Soldier01HelmetJostle" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_equipment_jingle3.wav" } "Taunt.Soldier02GrenadeCatch" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_grenade_catch.wav" } "Taunt.Soldier02ClothesRustle" { "channel" "CHAN_BODY" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_clothes_rustle.wav" } "Taunt.Soldier02ShovelCatch" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_hand_clap.wav" } "Taunt.Soldier03FootStomp" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_foot_stomp.wav" } "Taunt.Soldier03HelmetHit" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_helmet_hit.wav" } "Taunt.Soldier03ClothesSwipe" { "channel" "CHAN_BODY" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_clothes_swipe.wav" } "Taunt.Soldier03ClothesRustle" { "channel" "CHAN_BODY" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_clothes_rustle.wav" } "Taunt.Soldier03HelmetJostle" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_equipment_jingle3.wav" } "Selection.SoldierLauncherGrab" { "channel" "CHAN_BODY" "volume" ".75" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_grenade_catch.wav" } "Selection.SoldierClothesRustle" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_clothes_rustle.wav" } "Selection.SoldierEquipment" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_equipment_jingle3.wav" } "Selection.SoldierLauncherSetStart" { "channel" "CHAN_STATIC" "volume" ".55" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_equipment_gun2.wav" } "Selection.SoldierLauncherHitGround" { "channel" "CHAN_BODY" "volume" ".25" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_launcher_hit.wav" } "Selection.SoldierLauncherSetStop" { "channel" "CHAN_STATIC" "volume" ".55" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_equipment_gun1.wav" } "Taunt.HeavyUpperCut" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_heavy_upper_cut.wav" } "Taunt.HeavyBell" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_bell.wav" } "Taunt.Heavy01HoldGun" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_grenade_catch.wav" } "Taunt.Heavy01HoldGunLight" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_hand_clap2.wav" } "Taunt.Heavy01ClothesRustle" { "channel" "CHAN_BODY" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_clothes_rustle.wav" } "Taunt.Heavy01EquipmentGun" { "channel" "CHAN_ITEM" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_equipment_gun1.wav" } "Taunt.Heavy01EquipmentGun2" { "channel" "CHAN_ITEM" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_equipment_gun2.wav" } "Taunt.Heavy01EquipmentRustleHeavy" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_equipment_jingle2.wav" } "Taunt.Heavy02ShotgunSpin" { "channel" "CHAN_BODY" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_shotgun_spin.wav" } "Taunt.Heavy02ShotgunGrab" { "channel" "CHAN_BODY" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_hand_clap.wav" } "Taunt.Heavy02EquipmentJingle" { "channel" "CHAN_BODY" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_equipment_jingle3.wav" } "Taunt.Heavy03ClothesRustle" { "channel" "CHAN_BODY" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_clothes_rustle.wav" } "Taunt.Heavy03ClothesSwipe" { "channel" "CHAN_ITEM" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_clothes_swipe.wav" } "Taunt.Heavy03EquipmentJingle" { "channel" "CHAN_BODY" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_equipment_jingle3.wav" } "Taunt.Heavy03EquipmentJingleShort" { "channel" "CHAN_BODY" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_equipment_jingle3short.wav" } "Selection.HeavyFootStomp" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_foot_stomp.wav" } "Selection.HeavyEquipment1" { "channel" "CHAN_BODY" "volume" "1" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_equipment_gun2.wav" } "Selection.HeavyEquipment2" { "channel" "CHAN_BODY" "volume" "1" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_equipment_gun1.wav" } "Selection.HeavyClothesRustle" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_clothes_rustle.wav" } "Taunt.Pyro01FootStomp" { "channel" "CHAN_BODY" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_foot_stomp.wav" } "Taunt.Pyro01Equipment1" { "channel" "CHAN_STATIC" "volume" ".20" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_equipment_gun2.wav" } "Taunt.Pyro01Equipment2" { "channel" "CHAN_STATIC" "volume" ".35" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_equipment_gun1.wav" } "Taunt.Pyro02Fire" { "channel" "CHAN_BODY" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_fire.wav" } "Taunt.Pyro03RockStar" { "channel" "CHAN_BODY" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_rockstar.wav" } "Taunt.Pyro03RockStarEnd" { "channel" "CHAN_BODY" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_rockstar_end.wav" } "Selection.PyroClothesRustle" { "channel" "CHAN_BODY" "volume" ".75" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_clothes_rustle.wav" } "Selection.PyroEquipment1" { "channel" "CHAN_ITEM" "volume" ".75" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_equipment_jingle3.wav" } "Selection.PyroEquipment2" { "channel" "CHAN_ITEM" "volume" ".75" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_equipment_jingle2.wav" } "Selection.PyroFootStomp" { "channel" "CHAN_ITEM" "volume" ".75" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_foot_stomp.wav" } //----------------------------------------------------------------------------- //End Taunts //-----------------------------------------------------------------------------