//*************** // Music //*************** "Portal.song1" // 1m44sec, you got the second portalgun { "channel" "CHAN_STATIC" "volume" "0.50000" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "*#music/portal_subject_name_here.mp3" } "Portal.song2" // 3m06sec, you found the first portalgun { "channel" "CHAN_STATIC" "volume" "0.45000" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "*#music/portal_taste_of_blood.mp3" } "Portal.song3" // 3m45sec, hard puzzle { "channel" "CHAN_STATIC" "volume" "0.45000" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "*#music/portal_android_hell.mp3" } "Portal.song4" // 3m30sec, conservation of momentum { "channel" "CHAN_STATIC" "volume" "0.55000" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "*#music/portal_self_esteem_fund.mp3" } "Portal.song5" // 4m34sec, more ominous, before/during fire puzzle { "channel" "CHAN_STATIC" "volume" "0.40000" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "*#music/portal_procedural_jiggle_bone.mp3" } "Portal.room9_OFortuna" // 52sec, fire pit { "channel" "CHAN_STATIC" "volume" "0.70000" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "*#music/portal_4000_degrees_kelvin.mp3" } "Portal.song7" // 4m00sec, behind the scenes { "channel" "CHAN_STATIC" "volume" "0.45000" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "*#music/portal_stop_what_you_are_doing.mp3" } "Portal.song8" // 4m10sec, behind the scenes 2 { "channel" "CHAN_STATIC" "volume" "0.45000" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "*#music/portal_party_escort.mp3" } "Portal.song9" // 2m36sec, turret ambush { "channel" "CHAN_STATIC" "volume" "1.00000" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "*#music/portal_youre_not_a_good_person.mp3" } "Portal.song10" // 4m05sec, story elements { "channel" "CHAN_STATIC" "volume" "0.400000" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "*#music/portal_no_cake_for_you.mp3" } "Portal.song11" // 3m28sec, boss battle { "channel" "CHAN_STATIC" "volume" "0.45000" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "*#music/portal_you_cant_escape_you_know.mp3" } "Portal.song_credits" // credits { "channel" "CHAN_STATIC" "volume" "0.50000" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "*#music/portal_still_alive.mp3" }