// VOL_NORM 1.0f // Channels // CHAN_AUTO = 0, // CHAN_WEAPON = 1, // CHAN_VOICE = 2, // CHAN_ITEM = 3, // CHAN_BODY = 4, // CHAN_STREAM = 5, // allocate stream channel from the static or dynamic area // CHAN_STATIC = 6, // allocate channel from the static area // these can be set with "channel" "2" or "channel" "chan_voice" //----------------------------------------------------------------------------- // common attenuation values //----------------------------------------------------------------------------- // DON'T USE THESE - USE SNDLVL_ INSTEAD!!! // ATTN_NONE 0.0f // ATTN_NORM 0.8f // ATTN_IDLE 2.0f // ATTN_STATIC 1.25f // ATTN_RICOCHET 1.5f // ATTN_GUNFIRE 0.27f // SNDLVL_NONE = 0, // SNDLVL_25dB = 25, // SNDLVL_30dB = 30, // SNDLVL_35dB = 35, // SNDLVL_40dB = 40, // SNDLVL_45dB = 45, // SNDLVL_50dB = 50, // 3.9 // SNDLVL_55dB = 55, // 3.0 // SNDLVL_IDLE = 60, // 2.0 // SNDLVL_TALKING = 60, // 2.0 // SNDLVL_60dB = 60, // 2.0 // SNDLVL_65dB = 65, // 1.5 // SNDLVL_STATIC = 66, // 1.25 // SNDLVL_70dB = 70, // 1.0 // SNDLVL_NORM = 75, // SNDLVL_75dB = 75, // 0.8 // SNDLVL_80dB = 80, // 0.7 // SNDLVL_85dB = 85, // 0.6 // SNDLVL_90dB = 90, // 0.5 // SNDLVL_95dB = 95, // SNDLVL_100dB = 100, // 0.4 // SNDLVL_105dB = 105, // SNDLVL_120dB = 120, // SNDLVL_130dB = 130, // SNDLVL_GUNFIRE = 140, // 0.27 // SNDLVL_140dB = 140, // 0.2 // SNDLVL_150dB = 150, // 0.2 //played for melee and grenade deaths "Player.MegaPain" { "channel" "CHAN_BODY" "volume" "1" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "player/damage/$gender/megapain1.wav" "wave" "player/damage/$gender/megapain2.wav" "wave" "player/damage/$gender/megapain3.wav" "wave" "player/damage/$gender/megapain4.wav" "wave" "player/damage/$gender/megapain5.wav" } } //played for melee damage "Player.MajorPain" { "channel" "CHAN_BODY" "volume" "1" "soundlevel" "SNDLVL_74dB" "pitch" "PITCH_NORM" "rndwave" { wave "player/damage/$gender/majorpain1.wav" wave "player/damage/$gender/majorpain2.wav" } } //played for bullet damage "Player.MinorPain" { "channel" "CHAN_BODY" "volume" "1" "soundlevel" "SNDLVL_64dB" "pitch" "PITCH_NORM" "rndwave" { wave "player/damage/$gender/minorpain1.wav" wave "player/damage/$gender/minorpain2.wav" wave "player/damage/$gender/minorpain3.wav" wave "player/damage/$gender/minorpain4.wav" wave "player/damage/$gender/minorpain5.wav" wave "player/damage/$gender/minorpain6.wav" wave "player/damage/$gender/minorpain7.wav" wave "player/damage/$gender/minorpain8.wav" wave "player/damage/$gender/minorpain9.wav" wave "player/damage/$gender/minorpain10.wav" wave "player/damage/$gender/minorpain11.wav" wave "player/damage/$gender/minorpain12.wav" } } "Player.Death" { "channel" "CHAN_BODY" "volume" "1" "soundlevel" "SNDLVL_64dB" "pitch" "PITCH_NORM" "rndwave" { wave "player/damage/$gender/minorpain1.wav" wave "player/damage/$gender/minorpain2.wav" wave "player/damage/$gender/minorpain3.wav" wave "player/damage/$gender/minorpain4.wav" wave "player/damage/$gender/minorpain5.wav" wave "player/damage/$gender/minorpain6.wav" wave "player/damage/$gender/minorpain7.wav" wave "player/damage/$gender/minorpain8.wav" wave "player/damage/$gender/minorpain9.wav" wave "player/damage/$gender/minorpain10.wav" wave "player/damage/$gender/minorpain11.wav" wave "player/damage/$gender/minorpain12.wav" } } "Player.FallDamage" { "channel" "CHAN_BODY" "volume" "1" "soundlevel" "SNDLVL_64dB" "pitch" "PITCH_NORM" "rndwave" { wave "player/damage/$gender/minorpain1.wav" wave "player/damage/$gender/minorpain2.wav" wave "player/damage/$gender/minorpain3.wav" wave "player/damage/$gender/minorpain4.wav" wave "player/damage/$gender/minorpain5.wav" wave "player/damage/$gender/minorpain6.wav" wave "player/damage/$gender/minorpain7.wav" wave "player/damage/$gender/minorpain8.wav" wave "player/damage/$gender/minorpain9.wav" wave "player/damage/$gender/minorpain10.wav" wave "player/damage/$gender/minorpain11.wav" wave "player/damage/$gender/minorpain12.wav" } } "Player.DeathHeadShot" { "channel" "CHAN_BODY" "volume" "1" "soundlevel" "SNDLVL_64dB" "pitch" "PITCH_NORM" "wave" "player/headshot1.wav" } "Player.Spawn" { "channel" "CHAN_ITEM" "volume" "0" "soundlevel" "SNDLVL_75dB" "wave" "common/null.wav" } "Player.ReloadRustle" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "player/reload_rustle.wav" } "Player.Sprint" { "channel" "CHAN_BODY" "volume" "1" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "player/sprint.wav" } "Player.GoProne" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "player/goprone.wav" } "Player.UnProne" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "player/unprone.wav" } "Player.MoveProne" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "player/moveprone.wav" } "Player.Jump" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "player/jump.wav" } "Player.JumpLanding" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "player/jumplanding.wav" } "Player.Bandage" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "player/stopbleed.wav" } "Player.FlashLightOn" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "items/flashlight1.wav" } "Player.FlashLightOff" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "items/flashlight1.wav" } "BaseCombatCharacter.AmmoPickup" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "items/ammo_pickup.wav" } "BaseCombatCharacter.StopWeaponSounds" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_65dB" "wave" "common/null.wav" } "SprayCan.Paint" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "player/sprayer.wav" } "HL2Player.FlashLightOn" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "items/flashlight1.wav" } "HL2Player.FlashLightOff" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "items/flashlight1.wav" } "HL2Player.PickupWeapon" { "channel" "CHAN_ITEM" "volume" "0" "soundlevel" "SNDLVL_65dB" "wave" "items/ammo_pickup.wav" } "HL2Player.Use" { "channel" "CHAN_ITEM" "volume" "0.4" "soundlevel" "SNDLVL_65dB" "wave" "common/wpn_select.wav" } "HL2Player.UseDeny" { "channel" "CHAN_ITEM" "volume" "0.4" "soundlevel" "SNDLVL_65dB" "wave" "common/wpn_denyselect.wav" } "Player.AmbientUnderWater" { "channel" "CHAN_STATIC" "volume" "0.3" "soundlevel" "SNDLVL_65dB" "wave" "ambient/water/underwater.wav" } "Player.UseTrain" { "channel" "CHAN_ITEM" "volume" "0.8" "soundlevel" "SNDLVL_65dB" "wave" "plats/train_use1.wav" } "Player.DenyWeaponSelection" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "soundlevel" "SNDLVL_65dB" "wave" "common/weapon_denyselect.wav" } "Player.UseDeny" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "soundlevel" "SNDLVL_65dB" "wave" "common/weapon_denyselect.wav" } "Player.WeaponSelectionMoveSlot" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "common/null.wav" } "Player.WeaponSelected" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "common/null.wav" } "Player.WeaponSelectionClose" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "common/null.wav" } "Player.PickupWeapon" { "channel" "CHAN_ITEM" "volume" "0" "soundlevel" "SNDLVL_65dB" "wave" "items/ammo_pickup.wav" } "Voice.StopSounds" { "channel" "CHAN_VOICE" "volume" "0.7" "soundlevel" "SNDLVL_65dB" "wave" "common/null.wav" } "BaseCombatCharacter.CorpseGib" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_65dB" "rndwave" { "wave" "physics/flesh/flesh_squishy_impact_hard2.wav" } } "BaseCombatWeapon.WeaponMaterialize" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_65dB" "pitch" "150" "wave" "items/suitchargeok1.wav" } "BaseCombatWeapon.WeaponDrop" { "channel" "CHAN_ITEM" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "pitch" "95,110" "rndwave" { "wave" "physics/metal/weapon_impact_hard1.wav" "wave" "physics/metal/weapon_impact_hard2.wav" "wave" "physics/metal/weapon_impact_hard3.wav" } } "npc_citizen.die" { "channel" "CHAN_VOICE" "volume" "1.000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "vo/npc/male01/pain01.wav" "wave" "vo/npc/male01/pain02.wav" "wave" "vo/npc/male01/pain03.wav" "wave" "vo/npc/male01/pain04.wav" "wave" "vo/npc/male01/pain05.wav" "wave" "vo/npc/male01/pain06.wav" "wave" "vo/npc/male01/pain07.wav" "wave" "vo/npc/male01/pain08.wav" "wave" "vo/npc/male01/pain09.wav" } } "NPC_CombineS.ElectrocuteScream" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/combine_soldier/die1.wav" "wave" "npc/combine_soldier/die2.wav" "wave" "npc/combine_soldier/die3.wav" } } "Player.PlasmaDamage" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "wave" "player/general/flesh_burn.wav" } "Player.SonicDamage" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "wave" "player/general/sonic_damage.wav" } "Player.DrownStart" { "channel" "CHAN_VOICE" "volume" "0.5" "soundlevel" "SNDLVL_75dB" "wave" "player/pl_pain5.wav" } "Player.FallGib" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "physics/flesh/flesh_break1.wav" } } "Player.DrownContinue" { "channel" "CHAN_VOICE" "volume" "0.5" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "player/pl_swim3.wav" "wave" "player/pl_swim1.wav" "wave" "player/pl_pain5.wav" } } "Player.FreezeCam" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "wave" "misc/freeze_cam.wav" } "Camera.SnapShot" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "misc/freeze_cam_snapshot.wav" } "Achievement.Earned" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_94dB" "wave" ")misc/dod_achievement_earned.wav" } "Game.Revenge" { "channel" "CHAN_STATIC" "volume" ".65" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "#misc/dod_revenge.wav" } "Game.Domination" { "channel" "CHAN_STATIC" "volume" ".65" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "#misc/dod_domination.wav" } "Game.Nemesis" { "channel" "CHAN_STATIC" "volume" ".65" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "#misc/dod_nemesis.wav" }