// VOL_NORM 1.0f // Channels // CHAN_AUTO = 0, // CHAN_WEAPON = 1, // CHAN_VOICE = 2, // CHAN_ITEM = 3, // CHAN_BODY = 4, // CHAN_STREAM = 5, // allocate stream channel from the static or dynamic area // CHAN_STATIC = 6, // allocate channel from the static area // these can be set with "channel" "2" or "channel" "chan_voice" //----------------------------------------------------------------------------- // common attenuation values //----------------------------------------------------------------------------- // DON'T USE THESE - USE SNDLVL_ INSTEAD!!! // ATTN_NONE 0.0f // ATTN_NORM 0.8f // ATTN_IDLE 2.0f // ATTN_STATIC 1.25f // ATTN_RICOCHET 1.5f // ATTN_GUNFIRE 0.27f // SNDLVL_NONE = 0, // SNDLVL_25dB = 25, // SNDLVL_30dB = 30, // SNDLVL_35dB = 35, // SNDLVL_40dB = 40, // SNDLVL_45dB = 45, // SNDLVL_50dB = 50, // 3.9 // SNDLVL_55dB = 55, // 3.0 // SNDLVL_IDLE = 60, // 2.0 // SNDLVL_TALKING = 60, // 2.0 // SNDLVL_60dB = 60, // 2.0 // SNDLVL_65dB = 65, // 1.5 // SNDLVL_STATIC = 66, // 1.25 // SNDLVL_70dB = 70, // 1.0 // SNDLVL_NORM = 75, // SNDLVL_75dB = 75, // 0.8 // SNDLVL_80dB = 80, // 0.7 // SNDLVL_85dB = 85, // 0.6 // SNDLVL_90dB = 90, // 0.5 // SNDLVL_95dB = 95, // SNDLVL_100dB = 100, // 0.4 // SNDLVL_105dB = 105, // SNDLVL_120dB = 120, // SNDLVL_130dB = 130, // SNDLVL_GUNFIRE = 140, // 0.27 // SNDLVL_140dB = 140, // 0.2 // SNDLVL_150dB = 150, // 0.2 "Game.GermanWin" { "channel" "CHAN_AUTO" "volume" "1" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" "#ambient/german_win.mp3" } "Game.USWin" { "channel" "CHAN_AUTO" "volume" "1" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" "#ambient/us_win.mp3" } "HudChat.Message" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "common/null.wav" } "DoorSound.Null" { "channel" "CHAN_BODY" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "common/null.wav" } "RotDoorSound.DefaultLocked" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "wave" "doors/default_locked.wav" } "RotDoorSound.DefaultMove" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "wave" "doors/default_move.wav" } "RotDoorSound.DefaultArrive" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "wave" "common/null.wav" } "Ambient.Flag" { "channel" "CHAN_STATIC" "volume" ".65" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "ambient/flag.wav" } "Ambient.Fire" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "ambient/fire.wav" } "Ambient.FlyOver1" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" "ambient/flyover1.wav" } "Ambient.FlyOver2" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" "ambient/flyover2.wav" } "Ambient.Bell" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "ambient/bell.wav" } "Fire.Plasma" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "ambient/fire.wav" } "Ambient.BurnedOut" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "ambient/burnedout.wav" } "Ambient.HeavyWind" { "channel" "CHAN_STATIC" "volume" ".5" "soundlevel" "SNDLVL_58dB" "pitch" "PITCH_NORM" "wave" "ambient/heavywind.wav" } "Ambient.HeavyWind2" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_65dB" "pitch" "PITCH_NORM" "wave" "ambient/heavywind2.wav" } "Ambient.LandingCraft" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_70dB" "pitch" "PITCH_NORM" "wave" "ambient/landingcraft.wav" } "Ambient.LightHum" { "channel" "CHAN_STATIC" "volume" ".5" "soundlevel" "SNDLVL_58dB" "pitch" "PITCH_NORM" "wave" "ambient/lighthum.wav" } "Ambient.WaterWheel" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "ambient/waterwheel.wav" } "Ambient.LightWaves" { "channel" "CHAN_STATIC" "volume" ".4" "soundlevel" "SNDLVL_80dB" "pitch" "PITCH_NORM" "wave" "ambient/lightwaves.wav" } "Ambient.PoleCreak" { "channel" "CHAN_STATIC" "volume" ".75" "pitch" "100" "soundlevel" "SNDLVL_65dB" "wave" "ambient/polecreak1.wav" } "Ambient.TreeCreak" { "channel" "CHAN_STATIC" "volume" ".2" "pitch" "100" "soundlevel" "SNDLVL_75dB" "wave" "ambient/treecreak1.wav" } "Ambient.GermanRadio" { "channel" "CHAN_STATIC" "volume" ".5" "pitch" "100" "soundlevel" "SNDLVL_75dB" "wave" "ambient/germanradio.wav" } "General.BurningFlesh" { "channel" "CHAN_STATIC" "volume" "0.6" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/headcrab/headcrab_burning_loop2.wav" } "General.BurningObject" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "ambient/fire/fire_small_loop2.wav" } "General.StopBurning" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "common/null.wav" } "PropaneTank.Burst" { "channel" "CHAN_STATIC" "volume" "1.0" "pitch" "95,105" "soundlevel" "SNDLVL_90db" "wave" "ambient/fire/gascan_ignite1.wav" } "Splash.SplashSound" { "channel" "CHAN_AUTO" "volume" "0.75" "soundlevel" "SNDLVL_75dB" "pitch" "90, 100" "rndwave" { "wave" "ambient/water/water_spray1.wav" "wave" "ambient/water/water_spray2.wav" "wave" "ambient/water/water_spray3.wav" } } "Geiger.BeepLow" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "rndwave" { "wave" "player/geiger1.wav" "wave" "player/geiger2.wav" } } Ambient.KaltWheelCreak { "channel" "CHAN_STATIC" "volume" ".75" "pitch" "100" "soundlevel" "SNDLVL_65dB" "wave" "ambient/polecreak1.wav" } "Ambient.DistantExplosion" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "ambient/distantexplosion1.wav" "wave" "ambient/distantexplosion2.wav" "wave" "ambient/distantexplosion3.wav" } } "Ambient.WindGust" { "channel" "CHAN_STATIC" "time" "15,20" "volume" ".5" "pitch" "100" "rndwave" { "wave" "ambient/windgust1.wav" "wave" "ambient/windgust2.wav" "wave" "ambient/windgust3.wav" } } "Ambient.Generator" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_70dB" "pitch" "PITCH_NORM" "wave" "ambient/lighthum.wav" } "Ambient.LightHum" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_70dB" "pitch" "PITCH_NORM" "wave" "ambient/generator.wav" } "Ambient.GeneratorLight" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_70dB" "pitch" "PITCH_NORM" "wave" "ambient/generatorlight.wav" } "Ambient.Kubelwagon" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "ambient/idlekubelwagon.wav" } "Ambient.Halftrack" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "ambient/idlehalftrack.wav" } "Ambient.Tank" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "ambient/tank.wav" }