// Channels // CHAN_AUTO = 0, // CHAN_WEAPON = 1, // CHAN_VOICE = 2, // CHAN_ITEM = 3, // CHAN_BODY = 4, // CHAN_STREAM = 5, // allocate stream channel from the static or dynamic area // CHAN_STATIC = 6, // allocate channel from the static area // these can be set with "channel" "2" or "channel" "chan_voice" //----------------------------------------------------------------------------- // common attenuation values //----------------------------------------------------------------------------- // DON'T USE THESE - USE SNDLVL_ INSTEAD!!! // ATTN_NONE 0.0f // ATTN_NORM 0.8f // ATTN_IDLE 2.0f // ATTN_STATIC 1.25f // ATTN_RICOCHET 1.5f // ATTN_GUNFIRE 0.27f // SNDLVL_NONE = 0, // SNDLVL_25dB = 25, // SNDLVL_30dB = 30, // SNDLVL_35dB = 35, // SNDLVL_40dB = 40, // SNDLVL_45dB = 45, // SNDLVL_50dB = 50, // 3.9 // SNDLVL_55dB = 55, // 3.0 // SNDLVL_IDLE = 60, // 2.0 // SNDLVL_TALKING = 60, // 2.0 // SNDLVL_60dB = 60, // 2.0 // SNDLVL_65dB = 65, // 1.5 // SNDLVL_STATIC = 66, // 1.25 // SNDLVL_70dB = 70, // 1.0 // SNDLVL_NORM = 75, // SNDLVL_75dB = 75, // 0.8 // SNDLVL_80dB = 80, // 0.7 // SNDLVL_85dB = 85, // 0.6 // SNDLVL_90dB = 90, // 0.5 // SNDLVL_95dB = 95, // SNDLVL_100dB = 100, // 0.4 // SNDLVL_105dB = 105, // SNDLVL_120dB = 120, // SNDLVL_130dB = 130, // SNDLVL_GUNFIRE = 140, // 0.27 // SNDLVL_140dB = 140, // 0.2 // SNDLVL_150dB = 150, // 0.2 // ------------------------------------------------------------------------------------ // // RICOCHET // ------------------------------------------------------------------------------------ // "FX_RicochetSound.Ricochet" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_96dB" "pitch" "90, 110" "rndwave" { "wave" "weapons/fx/rics/ric1.wav" "wave" "weapons/fx/rics/ric2.wav" "wave" "weapons/fx/rics/ric3.wav" "wave" "weapons/fx/rics/ric4.wav" "wave" "weapons/fx/rics/ric5.wav" } } // ------------------------------------------------------------------------------------ // // NEARMISS // ------------------------------------------------------------------------------------ // "Bullets.DefaultNearmiss" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_80dB" "pitch" "PITCH_NORM" "rndwave" { "wave" ">weapons/fx/nearmiss/bulletLtoR08.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR09.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR10.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR11.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR13.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR14.wav" } } // ------------------------------------------------------------------------------------ // //BUILDER // ------------------------------------------------------------------------------------ // "Weapon_Builder.SwitchEngineer" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".74" "wave" "weapons/draw_sapper_switch.wav" } // ------------------------------------------------------------------------------------ // //PDA // ------------------------------------------------------------------------------------ // "Weapon_PDA.DrawSpy" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" "weapons/draw_pda_spy.wav" } "Weapon_PDA.DrawEngineer" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" "weapons/draw_pda_engineer.wav" } "Weapon_PDA.AntennaeEngineer" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" "weapons/draw_pda_antennae.wav" } // ------------------------------------------------------------------------------------ // // BAT // ------------------------------------------------------------------------------------ // "Weapon_Bat.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" "weapons/bat_draw.wav" } "Weapon_Bat.DrawSwoosh1" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" ".45" "wave" "weapons/bat_draw_swoosh1.wav" } "Weapon_Bat.DrawSwoosh2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".45" "wave" "weapons/bat_draw_swoosh2.wav" } "Weapon_Bat.DrawCatch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/metal_hit_hand1.wav" } "Weapon_Bat.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Bat.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_Bat.HitFlesh" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/bat_hit.wav" } "Weapon_Bat.HitWorld" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/cbar_hit1.wav" "wave" "weapons/cbar_hit2.wav" } } // ------------------------------------------------------------------------------------ // // BOTTLE // ------------------------------------------------------------------------------------ // "Weapon_Bottle.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Bottle.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" "weapons/draw_secondary.wav" } "Weapon_Bottle.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_Bottle.HitFlesh" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bottle_hit_flesh1.wav" "wave" "weapons/bottle_hit_flesh2.wav" "wave" "weapons/bottle_hit_flesh3.wav" } } "Weapon_Bottle.HitWorld" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bottle_hit1.wav" "wave" "weapons/bottle_hit2.wav" "wave" "weapons/bottle_hit3.wav" } } "Weapon_Bottle.IntactHitWorld" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bottle_intact_hit_world1.wav" "wave" "weapons/bottle_intact_hit_world2.wav" } } "Weapon_Bottle.BrokenHitWorld" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bottle_broken_hit_world1.wav" "wave" "weapons/bottle_broken_hit_world2.wav" "wave" "weapons/bottle_broken_hit_world3.wav" } } "Weapon_Bottle.IntactHitFlesh" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bottle_intact_hit_flesh1.wav" "wave" "weapons/bottle_intact_hit_flesh2.wav" "wave" "weapons/bottle_intact_hit_flesh3.wav" } } "Weapon_Bottle.BrokenHitFlesh" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bottle_broken_hit_flesh1.wav" "wave" "weapons/bottle_broken_hit_flesh2.wav" "wave" "weapons/bottle_broken_hit_flesh3.wav" } } "Weapon_Bottle.Break" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/bottle_break.wav" } // ------------------------------------------------------------------------------------ // // Machete // ------------------------------------------------------------------------------------ // "Weapon_Machete.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/machete_swing.wav" } "Weapon_Machete.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/machete_swing_crit.wav" } "Weapon_Machete.HitFlesh" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/cbar_hitbod1.wav" "wave" "weapons/cbar_hitbod2.wav" "wave" "weapons/cbar_hitbod3.wav" } } "Weapon_Machete.HitWorld" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/cbar_hit1.wav" "wave" "weapons/cbar_hit2.wav" } } "Weapon_Machete.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/draw_machete_sniper.wav" } // ------------------------------------------------------------------------------------ // // Fist // ------------------------------------------------------------------------------------ // "Weapon_Fist.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bat_draw_swoosh1.wav" "wave" "weapons/bat_draw_swoosh2.wav" } } "Weapon_Fist.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/fist_swing_crit.wav" } "Weapon_Fist.HitFlesh" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/cbar_hitbod1.wav" "wave" "weapons/cbar_hitbod2.wav" "wave" "weapons/cbar_hitbod3.wav" } } "Weapon_Fist.HitWorld" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/fist_hit_world1.wav" "wave" "weapons/fist_hit_world2.wav" } } "Weapon_Fist.HitHand" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" "1" "rndwave" { "wave" "weapons/metal_hit_hand1.wav" "wave" "weapons/metal_hit_hand2.wav" "wave" "weapons/metal_hit_hand3.wav" } } "Weapon_Fist.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_melee.wav" } // ------------------------------------------------------------------------------------ // // Boxing Gloves // ------------------------------------------------------------------------------------ // "Weapon_BoxingGloves.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/boxing_gloves_swing1.wav" "wave" "weapons/boxing_gloves_swing2.wav" "wave" "weapons/boxing_gloves_swing4.wav" "wave" "weapons/boxing_gloves_swing5.wav" } } "Weapon_BoxingGloves.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/fist_swing_crit.wav" } "Weapon_BoxingGloves.CritHit" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/boxing_gloves_hit_crit1.wav" "wave" "weapons/boxing_gloves_hit_crit2.wav" "wave" "weapons/boxing_gloves_hit_crit3.wav" } } "Weapon_BoxingGloves.CritEnabled" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/boxing_gloves_crit_enabled.wav" } "Weapon_BoxingGloves.HitFlesh" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/boxing_gloves_hit1.wav" "wave" "weapons/boxing_gloves_hit2.wav" "wave" "weapons/boxing_gloves_hit3.wav" "wave" "weapons/boxing_gloves_hit4.wav" } } "Weapon_BoxingGloves.HitWorld" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/fist_hit_world1.wav" "wave" "weapons/fist_hit_world2.wav" } } "Weapon_BoxingGloves.HitGlove" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/boxing_gloves_hit.wav" } "Weapon_BoxingGloves.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_melee.wav" } // ------------------------------------------------------------------------------------ // // BRANDING IRON // ------------------------------------------------------------------------------------ // "Weapon_FireAxe.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_FireAxe.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_FireAxe.HitFlesh" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/axe_hit_flesh1.wav" "wave" "weapons/axe_hit_flesh2.wav" "wave" "weapons/axe_hit_flesh3.wav" } } "Weapon_FireAxe.HitWorld" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/cbar_hit1.wav" "wave" "weapons/cbar_hit2.wav" } } "Weapon_FireAxe.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_melee.wav" } // called from model? "Weapon_BrandingIron.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_melee.wav" } // ------------------------------------------------------------------------------------ // // UBERSAW // ------------------------------------------------------------------------------------ // "Weapon_BoneSaw.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_BoneSaw.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_UberSaw.HitFlesh" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/ubersaw_hit1.wav" "wave" "weapons/ubersaw_hit2.wav" "wave" "weapons/ubersaw_hit3.wav" "wave" "weapons/ubersaw_hit4.wav" } } "Weapon_BoneSaw.HitWorld" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/cbar_hit1.wav" "wave" "weapons/cbar_hit2.wav" } } // ------------------------------------------------------------------------------------ // // BONESAW // ------------------------------------------------------------------------------------ // "Weapon_BoneSaw.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_BoneSaw.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_BoneSaw.HitFlesh" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/cbar_hitbod1.wav" "wave" "weapons/cbar_hitbod2.wav" "wave" "weapons/cbar_hitbod3.wav" } } "Weapon_BoneSaw.HitWorld" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/cbar_hit1.wav" "wave" "weapons/cbar_hit2.wav" } } // ------------------------------------------------------------------------------------ // // CLUB // ------------------------------------------------------------------------------------ // "Weapon_Club.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Club.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_Club.HitFlesh" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/cbar_hitbod1.wav" "wave" "weapons/cbar_hitbod2.wav" "wave" "weapons/cbar_hitbod3.wav" } } "Weapon_Club.HitWorld" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/cbar_hit1.wav" "wave" "weapons/cbar_hit2.wav" } } // ------------------------------------------------------------------------------------ // // CROWBAR // ------------------------------------------------------------------------------------ // "Weapon_Crowbar.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Crowbar.HitFlesh" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/cbar_hitbod1.wav" "wave" "weapons/cbar_hitbod2.wav" "wave" "weapons/cbar_hitbod3.wav" } } "Weapon_Crowbar.HitWorld" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/cbar_hit1.wav" "wave" "weapons/cbar_hit2.wav" } } "Weapon_Crowbar.Melee_HitWorld" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "pitch" "90,120" "rndwave" { "wave" "weapons/crowbar/crowbar_impact1.wav" "wave" "weapons/crowbar/crowbar_impact2.wav" } } // ------------------------------------------------------------------------------------ // // FLAG // ------------------------------------------------------------------------------------ // "Weapon_Flag.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Flag.HitFlesh" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/cbar_hitbod1.wav" "wave" "weapons/cbar_hitbod2.wav" "wave" "weapons/cbar_hitbod3.wav" } } "Weapon_Flag.HitWorld" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bottle_hit1.wav" "wave" "weapons/bottle_hit2.wav" } } // ------------------------------------------------------------------------------------ // // FLAME THROWER // ------------------------------------------------------------------------------------ // "Weapon_FlameThrower.FireStart" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_start.wav" } "Weapon_FlameThrower.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_loop.wav" } "Weapon_FlameThrower.FireLoopCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_loop_crit.wav" } "Weapon_FlameThrower.FireEnd" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_end.wav" } "Weapon_FlameThrower.FireHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_fire_hit.wav" } "Weapon_FlameThrower.PilotLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" "weapons/flame_thrower_pilot.wav" } "Weapon_FlameThrower.FireRocket" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" "misc/null.wav" } "Weapon_FlameThrower.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } "Weapon_FlameThrower.Fire" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_start.wav" } "Weapon_FlameThrower.WindDown" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_end.wav" } "Weapon_FlameThrower.AirBurstAttack" { "channel" "CHAN_WEAPON" "volume" "1.0" "pitch" "95,105" "soundlevel" "SNDLVL_90db" "wave" ")weapons/flame_thrower_airblast.wav" } "Weapon_FlameThrower.AirBurstAttackDeflect" { "channel" "CHAN_STATIC" "volume" "1.0" "pitch" "95,105" "soundlevel" "SNDLVL_84db" "wave" ")weapons/flame_thrower_airblast_rocket_redirect.wav" } // ------------------------------------------------------------------------------------ // // BACK BURNER // ------------------------------------------------------------------------------------ // "Weapon_BackBurner.FireStart" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_bb_start.wav" } "Weapon_BackBurner.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_bb_loop.wav" } "Weapon_BackBurner.FireLoopCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_bb_loop_crit.wav" } "Weapon_BackBurner.FireEnd" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_bb_end.wav" } "Weapon_BackBurner.FireHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_fire_hit.wav" } "Weapon_BackBurner.PilotLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" "weapons/flame_thrower_pilot.wav" } "Weapon_BackBurner.FireRocket" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" "misc/null.wav" } "Weapon_BackBurner.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } "Weapon_BackBurner.Fire" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_bb_start.wav" } "Weapon_BackBurner.WindDown" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_bb_end.wav" } // ------------------------------------------------------------------------------------ // // Flare Gun // ------------------------------------------------------------------------------------ // "Weapon_FlareGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flaregun_shoot.wav" } "Weapon_FlareGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flaregun_shoot_crit.wav" } "Weapon_FlareGun.ModeSwitch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/stickybomblauncher_det.wav" } "Weapon_FlareGun.BoltBack" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" ".65" "wave" "weapons/flaregun_boltback.wav" } "Weapon_FlareGun.BoltForward" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_94dB" "volume" ".65" "wave" "weapons/flaregun_boltforward.wav" } "Weapon_FlareGun.WorldReload" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" ".45" "wave" "weapons/flaregun_worldreload.wav" } "Weapon_FlareGun.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_FlareGun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } "Weapon_FlareGun.Grab" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" ".74" "rndwave" { "wave" "weapons/metal_hit_hand1.wav" "wave" "weapons/metal_hit_hand2.wav" "wave" "weapons/metal_hit_hand3.wav" } } "Weapon_FlareGun.TubeOpen" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/grenade_launcher_drum_open.wav" } "Weapon_FlareGun.Reload" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/grenade_launcher_drum_load.wav" } "Weapon_FlareGun.TubeCloseStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/flaregun_tube_closestart.wav" } "Weapon_FlareGun.TubeCloseFinish" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/flaregun_tube_closefinish.wav" } // ------------------------------------------------------------------------------------ // // STICKY BOMB LAUNCHER // ------------------------------------------------------------------------------------ // "Weapon_StickyBombLauncher.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/stickybomblauncher_shoot.wav" } "Weapon_StickyBombLauncher.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/stickybomblauncher_shoot_crit.wav" } "Weapon_StickyBombLauncher.ModeSwitch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/stickybomblauncher_det.wav" } "Weapon_StickyBombLauncher.BoltBack" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" ".65" "wave" "weapons/stickybomblauncher_boltback.wav" } "Weapon_StickyBombLauncher.BoltForward" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_94dB" "volume" ".65" "wave" "weapons/stickybomblauncher_boltforward.wav" } "Weapon_StickyBombLauncher.WorldReload" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" ".45" "wave" "weapons/stickybomblauncher_worldreload.wav" } "Weapon_StickyBombLauncher.ChargeUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" ".45" "wave" "weapons/stickybomblauncher_charge_up.wav" } // ------------------------------------------------------------------------------------ // // GRENADE LAUNCHER // ------------------------------------------------------------------------------------ // "Weapon_GrenadeLauncher.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/grenade_launcher_shoot.wav" } "Weapon_GrenadeLauncher.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/grenade_launcher_shoot_crit.wav" } "Weapon_GrenadeLauncher.DrumStart" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" ".4" "wave" "weapons/grenade_launcher_drum_start.wav" } "Weapon_GrenadeLauncher.DrumStop" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" ".4" "wave" "weapons/grenade_launcher_drum_stop.wav" } "Weapon_GrenadeLauncher.DrumOpen" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/grenade_launcher_drum_open.wav" } "Weapon_GrenadeLauncher.DrumLoad" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/grenade_launcher_drum_load.wav" } "Weapon_GrenadeLauncher.DrumClose" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/grenade_launcher_drum_close.wav" } "Weapon_GrenadeLauncher.WorldReload" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/grenade_launcher_worldreload.wav" } "Weapon_GrenadeLauncher.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } "Weapon_GrenadeLauncher.ModeSwitch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/stickybomblauncher_det.wav" } "Weapon_GrenadeLauncher.ChargeUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" ".45" "wave" "weapons/stickybomblauncher_charge_up.wav" } // ------------------------------------------------------------------------------------ // // KNIFE // ------------------------------------------------------------------------------------ // "Weapon_Knife.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/knife_swing.wav" } "Weapon_Knife.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/knife_swing_crit.wav" } "Weapon_Knife.HitFlesh" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/blade_hit1.wav" "wave" "weapons/blade_hit2.wav" "wave" "weapons/blade_hit3.wav" } } "Weapon_Knife.HitWorld" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/blade_hitworld.wav" } "Weapon_Knife.Open1" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open1.wav" } "Weapon_Knife.Open2" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open2.wav" } "Weapon_Knife.Open3" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open3.wav" } "Weapon_Knife.Open4" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open4.wav" } "Weapon_Knife.Open5" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open5.wav" } "Weapon_Knife.Open6" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open6.wav" } "Weapon_Knife.Open7" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open7.wav" } "Weapon_Knife.Open8" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open8.wav" } "Weapon_Knife.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_melee.wav" } // ------------------------------------------------------------------------------------ // // MEDIGUN // ------------------------------------------------------------------------------------ // "WeaponMedigun.Healing" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/medigun_heal.wav" } "WeaponMedigun.Charged" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/medigun_charged.wav" } "WeaponMedigun.NoTarget" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74Db" "volume" "1.0" "wave" ")weapons/medigun_no_target.wav" } "Weapon_Medikit.HitFlesh" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/cbar_hitbod1.wav" "wave" "weapons/cbar_hitbod2.wav" "wave" "weapons/cbar_hitbod3.wav" } } "Weapon_Medikit.HitWorld" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/cbar_hit1.wav" "wave" "weapons/cbar_hit2.wav" } } "Weapon_Medigun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } // ------------------------------------------------------------------------------------ // // SYRINGEGUN // ------------------------------------------------------------------------------------ // "Weapon_SyringeGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/syringegun_shoot.wav" } "Weapon_SyringeGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/syringegun_shoot_crit.wav" } "Weapon_SyringeGun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } "Weapon_SyringeGun.Reload1" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".75" "wave" "weapons/syringegun_reload_air1.wav" } "Weapon_SyringeGun.Reload2" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/syringegun_reload_glass2.wav" } "Weapon_SyringeGun.Reload3" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".75" "wave" "weapons/syringegun_reload_air2.wav" } "Weapon_SyringeGun.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".75" "wave" "weapons/syringegun_worldreload.wav" } "Weapon_SyringeGun.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } // ------------------------------------------------------------------------------------ // // MINIGUN // ------------------------------------------------------------------------------------ // "Weapon_Minigun.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/default_reload.wav" } "Weapon_Minigun.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/minigun_empty.wav" } "Weapon_Minigun.Spin" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/minigun_spin.wav" } "Weapon_Minigun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minigun_wind_up.wav" } "Weapon_Minigun.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minigun_shoot.wav" } "Weapon_Minigun.FireCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minigun_shoot_crit.wav" } "Weapon_Minigun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minigun_wind_down.wav" } "Weapon_Minigun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_minigun_heavy.wav" } // ------------------------------------------------------------------------------------ // // MINIfun // ------------------------------------------------------------------------------------ // "Weapon_Minifun.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/default_reload.wav" } "Weapon_Minifun.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/minifun_empty.wav" } "Weapon_Minifun.Spin" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/minifun_spin.wav" } "Weapon_Minifun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minifun_wind_up.wav" } "Weapon_Minifun.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minifun_shoot.wav" } "Weapon_Minifun.FireCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minifun_shoot_crit.wav" } "Weapon_Minifun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minifun_wind_down.wav" } "Weapon_Minifun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_minigun_heavy.wav" } // ------------------------------------------------------------------------------------ // // PIPE // ------------------------------------------------------------------------------------ // "Weapon_Pipe.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Pipe.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/cbar_hitbod1.wav" "wave" "weapons/cbar_hitbod2.wav" "wave" "weapons/cbar_hitbod3.wav" } } "Weapon_Pipe.HitWorld" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/cbar_hit1.wav" "wave" "weapons/cbar_hit2.wav" } } // ------------------------------------------------------------------------------------ // // PISTOL // ------------------------------------------------------------------------------------ // "Weapon_Pistol.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/pistol_shoot.wav" } "Weapon_Pistol.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/pistol_shoot_crit.wav" } "Weapon_Pistol.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_Pistol.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } "Weapon_Pistol.Draw2" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/draw_pistol_engineer.wav" } "Weapon_Pistol.ClipIn" { "channel" "CHAN_STATIC" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol_clipin.wav" } "Weapon_Pistol.ReloadScout" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/pistol_reload_scout.wav" } "Weapon_Pistol.WorldReload" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/pistol_worldreload.wav" } "Weapon_Pistol.WorldReloadEngineer" { "channel" "CHAN_STATIC" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol_clipin.wav" } // ------------------------------------------------------------------------------------ // // REVOLVER // ------------------------------------------------------------------------------------ // "Weapon_Revolver.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/revolver_shoot.wav" } "Weapon_Revolver.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/revolver_shoot_crit.wav" } "Weapon_Revolver.Reload1" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_NORM" "wave" "weapons/revolver_reload_cylinder_open.wav" } "Weapon_Revolver.Reload2" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_NORM" "wave" "weapons/revolver_reload_cylinder_arm.wav" } "Weapon_Revolver.Reload3" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_NORM" "wave" "weapons/revolver_reload_cylinder_close.wav" } "Weapon_Revolver.WorldReload" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg1/smg1_reload.wav" } "Weapon_Revolver.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_Revolver.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } // ------------------------------------------------------------------------------------ // // SCATTER GUN // ------------------------------------------------------------------------------------ // "Weapon_Scatter_Gun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/scatter_gun_shoot.wav" } "Weapon_Scatter_Gun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/scatter_gun_shoot_crit.wav" } "Weapon_Scatter_Gun.Empty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/shotgun_empty.wav" } "Weapon_Scatter_Gun.Reload" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/scatter_gun_reload.wav" } "Weapon_Scatter_Gun.WorldReload" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/scatter_gun_worldreload.wav" } "Weapon_Scatter_Gun.Pump" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/scatter_gun_worldreload.wav" } "Weapon_Scatter_Gun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } // ------------------------------------------------------------------------------------ // // SHOTGUN // ------------------------------------------------------------------------------------ // "Weapon_Shotgun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/shotgun_shoot.wav" } "Weapon_Shotgun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/shotgun_shoot_crit.wav" } "Weapon_Shotgun.Empty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/shotgun_empty.wav" } "Weapon_Shotgun.Reload" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/shotgun_reload.wav" } "Weapon_Shotgun.WorldReload" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/shotgun_worldreload.wav" } "Weapon_Shotgun.Pump" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/shotgun_cock.wav" } "Weapon_Shotgun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } "Weapon_ShotgunPyro.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_shotgun_pyro.wav" } "Weapon_ShotgunEngineer.Cock_Back" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/shotgun_cock_back.wav" } "Weapon_ShotgunEngineer.Cock_Forward" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/shotgun_cock_forward.wav" } "Weapon_ShotgunEngineer.Cock_Back" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/shotgun_cock_back.wav" } "Weapon_ShotgunEngineer.Cock_Forward" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/shotgun_cock_forward.wav" } // ------------------------------------------------------------------------------------ // // SHOVEL // ------------------------------------------------------------------------------------ // "Weapon_Shovel.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/shovel_swing.wav" } "Weapon_Shovel.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/shovel_swing_crit.wav" } "Weapon_Shovel.HitFlesh" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/axe_hit_flesh1.wav" "wave" "weapons/axe_hit_flesh2.wav" "wave" "weapons/axe_hit_flesh3.wav" } } "Weapon_Shovel.HitWorld" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/cbar_hit1.wav" "wave" "weapons/cbar_hit2.wav" } } "Weapon_Shovel.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/draw_shovel_soldier.wav" } // ------------------------------------------------------------------------------------ // // Nail Gun // ------------------------------------------------------------------------------------ // "Weapon_NailGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/nail_gun_shoot.wav" } "Weapon_NailGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/nail_gun_shoot_crit.wav" } "Weapon_NailGun.Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg1/smg1_reload.wav" } "Weapon_NailGun.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_NailGun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } // ------------------------------------------------------------------------------------ // // SMG // ------------------------------------------------------------------------------------ // "Weapon_SMG.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/smg_shoot.wav" } "Weapon_SMG.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/smg_shoot_crit.wav" } "Weapon_SMG.WorldReload" { "channel" "CHAN_ITEM" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg_worldreload.wav" } "Weapon_SMG.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_SMG.ClipOut" { "channel" "CHAN_ITEM" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg_clip_out.wav" } "Weapon_SMG.ClipIn" { "channel" "CHAN_ITEM" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg_clip_in.wav" } "Weapon_SMG.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } // ------------------------------------------------------------------------------------ // // SUPER SMG // ------------------------------------------------------------------------------------ // "Weapon_SuperSMG.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/smg_shoot.wav" } "Weapon_SuperSMG.Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg1/smg1_reload.wav" } "Weapon_SuperSMG.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } // ------------------------------------------------------------------------------------ // // SNIPER RIFLE // ------------------------------------------------------------------------------------ // "Weapon_SniperRifle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sniper_shoot.wav" } "Weapon_SniperRifle.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sniper_shoot_crit.wav" } "Weapon_SniperRifle.WorldReload" { "channel" "CHAN_ITEM" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" "weapons/sniper_worldreload.wav" } "Weapon_SniperRifle.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_SniperRifle.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } "Weapon_SniperRifle.BoltForward" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" ".35" "wave" "weapons/sniper_bolt_back.wav" } "Weapon_SniperRifle.BoltBack" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" ".35" "wave" "weapons/sniper_bolt_forward.wav" } // ------------------------------------------------------------------------------------ // // TRANQUILIZER GUN // ------------------------------------------------------------------------------------ // "Weapon_Tranq.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" "misc/null.wav" } "Weapon_Tranq.Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg1/smg1_reload.wav" } "Weapon_Tranq.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_Tranq.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } // ------------------------------------------------------------------------------------ // // WRENCH // ------------------------------------------------------------------------------------ // "Weapon_Wrench.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" "weapons/wrench_swing.wav" } "Weapon_Wrench.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/wrench_swing_crit.wav" } "Weapon_Wrench.HitFlesh" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/cbar_hitbod1.wav" "wave" "weapons/cbar_hitbod2.wav" "wave" "weapons/cbar_hitbod3.wav" } } "Weapon_Wrench.HitWorld" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" ".5" "pitch" "100, 110" "wave" "weapons/wrench_hit_world.wav" } "Weapon_Wrench.HitBuilding_Success" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" ".5" "rndwave" { "wave" "weapons/wrench_hit_build_success1.wav" "wave" "weapons/wrench_hit_build_success2.wav" } } "Weapon_Wrench.HitBuilding_Failure" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" "weapons/wrench_hit_build_fail.wav" } "Weapon_Wrench.HitHand" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" ".1" "rndwave" { "wave" "weapons/metal_hit_hand1.wav" "wave" "weapons/metal_hit_hand2.wav" "wave" "weapons/metal_hit_hand3.wav" } } "Weapon_Wrench.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } "Weapon_Wrench.Draw2" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/draw_wrench_engineer.wav" } // ------------------------------------------------------------------------------------ // // RPG // ------------------------------------------------------------------------------------ // "Weapon_RPG.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_shoot.wav" } "Weapon_RPG.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_shoot_crit.wav" } "Weapon_RPG.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } "Weapon_RPG.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/rocket_reload.wav" } "Weapon_RPG.WorldReload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/rocket_reload.wav" } // // ------------------------------------------------------------------------------------ // // Grenades // // Grenade Sounds // // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // BASE GRENADE // ------------------------------------------------------------------------------------ // "BaseGrenade.Explode" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_76dB" "rndwave" { "wave" "weapons/debris1.wav" "wave" "weapons/debris2.wav" } } "BaseGrenade.BounceSound" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_74dB" "rndwave" { "wave" "weapons/grenade_impact.wav" "wave" "weapons/grenade_impact2.wav" "wave" "weapons/grenade_impact3.wav" } } "BaseExplosionEffect.Sound" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/explode2.wav" "wave" ")weapons/explode3.wav" "wave" ")weapons/explode1.wav" } } "Weapon_Grenade_Normal.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "wave" "weapons/grenade_throw.wav" } // ------------------------------------------------------------------------------------ // // PIPEBOMB GRENADE // ------------------------------------------------------------------------------------ // "Weapon_Grenade_Pipebomb.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/pipe_bomb1.wav" "wave" ")weapons/pipe_bomb2.wav" "wave" ")weapons/pipe_bomb3.wav" } } "Weapon_Grenade_Pipebomb.Bounce" { "channel" "CHAN_ITEM" "volume" ".5" "pitch" "96,100" "soundlevel" "SNDLVL_74dB" "wave" "weapons/grenade_impact.wav" } "Weapon_Grenade_Pipebomb.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } // ------------------------------------------------------------------------------------ // // DET PACK GRENADE // ------------------------------------------------------------------------------------ // "Weapon_Grenade_Det_Pack.Plant" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/det_pack_plant.wav" } "Weapon_Grenade_Det_Pack.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "pitch" "PITCH_NORM" "volume" "1.0" "wave" ")weapons/det_pack_explode.wav" } "Weapon_Grenade_Det_Pack.Timer" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/det_pack_timer.wav" } // ------------------------------------------------------------------------------------ // // SAPPER // ------------------------------------------------------------------------------------ // "Weapon_Sapper.Plant" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sapper_plant.wav" } "Weapon_Sapper.Timer" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sapper_timer.wav" } "Weapon_Sapper.Draw" { "channel" "CHAN_AUTO" "volume" ".5" "soundlevel" "SNDLVL_74dB" "wave" "weapons/draw_primary.wav" } "Weapon_Sapper.DrawSwitch" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_74dB" "wave" "weapons/draw_sapper_switch.wav" } "Weapon_Sapper.Removed" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_84dB" "wave" "weapons/sapper_removed.wav" } // ------------------------------------------------------------------------------------ // // ToolBox // ------------------------------------------------------------------------------------ // "Weapon_ToolBox.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } "Weapon_ToolBox.Draw2" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_toolbox_engineer.wav" } // ------------------------------------------------------------------------------------ // // Dispenser // ------------------------------------------------------------------------------------ // "Building_Dispenser.Build1" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading5.wav" } "Building_Dispenser.Build1a" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam3.wav" } "Building_Dispenser.Build1b" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading1.wav" } "Building_Dispenser.Build2" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short1.wav" } "Building_Dispenser.Build3" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short2.wav" } "Building_Dispenser.Build4" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam4.wav" } "Building_Dispenser.Build5" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short1.wav" } "Building_Dispenser.Build6" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short2.wav" } "Building_Dispenser.Build7" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam1.wav" } "Building_Dispenser.Build8" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short2.wav" } "Building_Dispenser.Build9" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam2.wav" } "Building_Dispenser.Build10" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short1.wav" } "Building_Dispenser.Build11" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading5.wav" } "Building_Dispenser.Build12" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam1.wav" } "Building_Dispenser.Build13" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam1.wav" } "Building_Dispenser.Build14" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam2.wav" } "Building_Dispenser.Build15" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_medium3.wav" } "Building_Dispenser.Build16" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading4.wav" } "Building_Dispenser.Build17" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_medium2.wav" } "Building_Dispenser.Build18" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/dispenser_bullet_chain.wav" } "Building_Dispenser.Build18a" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading1.wav" } "Building_Dispenser.Build19" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam4.wav" } "Building_Dispenser.Build20" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/dispenser_bullet_chain2.wav" } "Building_Dispenser.Build21" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_empty.wav" } "Building_Dispenser.Build22" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Dispenser.Build23" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Dispenser.Build24" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Dispenser.Build24a" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading2.wav" } "Building_Dispenser.Build24b" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Dispenser.Build24c" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Dispenser.Build24d" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Dispenser.Build25" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading2.wav" } "Building_Dispenser.Explode" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/dispenser_explode.wav" } "Building_Dispenser.Idle" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/dispenser_idle.wav" } "Building_Dispenser.GenerateMetal" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/dispenser_generate_metal.wav" } "Building_Dispenser.Heal" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/dispenser_heal.wav" } // ------------------------------------------------------------------------------------ // // Sentry Gun // ------------------------------------------------------------------------------------ // // Played when the gun acquired a new target "Building_Sentrygun.Alert" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_88dB" "wave" "weapons/sentry_spot.wav" } "Building_Sentrygun.AlertTarget" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_88dB" "wave" "weapons/sentry_spot_client.wav" } // random played while the sentry it turning, without a target "Building_Sentrygun.Idle" { "channel" "CHAN_ITEM" "volume" ".75" "soundlevel" "SNDLVL_84dB" "wave" "weapons/sentry_scan.wav" } "Building_Sentrygun.Idle2" { "channel" "CHAN_ITEM" "volume" ".75" "soundlevel" "SNDLVL_84dB" "wave" "weapons/sentry_scan2.wav" } "Building_Sentrygun.Idle3" { "channel" "CHAN_ITEM" "volume" ".75" "soundlevel" "SNDLVL_84dB" "wave" "weapons/sentry_scan3.wav" } //played while the sentry is reloading rockets "Building_SentryGun.RocketSteam1" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/sentry_upgrading_steam4.wav" } "Building_SentryGun.RocketSteam2" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/sentry_upgrading_steam1.wav" } "Building_SentryGun.RocketMove1" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/sentry_move_short2.wav" } "Building_SentryGun.RocketMove2" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/sentry_move_short1.wav" } "Building_SentryGun.RocketClunk1" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/sentry_upgrading4.wav" } "Building_SentryGun.RocketClunk2" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/sentry_upgrading5.wav" } // played when the sentry completes building, or is upgrade "Building_Sentrygun.Built" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/sentry_finish.wav" } "Building_Sentrygun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_shoot.wav" } "Building_Sentrygun.Fire2" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_shoot2.wav" } "Building_Sentrygun.Fire3" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_shoot3.wav" } "Building_Sentrygun.Empty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" "weapons/sentry_empty.wav" } "Building_Sentrygun.FireRocket" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/sentry_rocket.wav" } "Building_Sentrygun.Build1" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading1.wav" } "Building_Sentrygun.BuildSteam1" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam1.wav" } "Building_Sentrygun.Build1A" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading4.wav" } "Building_Sentrygun.Build1B" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading7.wav" } "Building_Sentrygun.Build2" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short2.wav" } "Building_Sentrygun.BuildSteam2" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam2.wav" } "Building_Sentrygun.Build3" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading2.wav" } "Building_Sentrygun.BuildSteam3" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam3.wav" } "Building_Sentrygun.Build4" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading4.wav" } "Building_Sentrygun.Build5" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_medium3.wav" } "Building_Sentrygun.Build6" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading5.wav" } "Building_Sentrygun.BuildSteam4" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam4.wav" } "Building_Sentrygun.Build7" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_long2.wav" } "Building_Sentrygun.Build7A" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading7.wav" } "Building_Sentrygun.BuildSteam5" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Sentrygun.Build8" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading3.wav" } "Building_Sentrygun.Build9" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading6.wav" } "Building_Sentrygun.Build10" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short2.wav" } "Building_Sentrygun.Build11" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading8.wav" } "Building_Sentrygun.Build12" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_long1.wav" } "Building_Sentrygun.Build13" { "channel" "CHAN_BODY" "volume" "1" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_wire_connect.wav" } "Building_Sentry.Explode" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_explode.wav" } "Building_Sentry.Damage" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" "weapons/sentry_damage1.wav" "wave" "weapons/sentry_damage2.wav" "wave" "weapons/sentry_damage3.wav" "wave" "weapons/sentry_damage4.wav" } } // ------------------------------------------------------------------------------------ // // TELEPORTER // ------------------------------------------------------------------------------------ // "Building_Teleporter.Ready" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/teleporter_ready.wav" } "Building_Teleporter.Send" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "pitch" "PITCH_NORM" "volume" "1.0" "wave" ")weapons/teleporter_send.wav" } "Building_Teleporter.Receive" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/teleporter_receive.wav" } "Building_Teleporter.Build1" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading2.wav" } "Building_Teleporter.Build1a" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading1.wav" } "Building_Teleporter.Build2" { "channel" "CHAN_ITEM" "volume" ".25" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam2.wav" } "Building_Teleporter.Build2a" { "channel" "CHAN_STATIC" "volume" ".25" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Teleporter.Build2b" { "channel" "CHAN_WEAPON" "volume" ".25" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_medium2.wav" } "Building_Teleporter.Build2c" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_medium3.wav" } "Building_Teleporter.Build3" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam1.wav" } "Building_Teleporter.Build3a" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam2.wav" } "Building_Teleporter.Build3b" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam3.wav" } "Building_Teleporter.Build4" { "channel" "CHAN_WEAPON" "volume" ".25" "soundlevel" "SNDLVL_74dB" "wave" "weapons/teleporter_build_open2.wav" } "Building_Teleporter.Build4a" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam2.wav" } "Building_Teleporter.Build5" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short2.wav" } "Building_Teleporter.SpinLevel1" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "pitch" "PITCH_NORM" "volume" "1.0" "wave" "weapons/teleporter_spin.wav" } "Building_Teleporter.SpinLevel2" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "pitch" "PITCH_NORM" "volume" "1.0" "wave" "weapons/teleporter_spin2.wav" } "Building_Teleporter.SpinLevel3" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "pitch" "PITCH_NORM" "volume" "1.0" "wave" "weapons/teleporter_spin3.wav" } "Building_Teleporter.Explode" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/teleporter_explode.wav" }