//******************************************************* // The Portal Game sounds // ***************** // SURFACE MATERIALS // VOL_NORM 1.0f // Channels // CHAN_AUTO = 0, // CHAN_WEAPON = 1, // CHAN_VOICE = 2, // CHAN_ITEM = 3, // CHAN_BODY = 4, // CHAN_STREAM = 5, // allocate stream channel from the static or dynamic area // CHAN_STATIC = 6, // allocate channel from the static area // these can be set with "channel" "2" or "channel" "chan_voice" //----------------------------------------------------------------------------- // common attenuation values //----------------------------------------------------------------------------- // DON'T USE THESE - USE SNDLVL_ INSTEAD!!! // ATTN_NONE 0.0f // ATTN_NORM 0.8f // ATTN_IDLE 2.0f // ATTN_STATIC 1.25f // ATTN_RICOCHET 1.5f // ATTN_GUNFIRE 0.27f // SNDLVL_NONE = 0, // SNDLVL_25dB = 25, // SNDLVL_30dB = 30, // SNDLVL_35dB = 35, // SNDLVL_40dB = 40, // SNDLVL_45dB = 45, // SNDLVL_50dB = 50, // 3.9 // SNDLVL_55dB = 55, // 3.0 // SNDLVL_IDLE = 60, // 2.0 // SNDLVL_TALKING = 60, // 2.0 // SNDLVL_60dB = 60, // 2.0 // SNDLVL_65dB = 65, // 1.5 // SNDLVL_STATIC = 66, // 1.25 // SNDLVL_70dB = 70, // 1.0 // SNDLVL_NORM = 75, // SNDLVL_75dB = 75, // 0.8 // SNDLVL_80dB = 80, // 0.7 // SNDLVL_85dB = 85, // 0.6 // SNDLVL_90dB = 90, // 0.5 // SNDLVL_95dB = 95, // SNDLVL_100dB = 100, // 0.4 // SNDLVL_105dB = 105, // SNDLVL_120dB = 120, // SNDLVL_130dB = 130, // SNDLVL_GUNFIRE = 140, // 0.27 // SNDLVL_140dB = 140, // 0.2 // SNDLVL_150dB = 150, // 0.2 // ********************************************************** //****************************** //General Ambient Sounds //****************************** "Portal.room1_Radio" { "channel" "CHAN_STATIC" "volume" "0.8" "soundlevel" "SNDLVL_60dB" "wave" "ambient/music/looping_radio_mix.wav" } "Portal.room1_TickTock" { "channel" "CHAN_STATIC" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "wave" "ambient/machines/ticktock1.wav" } "Portal.room1_Clock" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "wave" "ambient/machines/tick1.wav" } "Portal.toilet_flush" { "channel" "CHAN_STATIC" "volume" "0.900000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_80dB" "wave" "ambient/machines/usetoilet_flush1.wav" } "Portal.toilet_thank" { "channel" "CHAN_STATIC" "volume" "0.900000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_80dB" "wave" "ambient/machines/usetoilet_thank.wav" } "Portal.fluorescent_light_hum" { "channel" "CHAN_STATIC" "volume" "0.3" "soundlevel" "SNDLVL_50dB" "wave" "ambient/machines/fluorescent_hum_1.wav" } "Portal.fluorescent_light_hum2" { "channel" "CHAN_STATIC" "volume" "0.3" "soundlevel" "SNDLVL_50dB" "wave" "ambient/machines/fluorescent_hum_2.wav" } "Portal.elevator_ding" { "channel" "CHAN_STATIC" "volume" "0.500000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "plats/elevbell1.wav" } "Portal.horizontal_lift_move" { "channel" "CHAN_STATIC" "volume" "0.8" "pitch" "100" "soundlevel" "SNDLVL_80DB" "wave" "ambient/machines/beam_platform_loop1.wav" } "Portal.fire_pit" { "channel" "CHAN_STATIC" "volume" "1.00" "soundlevel" "SNDLVL_60DB" "wave" "ambient/fire/fire_big_loop1.wav" } "Portal.doorclose" { "channel" "CHAN_VOICE" "volume" "1.00" "soundlevel" "SNDLVL_90dB" "pitch" "90,110" "wave" "doors/door_metal_thin_close2.wav" } "Portal.elevator_start" { "channel" "CHAN_BODY" "volume" "0.8" "pitch" "95,100" "soundlevel" "SNDLVL_90dB" "wave" "ambient/machines/wall_move5.wav" } "Portal.elevator_chime" { "channel" "CHAN_STATIC" "volume" "0.4" "soundlevel" "SNDLVL_80db" "pitch" "100" "wave" "ambient/alarms/portal_elevator_chime.wav" } "Portal.button_down" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90" "wave" "buttons/button3.wav" } "Portal.button_up" { "channel" "CHAN_ITEM" "volume" "0.9" "soundlevel" "SNDLVL_75dB" "pitch" "80" "wave" "buttons/button10.wav" } "Portal.stair_clack" { "channel" "CHAN_BODY" "volume" "0.85" "soundlevel" "SNDLVL_90dB" "pitch" "90,110" "wave" "doors/door_metal_medium_open1.wav" } "Portal.giant_piston" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_100dB" "pitch" "65,80" "wave" "plats/hall_elev_stop.wav" } "Portal.giant_fan" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_75db" "wave" "ambient/machines/fan4.wav" } "Portal.moving_pistons" { "channel" "CHAN_STATIC" "volume" "1.0" "pitch" "75" "soundlevel" "SNDLVL_85dB" "wave" "vehicles/Crane/crane_idle_loop3.wav" } "Portal.tube_suck" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_75dB" "wave" "ambient/wind/tube_suck.wav" } // NOTES: play portalgun.pedestal_rotate on the pedestal, not the gun "Portalgun.pedestal_rotate_loop" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_55db" "wave" "ambient/machines/portalgun_rotate_loop1.wav" } "Portalgun.pedestal_rotate" { "channel" "CHAN_STATIC" "volume" "0.5" "soundlevel" "SNDLVL_90db" "wave" "ambient/machines/portalgun_rotate1.wav" } "eli_lab.elevator_move" { "channel" "CHAN_AUTO" "volume" "0.500000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "plats/elevator_loop1.wav" } "eli_lab.airlockdoor_stop" { "channel" "CHAN_AUTO" "volume" "0.500000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "doors/heavy_metal_stop1.wav" } "eli_lab.airlockdoor_stop" { "channel" "CHAN_AUTO" "volume" "0.500000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "doors/heavy_metal_stop1.wav" } "eli_lab.elevator_stop" { "channel" "CHAN_AUTO" "volume" "0.500000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "plats/elevator_stop.wav" } "d3_citadel.podarm_move_start" { "channel" "CHAN_STATIC" "volume" "0.15, 0.25" "pitch" "75, 85" "soundlevel" "SNDLVL_80dB" "wave" "vehicles/tank_turret_start1.wav" } "d3_citadel.podarm_move" { "channel" "CHAN_BODY" "volume" "0.15, 0.25" "pitch" "75, 85" "soundlevel" "SNDLVL_80dB" "wave" "vehicles/tank_turret_loop1.wav" } "d3_citadel.podarm_move_stop" { "channel" "CHAN_STATIC" "volume" "0.15, 0.25" "pitch" "80, 100" "soundlevel" "SNDLVL_80dB" "wave" "plats/elevator_stop1.wav" } "Town.d1_town_03_metal_stress1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/materials/metal_stress1.wav" } "Town.d1_town_03_metal_stress4" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/materials/metal_stress4.wav" } "novaprospekt.combinedoor_move_1" { "channel" "CHAN_BODY" "volume" "0.800000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "doors/doormove1.wav" } "novaprospekt.combinedoor_close_1" { "channel" "CHAN_STATIC" "volume" "0.800000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "plats/elevator_stop2.wav" }