// VOL_NORM 1.0f // Channels // CHAN_AUTO = 0, // CHAN_WEAPON = 1, // CHAN_VOICE = 2, // CHAN_ITEM = 3, // CHAN_BODY = 4, // CHAN_STREAM = 5, // allocate stream channel from the static or dynamic area // CHAN_STATIC = 6, // allocate channel from the static area // these can be set with "channel" "2" or "channel" "chan_voice" //----------------------------------------------------------------------------- // common attenuation values //----------------------------------------------------------------------------- // DON'T USE THESE - USE SNDLVL_ INSTEAD!!! // ATTN_NONE 0.0f // ATTN_NORM 0.8f // ATTN_IDLE 2.0f // ATTN_STATIC 1.25f // ATTN_RICOCHET 1.5f // ATTN_GUNFIRE 0.27f // SNDLVL_NONE = 0, // SNDLVL_25dB = 25, // SNDLVL_30dB = 30, // SNDLVL_35dB = 35, // SNDLVL_40dB = 40, // SNDLVL_45dB = 45, // SNDLVL_50dB = 50, // 3.9 // SNDLVL_55dB = 55, // 3.0 // SNDLVL_IDLE = 60, // 2.0 // SNDLVL_TALKING = 60, // 2.0 // SNDLVL_60dB = 60, // 2.0 // SNDLVL_65dB = 65, // 1.5 // SNDLVL_STATIC = 66, // 1.25 // SNDLVL_70dB = 70, // 1.0 // SNDLVL_NORM = 75, // SNDLVL_75dB = 75, // 0.8 // SNDLVL_80dB = 80, // 0.7 // SNDLVL_85dB = 85, // 0.6 // SNDLVL_90dB = 90, // 0.5 // SNDLVL_95dB = 95, // SNDLVL_100dB = 100, // 0.4 // SNDLVL_105dB = 105, // SNDLVL_120dB = 120, // SNDLVL_130dB = 130, // SNDLVL_GUNFIRE = 140, // 0.27 // SNDLVL_140dB = 140, // 0.2 // SNDLVL_150dB = 150, // 0.2 "Bullets.DefaultNearmiss" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_80dB" "pitch" "PITCH_NORM" "rndwave" { "wave" ">weapons/fx/nearmiss/bulletLtoR08.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR09.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR10.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR11.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR13.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR14.wav" } } "FX_RicochetSound.Ricochet" { "channel" "CHAN_STATIC" "volume" "0.5" "soundlevel" "SNDLVL_80dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "weapons/fx/rics/ric1.wav" "wave" "weapons/fx/rics/ric2.wav" "wave" "weapons/fx/rics/ric3.wav" "wave" "weapons/fx/rics/ric4.wav" "wave" "weapons/fx/rics/ric5.wav" } } "Default.ClipEmpty_Rifle" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/weaponempty.wav" } "Weapon.Shell" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "rndwave" { "wave" "player/pl_shell1.wav" "wave" "player/pl_shell2.wav" "wave" "player/pl_shell3.wav" } } //30cal "Weapon_30cal.Shoot" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" "^weapons/30cal_shoot.wav" } "Weapon_30cal.BoltBack" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/30cal_boltback.wav" } "Weapon_30cal.BoltForward" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/30cal_boltforward.wav" } "Weapon_30cal.BulletChain1" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/30cal_bulletchain1.wav" } "Weapon_30cal.BulletChain2" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/30cal_bulletchain2.wav" } "Weapon_30cal.CoverUp" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/30cal_coverup.wav" } "Weapon_30cal.CoverDown" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/30cal_coverdown.wav" } "Weapon_30cal.Draw" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/draw_rifle.wav" } "Weapon_30cal.WorldReload" { "channel" "CHAN_ITEM" "volume" ".77" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "weapons/30cal_worldreload.wav" } //Bar "Weapon_Bar.Shoot" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" "^weapons/bar_shoot.wav" } "Weapon_Bar.BoltBack" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/bar_boltback.wav" } "Weapon_Bar.BoltForward" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/bar_boltforward.wav" } "Weapon_Bar.ClipIn1" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/bar_clipin1.wav" } "Weapon_Bar.ClipIn2" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/bar_clipin2.wav" } "Weapon_Bar.ClipOut" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/bar_clipout.wav" } "Weapon_Bar.SelectorSwitch" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/bar_selectorswitch.wav" } "Weapon_Bar.Draw" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/draw_rifle.wav" } "Weapon_Bar.WorldReload" { "channel" "CHAN_ITEM" "volume" ".77" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "weapons/bar_worldreload.wav" } //Bazooka "Weapon_Bazooka.Shoot" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" "^weapons/rocket1.wav" } "Weapon_Bazooka.ClipIn" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/rocket_clipin.wav" } "Weapon_Bazooka.Draw" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/draw_rifle.wav" } "Weapon_Bazooka.WorldReload" { "channel" "CHAN_ITEM" "volume" ".77" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "weapons/rocket_worldreload.wav" } //Carbine "Weapon_Carbine.Shoot" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" "^weapons/m1carbine_shoot.wav" } "Weapon_Carbine.BoltBack" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/m1carbine_boltback.wav" } "Weapon_Carbine.BoltForward" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/m1carbine_boltforward.wav" } "Weapon_Carbine.ClipIn1" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/m1carbine_clipin1.wav" } "Weapon_Carbine.ClipIn2" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/m1carbine_clipin2.wav" } "Weapon_Carbine.ClipOut" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/m1carbine_clipout.wav" } "Weapon_Carbine.Draw" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/draw_rifle.wav" } "Weapon_Carbine.WorldReload" { "channel" "CHAN_ITEM" "volume" ".77" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "weapons/m1carbine_worldreload.wav" } //Colt "Weapon_Colt.Shoot" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" "^weapons/colt_shoot.wav" } "Weapon_Colt.ClipOut" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/colt_clipout.wav" } "Weapon_Colt.ClipIn" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/colt_clipin.wav" } "Weapon_Colt.BoltBack" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/colt_boltback.wav" } "Weapon_Colt.BoltForward" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/colt_boltforward.wav" } "Weapon_Colt.Draw" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/draw_pistol.wav" } "Weapon_Colt.WorldReload" { "channel" "CHAN_ITEM" "volume" ".77" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "weapons/colt_worldreload.wav" } //C96 "Weapon_C96.Shoot" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" "^weapons/c96_shoot.wav" } "Weapon_C96.ClipOut" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/c96_clipout.wav" } "Weapon_C96.ClipIn1" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/c96_clipin1.wav" } "Weapon_C96.ClipIn2" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/c96_clipin2.wav" } "Weapon_C96.BoltBack" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/c96_boltback.wav" } "Weapon_C96.BoltForward" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/c96_boltforward.wav" } "Weapon_C96.Draw" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/draw_pistol.wav" } "Weapon_C96.WorldReload" { "channel" "CHAN_ITEM" "volume" ".77" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "weapons/c96_worldreload.wav" } //Fg42Scoped "Weapon_Fg42Scoped.Shoot" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" "^weapons/Fg42sniper_shoot.wav" } "Weapon_Fg42Scoped.ClipIn" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/tommy_reload_clipin.wav" } "Weapon_Fg42Scoped.ClipOut" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/tommy_reload_clipout.wav" } "Weapon_Fg42Scoped.Bolt" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/tommy_draw_slideback.wav" } "Weapon_Fg42Scoped.Draw" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/draw_rifle.wav" } //Fg42 "Weapon_Fg42.Shoot" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" "^weapons/Fg42_shoot.wav" } "Weapon_Fg42.ClipIn" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/tommy_reload_clipin.wav" } "Weapon_Fg42.ClipOut" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/tommy_reload_clipout.wav" } "Weapon_Fg42.Bolt" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/tommy_draw_slideback.wav" } "Weapon_Fg42.BipodUp" //not in yet { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/tommy_reload_clipin.wav" } "Weapon_Fg42.BipodDown" //not in yet { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/tommy_reload_clipin.wav" } "Weapon_Fg42.Draw" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/draw_rifle.wav" } //Garand "Weapon_Garand.Shoot" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" "^weapons/garand_shoot.wav" } "Weapon_Garand.ClipIn1" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/garand_clipin1.wav" } "Weapon_Garand.ClipIn2" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/garand_clipin2.wav" } "Weapon_Garand.ClipDing" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/garand_clipding.wav" } "Weapon_Garand.BoltForward" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/garand_boltforward.wav" } "Weapon_Garand.Draw" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/draw_rifle.wav" } "Weapon_Garand.WorldReload" { "channel" "CHAN_ITEM" "volume" ".77" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "weapons/garand_worldreload.wav" } //Greasegun "Weapon_Greasegun.Shoot" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" "^weapons/greasegun_shoot.wav" } "Weapon_Greasegun.Bolt" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/tommy_draw_slideback.wav" } "Weapon_Greasegun.ClipIn" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/tommy_reload_clipin.wav" } "Weapon_Greasegun.ClipOut" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/tommy_reload_clipout.wav" } "Weapon_Greasegun.Draw" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/draw_rifle.wav" } "Weapon_Greasegun.Reload" { "channel" "CHAN_ITEM" "volume" ".77" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/greasegun_reload.wav" } //K43 "Weapon_K43.Shoot" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" "^weapons/k43_shoot.wav" } "Weapon_K43.Bolt" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/tommy_draw_slideback.wav" } "Weapon_K43.ClipIn" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/tommy_reload_clipin.wav" } "Weapon_K43.ClipOut" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/tommy_reload_clipout.wav" } "Weapon_K43.Draw" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/draw_rifle.wav" } "Weapon_K43.Reload" { "channel" "CHAN_ITEM" "volume" ".77" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/k43_reload.wav" } //K98 "Weapon_Kar.Shoot" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" "^weapons/k98_shoot.wav" } "Weapon_K98.BoltBack1" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/k98_boltback1.wav" } "Weapon_K98.BoltBack2" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/k98_boltback2.wav" } "Weapon_K98.BoltForward1" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/k98_boltforward1.wav" } "Weapon_K98.BoltForward2" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/k98_boltforward2.wav" } "Weapon_K98.ClipIn" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/k98_clipin.wav" } "Weapon_K98.ClipIn2" { "channel" "CHAN_ITEM" "volume" ".5" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/k98_clipin2.wav" } "Weapon_K98.ClipOut" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/k98_clipout.wav" } "Weapon_K98.Draw" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/draw_rifle.wav" } "Weapon_K98.SinglShotReload" { "channel" "CHAN_ITEM" "volume" ".77" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "weapons/k98_singleshotreload.wav" } "Weapon_K98.WorldReload" { "channel" "CHAN_ITEM" "volume" ".77" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "weapons/k98_worldreload.wav" } //KarScoped "Weapon_KarScoped.Shoot" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" "^weapons/k98scoped_shoot.wav" } //Luger "Weapon_Luger.Shoot" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" "^weapons/p38_shoot.wav" } "Weapon_Luger.ClipIn" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/p38_clipin.wav" } "Weapon_Luger.ClipOut" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/p38_clipout.wav" } "Weapon_Luger.BoltBack" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/p38_boltback.wav" } "Weapon_Luger.BoltForward" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/p38_boltforward.wav" } "Weapon_Luger.Draw" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/draw_pistol.wav" } "Weapon_Luger.WorldReload" { "channel" "CHAN_ITEM" "volume" ".77" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "weapons/p38_worldreload.wav" } //Mg42 "Weapon_Mg42.Shoot" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" "^weapons/mg42_shoot.wav" } "Weapon_Mg42.OverHeat" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/mg42_overheat.wav" } "Weapon_Mg42.CoverUp" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/mg42_coverup.wav" } "Weapon_Mg42.CoverDown" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/mg42_coverdown.wav" } "Weapon_Mg42.BulletChain1" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/mg42_bulletchain1.wav" } "Weapon_Mg42.BulletChain2" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/mg42_bulletchain2.wav" } "Weapon_Mg42.BoltBack" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/mg42_boltback.wav" } "Weapon_Mg42.BoltForward" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/mg42_boltforward.wav" } "Weapon_Mg42.Draw" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/draw_rifle.wav" } "Weapon_Mg42.DeployBipod" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/mg42_deploybipod.wav" } "Weapon_Mg42.RaiseBipod" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/mg42_raisebipod.wav" } "Weapon_Mg42.WorldReload" { "channel" "CHAN_ITEM" "volume" ".77" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "weapons/mg42_worldreload.wav" } //Mp40 "Weapon_Mp40.Shoot" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" "^weapons/mp40_shoot.wav" } "Weapon_Mp40.Draw" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/draw_rifle.wav" } "Weapon_Mp40.BoltBack" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/mp40_boltback.wav" } "Weapon_Mp40.ClipIn" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/mp40_clipin.wav" } "Weapon_Mp40.ClipOut" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/mp40_clipout.wav" } "Weapon_Mp40.BoltForward" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/mp40_boltforward.wav" } "Weapon_Mp40.WorldReload" { "channel" "CHAN_ITEM" "volume" ".77" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "weapons/mp40_worldreload.wav" } //Mp44 "Weapon_Mp44.Shoot" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" "^weapons/mp44_shoot.wav" } "Weapon_Mp44.BoltBack" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/mp44_boltback.wav" } "Weapon_Mp44.BoltForward" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/mp44_boltforward.wav" } "Weapon_Mp44.ClipIn1" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/mp44_clipin1.wav" } "Weapon_Mp44.ClipIn2" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/mp44_clipin2.wav" } "Weapon_Mp44.ClipOut" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/mp44_clipout.wav" } "Weapon_Mp44.Draw" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/draw_rifle.wav" } "Weapon_Mp44.WorldReload" { "channel" "CHAN_ITEM" "volume" ".77" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "weapons/mp44_worldreload.wav" } "Weapon_Mp44.SelectorSwitch" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/mp44_selectorswitch.wav" } //Panzerschreck "Weapon_Panzerschreck.Shoot" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" "^weapons/rocket1.wav" } "Weapon_Panzerschreck.ClipIn" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/rocket_clipin.wav" } "Weapon_Panzerschreck.Draw" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/draw_rifle.wav" } "Weapon_Panzerschreck.WorldReload" { "channel" "CHAN_ITEM" "volume" ".77" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "weapons/rocket_worldreload.wav" } //Springfield "Weapon_Springfield.Shoot" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" "^weapons/spring_shoot.wav" } "Weapon_Springfield.Draw" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/draw_rifle.wav" } "Weapon_Springfield.SinglShotReload" { "channel" "CHAN_ITEM" "volume" ".77" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_65dB" "wave" "weapons/k98_singleshotreload.wav" } "Weapon_Springfield.WorldReload" { "channel" "CHAN_ITEM" "volume" ".77" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "weapons/k98_worldreload.wav" } //Thompson "Weapon_Thompson.Shoot" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" "^weapons/thompson_shoot.wav" } "Weapon_Thompson.ClipIn" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/thompson_clipin.wav" } "Weapon_Thompson.ClipOut" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/thompson_clipout.wav" } "Weapon_Thompson.BoltBack" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/thompson_boltback.wav" } "Weapon_Thompson.BoltForward" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/thompson_boltforward.wav" } "Weapon_Thompson.Draw" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/draw_rifle.wav" } "Weapon_Thompson.WorldReload" { "channel" "CHAN_ITEM" "volume" ".77" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "weapons/thompson_worldreload.wav" } //Melee "Weapon_Knife.Draw" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/draw_knife.wav" } "Weapon_Knife.Swing" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "90, 110" "wave" "weapons/blade_swing.wav" } "Weapon_Knife.SlashPlayer" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "rndwave" { "wave" "weapons/blade_hit1.wav" "wave" "weapons/blade_hit2.wav" "wave" "weapons/blade_hit3.wav" "wave" "weapons/blade_hit4.wav" } } "Weapon_Knife.SlashWorld" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "90, 110" "wave" "weapons/blade_hitworld.wav" } "Weapon_Punch.HitPlayer" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/punch_hit_player2.wav" "wave" ")weapons/punch_hit_player3.wav" "wave" ")weapons/punch_hit_player4.wav" } } "Weapon_Punch.HitWorld" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/punch_hit_player2.wav" "wave" ")weapons/punch_hit_player3.wav" "wave" ")weapons/punch_hit_player4.wav" } } "Weapon_Spade.Draw" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/draw_spade.wav" } "Weapon_Spade.HitPlayer" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "rndwave" { "wave" "weapons/blade_hit1.wav" "wave" "weapons/blade_hit2.wav" "wave" "weapons/blade_hit3.wav" "wave" "weapons/blade_hit4.wav" } } "Weapon_Spade.HitWorld" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "90, 110" "wave" "weapons/blade_hitworld.wav" } //Grenade "Weapon_Grenade.Spoon" { "channel" "CHAN_ITEM" "volume" ".75" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/grenade_spoon.wav" } "Weapon_Grenade.PinPull" { "channel" "CHAN_ITEM" "volume" ".50" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/grenade_pinpull.wav" } "Weapon_Grenade.String" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/grenade_string.wav" } "Weapon_Grenade.Throw" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/grenade_throw.wav" } "Weapon_Grenade.Draw" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/draw_grenade.wav" } "HEGrenade.Bounce" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_35dB" "pitch" "PITCH_NORM" "wave" "common/null.wav" } "SmokeGrenade.Bounce" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_35dB" "pitch" "PITCH_NORM" "wave" "common/null.wav" } "BaseGrenade.Explode" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_115dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "^weapons/debris2.wav" "wave" "^weapons/debris4.wav" } } "BaseExplosionEffect.Sound" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "^weapons/explode3.wav" "wave" "^weapons/explode4.wav" "wave" "^weapons/explode5.wav" } } "BaseSmokeEffect.Sound" { "channel" "CHAN_WEAPON" "volume" ".75" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" "^weapons/explode_smoke.wav" } //Rifle Grenade "Weapon_Grenade.Shoot" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" "^weapons/grenade_shoot.wav" } "Weapon_Grenade.WorldReloadGarand" { "channel" "CHAN_ITEM" "volume" ".77" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "weapons/grenade_worldreloadgarand.wav" } "Weapon_Grenade.ReloadGarand1" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/grenade_reloadgarand1.wav" } "Weapon_Grenade.ReloadGarand2" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/grenade_reloadgarand2.wav" } "Weapon_Grenade.ReloadGarand3" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/grenade_reloadgarand3.wav" } "Weapon_Grenade.ReloadGarand4" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/grenade_reloadgarand4.wav" } "Weapon_Grenade.WorldReloadK98" { "channel" "CHAN_ITEM" "volume" ".77" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "weapons/grenade_worldreloadk98.wav" } "Weapon_Grenade.ReloadK98" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/grenade_reloadk98.wav" } //Mortar "Weapon_Mortar.Hit" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "weapons/mortar_hit1.wav" "wave" "weapons/mortar_hit2.wav" "wave" "weapons/mortar_hit3.wav" } } "Weapon_Mortar.Incoming" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" "weapons/mortar_incoming.wav" } "Weapon_Mortar.Shoot" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" "weapons/mortar_shoot.wav" } "Weapon_Mortar.Load" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/mortar_load.wav" } "Weapon_Mortar.Draw" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/draw_rifle.wav" } //C4 "Weapon_C4.Explode" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "^weapons/c4_explode.wav" "wave" "^weapons/c4_explode2.wav" } } "Weapon_C4.PickUp" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/c4_pickup.wav" } "Weapon_C4.Plant" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/c4_plant.wav" } "Weapon_C4.Disarm" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/c4_disarm.wav" } "Weapon_C4.Fuse" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/c4_fuse.wav" }