"lang" { "Language" "English" "Tokens" { "Construction" "Construction" "Remover" "Remover" "Tool_remover_name" "Remover Tool" "Tool_remover_desc" "Deletes props and ragdolls" "Tool_remover_0" "Left click on a prop or a ragdoll to remove it" "PhysProp" "Physical Properties" "PhysPropTool_motion_bool" "Toggle Motion:" "PhysPropTool_gravity_bool" "Toggle Gravity:" "PhysPropTool_drag_bool" "Toggle Drag:" "PhysPropTool_drag" "Drag Coefficient:" "PhysPropTool_drag_desc" "The resistance of the object's movement." "PhysPropTool_mass" "Mass:" "PhysPropTool_mass_desc" "The mass of the object." "PhysPropTool_gravity" "Gravity:" "PhysPropTool_gravity_desc" "The object's local gravity." "PhysPropTool_buoyancy" "Buoyancy:" "PhysPropTool_buoyancy_desc" "How well the object floats." "PhysPropTool_damping_speed" "Linear Damping:" "PhysPropTool_damping_speed_desc" "How much energy the prop loses." "PhysPropTool_damping_rot" "Rotational Damping:" "PhysPropTool_damping_rot_desc" "How much energy the prop loses rotating." "Tool_physprop_name" "Physical Properties Tool" "Tool_physprop_desc" "Change the physical properties of a prop" "Tool_physprop_0" "Left click to apply the settings" "Duplicator" "Duplicator" "Tool_duplicator_name" "Entity Duplicator" "Tool_duplicator_desc" "Duplicate an entity, or group of entities" "Tool_duplicator_0" "Right click to copy a group of entities" "Tool_duplicator_1" "Now left click to paste a copy" "Duplicator_load" "Load from Server" "Duplicator_save" "Save to Server" "Duplicator_save_cl" "Save to Client" "Ignite" "Ignite" "Tool_ignite_name" "Ignite" "Tool_ignite_desc" "Light a prop or ragdoll on fire" "Tool_ignite_0" "Left click to light on fire. Right click to extinguish." "IgniteTool_length" "Duration:" "IgniteTool_length_desc" "How long the prop will be on fire." "Wheel" "Wheel" "WheelTool_model" "Model:" "WheelTool_torque" "Torque:" "WheelTool_torque_desc" "The angular acceleration of this wheel" "WheelTool_friction" "Friction:" "WheelTool_friction_desc" "Resistance/Friction in the wheel" "WheelTool_forcetime" "Time:" "WheelTool_forcetime_desc" "Amount of time the torque is applied for. 0 for always" "WheelTool_nocollide" "No Collide:" "WheelTool_nocollide_desc" "Stop the attached objects from colliding" "WheelTool_group" "Forward:" "WheelTool_group_reverse" "Reverse:" "WheelTool_forcelimit" "Force Limit:" "WheelTool_forcelimit_desc" "The highest speed when increasing/descreasing the force. 0 for none" "WheelTool_toggle" "Toggle:" "WheelTool_toggle_desc" "Whether the Wheel turns off when you release the key" "Tool_wheel_name" "Wheel Tool" "Tool_wheel_desc" "Attaches a wheel to something." "Tool_wheel_0" "Click on a prop to attach a wheel." "Dynamite" "Dynamite" "DynamiteTool_group" "Explode:" "DynamiteTool_damage" "Damage:" "DynamiteTool_damage_desc" "The amount of damage to inflict" "DynamiteTool_health" "Health:" "DynamiteTool_health_desc" "If greater than 0, how much damage the dynamite can take before exploding" "DynamiteTool_remove" "Remove on Explode:" "DynamiteTool_explode" "Explode!" "DynamiteTool_delay" "Delay:" "DynamiteTool_delay_desc" "Time before the initial explosion" "DynamiteTool_delay_add" "Delay Add:" "DynamiteTool_delay_add_desc" "Time between each subsequent explosion" "Tool_dynamite_name" "Dynamite Tool" "Tool_dynamite_desc" "Creates a variety of different explosives." "Tool_dynamite_0" "Left click to place the dynamite." "NoCollide" "No Collide" "Tool_nocollide_name" "No Collide" "Tool_nocollide_desc" "Ignores collisions between two entities" "Tool_nocollide_0" "Click on 2 objects to make them not collide or right click to make an object not collide with anything." "Tool_nocollide_1" "Now click on something else" "Balloons" "Balloons" "Tool_Balloon_name" "Balloon Spawner" "Tool_Balloon_desc" "Creates balloons, duh!" "Tool_Balloon_0" "Left click to make a balloon on a string, right click to just create a balloon" "Balloon_ropelength" "Rope Length:" "Balloon_force" "Vertical Force:" "Balloon_force_desc" "The higher the number the harder it will pull up - if the number is negative it'll pull downwards" "Balloon_color" "Balloon Color:" "Balloon_explosive" "Explosive:" "Balloon_explosive_desc" "Explode balloon when damaged" "Balloon_indestructible" "Indestructible:" "Balloon_indestructible_desc" "Balloon never pops" "Balloon_skin" "Skin:" "Lamp" "Lamp" "Lamps" "Lamps" "Tool_Lamp_name" "Lamp Spawner" "Tool_Lamp_desc" "Creates lamps, doink!" "Tool_Lamp_0" "Left click to make a lamp on a string, right click to just create a lamp" "Lamp_ropelength" "Rope Length:" "Thruster" "Thruster" "Thrusters" "Thrusters" "Tool_Thruster_name" "Thrusters" "Tool_Thruster_desc" "Attaches thrusters to stuff" "Tool_Thruster_0" "Left click to attach a thruster to whatever you're pointing at." "Thruster_model" "Thruster Model:" "Thruster_force" "Thruster Force:" "Thruster_force_desc" "The higher the number the harder your thruster will push" "Thruster_group" "Push:" "Thruster_group_back" "Pull:" "Thruster_toggle" "Toggle On:" "Thruster_damageable" "Activate when Damaged:" "Thruster_collision" "Collide with attached object:" "Thruster_Effects" "Thruster Effect:" "Thruster_Effects_Desc" "What effect to do when the thruster is active" "No_Effects" "No Effects" "Flames" "Flames" "Magnetise" "Magnetise" "Tool_magnetise_name" "Magnetise" "Tool_magnetise_desc" "Magnetises props, of course!" "Tool_magnetise_0" "Left click to magnetise a prop, Right click to attach a magnet" "Magnet_Strength" "Strength:" "Magnet_MaxObjects" "Maximum Objects:" "Magnet_NoPull" "No Pull:" "Magnet_AllowRotation" "Allow Rotation:" "Magnet_Alwayson" "Always On:" "Magnet_Toggleon" "Toggle On:" "Magnet_group" "Key:" "HoverBall" "Hover-Ball" "Tool_hoverball_name" "Hover-Ball Creator" "Tool_hoverball_desc" "Creates balls that hover at a set altitude" "Tool_hoverball_0" "Shoot a prop to attach a ball then control it with the numpad" "Hoverball_Up" "Up" "Hoverball_Down" "Down" "Hoverball_Altitude" "Initial Altitude:" "Hoverball_Altitude_desc" "How high the ball should try to hover initially" "Button" "Button" "Buttons" "Buttons" "Tool_Button_name" "Buttons" "Tool_Button_desc" "Make buttons/switches to control your stuff" "Tool_Button_0" "Left click to attach a Button to whatever you're pointing at." "Button_model" "Button Model:" "Button_group" "Key to emulate:" } }