// Portalgun sounds "Weapon_Portalgun.fire_blue" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "95,105" "wave" "weapons/portalgun/portalgun_shoot_blue1.wav" } "Weapon_Portalgun.fire_blue_npc" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "95,105" "wave" "^weapons/portalgun/portalgun_shoot_blue1.wav" } "Weapon_Portalgun.fire_red" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "95,105" "wave" "weapons/portalgun/portalgun_shoot_red1.wav" } "Weapon_Portalgun.fire_red_npc" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "95,105" "wave" "^weapons/portalgun/portalgun_shoot_red1.wav" } "Weapon_Portalgun.powerup" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_90db" "wave" "weapons/portalgun/portalgun_powerup1.wav" } "Weapon_Portalgun.HoldSound" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_50db" "pitch" "50" "wave" "weapons/physcannon/hold_loop.wav" } // Portal sounds "Portal.open_red" { "channel" "CHAN_ITEM" "volume" "0.6" "soundlevel" "SNDLVL_80db" "pitch" "95,105" "rndwave" { "wave" "weapons/portalgun/portal_open2.wav" "wave" "weapons/portalgun/portal_open3.wav" } } "Portal.open_blue" { "channel" "CHAN_ITEM" "volume" "0.6" "soundlevel" "SNDLVL_80db" "pitch" "95,105" "wave" "weapons/portalgun/portal_open1.wav" } "Portal.close_red" { "channel" "CHAN_BODY" "volume" "0.6" "soundlevel" "SNDLVL_80db" "pitch" "95,105" "wave" "weapons/portalgun/portal_close2.wav" } "Portal.close_blue" { "channel" "CHAN_BODY" "volume" "0.6" "soundlevel" "SNDLVL_80db" "pitch" "95,105" "wave" "weapons/portalgun/portal_close1.wav" } "Portal.ambient_loop" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_70db" "pitch" "110" "wave" "weapons/portalgun/portal_ambient_loop1.wav" } "Portal.fizzle_moved" { "channel" "CHAN_ITEM" "volume" "0.5" "soundlevel" "SNDLVL_105db" "pitch" "95,105" "wave" "weapons/portalgun/portal_fizzle2.wav" } "Portal.fizzle_invalid_surface" { "channel" "CHAN_ITEM" "volume" "0.5" "soundlevel" "SNDLVL_90db" "pitch" "95,105" "wave" "weapons/portalgun/portal_invalid_surface3.wav" }