// Channels // CHAN_AUTO = 0, // CHAN_WEAPON = 1, // CHAN_VOICE = 2, // CHAN_ITEM = 3, // CHAN_BODY = 4, // CHAN_STREAM = 5, // allocate stream channel from the static or dynamic area // CHAN_STATIC = 6, // allocate channel from the static area // these can be set with "channel" "2" or "channel" "chan_voice" //----------------------------------------------------------------------------- // common attenuation values //----------------------------------------------------------------------------- // DON'T USE THESE - USE SNDLVL_ INSTEAD!!! // ATTN_NONE 0.0f // ATTN_NORM 0.8f // ATTN_IDLE 2.0f // ATTN_STATIC 1.25f // ATTN_RICOCHET 1.5f // ATTN_GUNFIRE 0.27f // SNDLVL_NONE = 0, // SNDLVL_25dB = 25, // SNDLVL_30dB = 30, // SNDLVL_35dB = 35, // SNDLVL_40dB = 40, // SNDLVL_45dB = 45, // SNDLVL_50dB = 50, // 3.9 // SNDLVL_55dB = 55, // 3.0 // SNDLVL_IDLE = 60, // 2.0 // SNDLVL_TALKING = 60, // 2.0 // SNDLVL_60dB = 60, // 2.0 // SNDLVL_65dB = 65, // 1.5 // SNDLVL_STATIC = 66, // 1.25 // SNDLVL_70dB = 70, // 1.0 // SNDLVL_NORM = 75, // SNDLVL_75dB = 75, // 0.8 // SNDLVL_80dB = 80, // 0.7 // SNDLVL_85dB = 85, // 0.6 // SNDLVL_90dB = 90, // 0.5 // SNDLVL_95dB = 95, // SNDLVL_100dB = 100, // 0.4 // SNDLVL_105dB = 105, // SNDLVL_120dB = 120, // SNDLVL_130dB = 130, // SNDLVL_GUNFIRE = 140, // 0.27 // SNDLVL_140dB = 140, // 0.2 // SNDLVL_150dB = 150, // 0.2 "vox/null" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "vo/null.wav" } // ------------------------------------------------------------------------------------ // // HEALTH KIT // ------------------------------------------------------------------------------------ // "HealthKit.Touch" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "items/smallmedkit1.wav" } // ------------------------------------------------------------------------------------ // // AMMO PACK // ------------------------------------------------------------------------------------ // "AmmoPack.Touch" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "items/gunpickup2.wav" } // ------------------------------------------------------------------------------------ // // GRENADE PACK // ------------------------------------------------------------------------------------ // "GrenadePack.Touch" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "items/gunpickup2.wav" } // ------------------------------------------------------------------------------------ // // REGENERATE // ------------------------------------------------------------------------------------ // "Regenerate.Touch" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "items/regenerate.wav" } // ------------------------------------------------------------------------------------ // // CHANGE CLASS // ------------------------------------------------------------------------------------ // "ChangeClass.Touch" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "items/r_item1.wav" } "BaseCombatCharacter.CorpseGib" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "physics/flesh/flesh_squishy_impact_hard2.wav" } } "BaseCombatCharacter.StopWeaponSounds" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_75dB" "wave" "common/null.wav" } "BaseCombatCharacter.AmmoPickup" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_75dB" "wave" "items/ammo_pickup.wav" } "General.BurningFlesh" { "channel" "CHAN_WEAPON" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/headcrab/headcrab_burning_loop2.wav" } "General.BurningObject" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "ambient/fire/fire_small_loop2.wav" } "General.StopBurning" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "common/null.wav" } "BaseCombatWeapon.WeaponDrop" { "channel" "CHAN_ITEM" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "pitch" "95,110" "rndwave" { "wave" "physics/metal/weapon_impact_hard1.wav" "wave" "physics/metal/weapon_impact_hard2.wav" "wave" "physics/metal/weapon_impact_hard3.wav" } } "BaseCombatWeapon.WeaponMaterialize" { "channel" "CHAN_STATIC" "volume" ".25" "soundlevel" "SNDLVL_75dB" "pitch" "150" "wave" "items/suitchargeok1.wav" } "HudChat.Message" { "channel" "CHAN_STREAM" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "vo/null.wav" } "Hud.Hint" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/hint.wav" } "Hud.ProjectorScreenUp" { "channel" "CHAN_STATIC" "volume" ".65" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/projector_screen_up.wav" } "Hud.ProjectorScreenUpLong" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/projector_screen_up_long.wav" } "Hud.ProjectorScreenDown" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/projector_screen_down.wav" } "Hud.ProjectorMovie" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/projector_movie.wav" } "Hud.EndRoundScored" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/scored.wav" } "Hud.Warning" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "misc/hud_warning.wav" } "SprayCan.Paint" { "channel" "CHAN_ITEM" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "player/sprayer.wav" } "DoorSound.Null" { "channel" "CHAN_BODY" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "common/null.wav" } "DoorSound.DefaultMove" { "channel" "CHAN_BODY" "volume" "1" "soundlevel" "SNDLVL_75dB" "wave" "doors/door_metal_rusty_move1.wav" } "DoorSound.DefaultArrive" { "channel" "CHAN_BODY" "volume" "1" "soundlevel" "SNDLVL_75dB" "wave" "doors/metal_stop1.wav" } "DoorSound.DefaultLocked" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "wave" "doors/default_locked.wav" } "RotDoorSound.DefaultMove" { "channel" "CHAN_BODY" "volume" "1" "soundlevel" "SNDLVL_75dB" "wave" "doors/door_metal_rusty_move1.wav" } "RotDoorSound.DefaultArrive" { "channel" "CHAN_BODY" "volume" "1" "soundlevel" "SNDLVL_75dB" "wave" "doors/metal_stop1.wav" } "RotDoorSound.DefaultLocked" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "wave" "doors/default_locked.wav" } "Item.Materialize" { "channel" "CHAN_ITEM" "volume" ".25" "soundlevel" "SNDLVL_75dB" "wave" "items/spawn_item.wav" } "PropaneTank.Burst" { "channel" "CHAN_WEAPON" "volume" "1.0" "pitch" "95,105" "soundlevel" "SNDLVL_90db" "wave" "ambient/fire/gascan_ignite1.wav" } "NPC_CombineS.ElectrocuteScream" { "channel" "CHAN_STATIC" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "common/null.wav" } "npc_citizen.die" { "channel" "CHAN_VOICE" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "player/pl_pain5.wav" "wave" "player/pl_pain6.wav" "wave" "player/pl_pain7.wav" } } // ------------------------------------------------------------------------------------ // // AMBIENT // ------------------------------------------------------------------------------------ // "Ambient.MachineHum" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_75dB" "wave" "ambient/machine_hum.wav" } "Ambient.MachineHum2" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_75dB" "wave" "ambient/machine_hum2.wav" } "Ambient.MachineWorking" { "channel" "CHAN_STATIC" "volume" ".50" "pitch" "100" "soundlevel" "SNDLVL_75dB" "wave" "ambient/train_engine_idle.wav" } "Ambient.ComputerWorking" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_75dB" "wave" "ambient/computer_working.wav" } "Ambient.MachineHum2" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_75dB" "wave" "ambient/machine_hum2.wav" } "Ambient.ComputerTape" { "channel" "CHAN_STATIC" "volume" ".5" "pitch" "100" "soundlevel" "SNDLVL_75dB" "wave" "ambient/computer_tape.wav" } "Ambient.Factory" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_75dB" "wave" "ambient/factory_outdoor.wav" } "Ambient.CommandCenter" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_75dB" "wave" "ambient/command_center.wav" } "Ambient.TrainApproachAndPass" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_95dB" "wave" ")ambient/train_approach_and_pass.wav" } "Ambient.Train" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_95dB" "wave" ")ambient/train.wav" } "Ambient.RailroadBells" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_95dB" "wave" ")ambient/railroad_bells.wav" } "Ambient.LightHum" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_75dB" "wave" "ambient/lighthum.wav" } "Ambient.LightHum" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_65dB" "wave" "ambient/lighthum.wav" } "Ambient.Siren" { "channel" "CHAN_AUTO" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ambient/siren.wav" } "Ambient.Cliff" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "ambient/forest_cliff.wav" } "Game.SuddenDeath" { "channel" "CHAN_AUTO" "volume" "1" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" "#misc/your_team_suddendeath.mp3" [$WIN32] "wave" "#misc/your_team_suddendeath.wav" [$X360] } "Game.Stalemate" { "channel" "CHAN_AUTO" "volume" "1" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" "#misc/your_team_stalemate.mp3" [$WIN32] "wave" "#misc/your_team_stalemate.wav" [$X360] } "Game.Overtime" { "channel" "CHAN_VOICE" "volume" "1" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "vo/announcer_overtime.wav" "wave" "vo/announcer_overtime2.wav" "wave" "vo/announcer_overtime3.wav" "wave" "vo/announcer_overtime4.wav" } } "Game.YourTeamLost" { "channel" "CHAN_AUTO" "volume" "1" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" "#misc/your_team_lost.mp3" [$WIN32] "wave" "#misc/your_team_lost.wav" [$X360] } "Game.YourTeamWon" { "channel" "CHAN_AUTO" "volume" "1" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" "#misc/your_team_won.mp3" [$WIN32] "wave" "#misc/your_team_won.wav" [$X360] } "Game.Revenge" { "channel" "CHAN_STATIC" "volume" ".65" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "#misc/tf_revenge.wav" } "Game.Domination" { "channel" "CHAN_STATIC" "volume" ".65" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "#misc/tf_domination.wav" } "Game.Nemesis" { "channel" "CHAN_STATIC" "volume" ".65" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "#misc/tf_nemesis.wav" } "Game.HappyBirthday" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_87dB" "wave" "misc/happy_birthday.wav" } // ------------------------------------------------------------------------------------ // // MISC // ------------------------------------------------------------------------------------ // "Door.Open" { "channel" "CHAN_STATIC" "volume" ".65" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "doors/generic_door_open.wav" } "Door.Close" { "channel" "CHAN_STATIC" "volume" ".65" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "doors/generic_door_close.wav" } "TV.Static" { "channel" "CHAN_ITEM" "volume" ".15" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "misc/null.wav" } "TV.Tune" { "channel" "CHAN_ITEM" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_NONE" "rndwave" [$WIN32] { "wave" "ui/tv_tune.mp3" "wave" "ui/tv_tune2.mp3" "wave" "ui/tv_tune3.mp3" } "rndwave" [$X360] { "wave" "ui/tv_tune.wav" "wave" "ui/tv_tune2.wav" "wave" "ui/tv_tune3.wav" } } "Hologram.Start" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_73dB" "wave" "misc/hologram_start.wav" } "Hologram.Move" { "channel" "CHAN_ITEM" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_73dB" "wave" "misc/hologram_move.wav" } "Hologram.Stop" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_73dB" "wave" "misc/hologram_stop.wav" } "Hologram.Interrupted" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_73dB" "wave" "misc/hologram_malfunction.wav" } "Fire.Engulf" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "misc/flame_engulf.wav" } "Camera.SnapShot" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "misc/freeze_cam_snapshot.wav" } "Achievement.Earned" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_94dB" "wave" ")misc/achievement_earned.wav" } "Cart.Roll" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_84dB" "wave" ")items/cart_rolling.wav" } "Cart.Grind" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_84dB" "rndwave" { "wave" "items/cart_rolling_back_grind1.wav" "wave" "items/cart_rolling_back_grind2.wav" "wave" "items/cart_rolling_back_grind3.wav" "wave" "items/cart_rolling_back_grind4.wav" } } "Cart.RollStart" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_84dB" "wave" ")items/cart_rolling_start.wav" } "Cart.RollStop" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_84dB" "wave" ")items/cart_rolling_stop.wav" } "Cart.Explode" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" ")items/cart_explode.wav" } "Cart.Trigger" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_150dB" "wave" ")items/cart_explode_trigger.wav" } "Cart.Falling" { "channel" "CHAN_WEAPON" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_110dB" "wave" "items/cart_explode_falling.wav" } "Cart.Warning" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_104dB" "wave" ")items/cart_warning.wav" } "Hud.AchievementIncremented" { "channel" "CHAN_STATIC" "volume" "0.5" "soundlevel" "SNDLVL_NONE" "pitch" "160" "wave" "ui/scored.wav" }