"lang" { "Language" "English" "Tokens" { "Constraints" "Constraints" "Rope" "Rope" "RopeTool_forcelimit" "Force Limit:" "RopeTool_forcelimit_desc" "The amount of force it takes for the rope to break. 0 means never break." "RopeTool_addlength" "Add Length:" "RopeTool_addlength_desc" "Adds or takes away this much extra rope" "RopeTool_ropewidth" "Rope Width:" "RopeTool_material" "Material:" "RopeTool_rigid" "Rigid:" "RopeTool_rigid_desc" "Keep the rope rigid." "Tool_rope_name" "Rope Constraint" "Tool_rope_desc" "Constrains props and ragdolls using a rope" "Tool_rope_0" "Click on a wall, prop or a ragdoll" "Tool_rope_1" "Now click something else to rope it together" "Elastic" "Elastic" "ElasticTool_forcelimit" "Force Limit:" "ElasticTool_forcelimit_desc" "The amount of force it takes for the elastic to break. 0 means never break." "ElasticTool_constant" "Constant:" "ElasticTool_constant_desc" "The higher the number the less the elastic will stretch" "ElasticTool_damping" "Damping:" "ElasticTool_damping_desc" "How much energy the elastic loses" "ElasticTool_rdamping" "Relative Damping:" "ElasticTool_rdamping_desc" "Damping relative to the attached object's energy" "ElasticTool_ropewidth" "Elastic Width:" "ElasticTool_material" "Material:" "ElasticTool_stretchonly" "Stretch Only:" "ElasticTool_stretchonly_desc" "The elastic will not spring apart when pushed together." "Tool_elastic_name" "Elastic Constraint" "Tool_elastic_desc" "Constrains props and ragdolls using bouncy elastic" "Tool_elastic_0" "Click on a wall, prop or a ragdoll" "Tool_elastic_1" "Now click on something else to connect it using elastic" "Weld" "Weld" "WeldTool_forcelimit" "Force Limit:" "WeldTool_forcelimit_desc" "The amount of force it takes for the weld to break. 0 means never break." "Tool_weld_name" "Weld Constraint" "Tool_weld_desc" "Solidly welds two things together" "Tool_weld_0" "Click on a wall, prop or a ragdoll" "Tool_weld_1" "Now click on something else to weld it to" "Tool_weld_multi" "Right click on the props you wish to weld together. Left click completes the weld" "KeepUpRight" "Keep Upright" "KeepUpRightTool_angularlimit" "Angular limit:" "KeepUpRightTool_angularlimit_desc" "The maximum angular velocity that this can compensate for. In degrees per second." "Tool_keepupright_name" "Keep Upright Constraint" "Tool_keepupright_desc" "Attempts to keep a prop upright" "Tool_keepupright_0" "Click on a prop or a ragdoll" "Axis" "Axis" "AxisTool_forcelimit" "Force Limit:" "AxisTool_forcelimit_desc" "The amount of force it takes for the axis to break. 0 means never break." "AxisTool_torquelimit" "Torque Limit:" "AxisTool_torquelimit_desc" "The amount of torque it takes for the axis to break. 0 means never break." "AxisTool_friction" "Friction:" "AxisTool_friction_desc" "Resistance/friction in the hinge." "AxisTool_nocollide" "No Collide:" "AxisTool_nocollide_desc" "Stop the attached objects from colliding" "Tool_axis_name" "Axis Constraint" "Tool_axis_desc" "Welds two things together, allowing them to rotate on an axis" "Tool_axis_0" "Click on a prop or a ragdoll" "Tool_axis_1" "Now click on something else to attach it to" "AdvBallsocket" "Adv. Ballsocket" "AdvBallsocketTool_forcelimit" "Force Limit:" "AdvBallsocketTool_forcelimit_desc" "The amount of force it takes for the constraint to break. 0 means never break." "AdvBallsocketTool_torquelimit" "Torque Limit:" "AdvBallsocketTool_torquelimit_desc" "The amount of torque it takes for the constraint to break. 0 means never break." "AdvBallsocketTool_xmin" "X minimum:" "AdvBallsocketTool_xmin_desc" "X axis minimum limit. -180 min and 180 max means no constraint on this axis." "AdvBallsocketTool_ymin" "Y minimum:" "AdvBallsocketTool_ymin_desc" "Y axis minimum limit. -180 min and 180 max means no constraint on this axis." "AdvBallsocketTool_zmin" "Z minimum:" "AdvBallsocketTool_zmin_desc" "Z axis minimum limit. -180 min and 180 max means no constraint on this axis." "AdvBallsocketTool_xmax" "X maximum:" "AdvBallsocketTool_xmax_desc" "X axis maximum limit. -180 min and 180 max means no constraint on this axis." "AdvBallsocketTool_ymax" "Y maximum:" "AdvBallsocketTool_ymax_desc" "Y axis maximum limit. -180 min and 180 max means no constraint on this axis." "AdvBallsocketTool_zmax" "Z maximum:" "AdvBallsocketTool_zmax_desc" "Z axis maximum limit. -180 min and 180 max means no constraint on this axis." "AdvBallsocketTool_xfriction" "X Friction:" "AdvBallsocketTool_xfriction_desc" "Resistance/friction in the X axis." "AdvBallsocketTool_yfriction" "Y Friction:" "AdvBallsocketTool_yfriction_desc" "Resistance/friction in the Y axis." "AdvBallsocketTool_zfriction" "Z Friction:" "AdvBallsocketTool_zfriction_desc" "Resistance/friction in the Z axis." "AdvBallsocketTool_freemove" "Free movement:" "AdvBallsocketTool_freemove_desc" "Only limits rotation" "AdvBallsocketTool_nocollide" "No Collide:" "AdvBallsocketTool_nocollide_desc" "Stop the attached objects from colliding" "Tool_ballsocket_adv_name" "Advanced Ball Socket Constraint" "Tool_ballsocket_adv_desc" "Creates a ball socket and allows you to set movement limits" "Tool_ballsocket_adv_0" "Click on a wall, prop or a ragdoll" "Tool_ballsocket_adv_1" "Now click on something else to attach it to" "Motor" "Motor" "MotorTool_torque" "Torque:" "MotorTool_torque_desc" "The angular acceleration of this motor" "MotorTool_friction" "Friction:" "MotorTool_friction_desc" "Resistance/Friction in the motor" "MotorTool_forcetime" "Time:" "MotorTool_forcetime_desc" "Amount of time the torque is applied for. 0 for always" "MotorTool_nocollide" "No Collide:" "MotorTool_nocollide_desc" "Stop the attached objects from colliding" "MotorTool_group" "Forward:" "MotorTool_group_reverse" "Reverse:" "MotorTool_forcelimit" "Force Limit:" "MotorTool_forcelimit_desc" "The highest speed when increasing/descreasing the force. 0 for none" "MotorTool_toggle" "Toggle:" "MotorTool_toggle_desc" "Whether the motor turns off when you release the key" "Tool_motor_name" "Motor" "Tool_motor_desc" "Welds two things together, allowing them to rotate on an axis automatically" "Tool_motor_0" "Click on a wall, prop or a ragdoll" "Tool_motor_1" "Now click something else to attach it too" "Pulley" "Pulley" "PulleyTool_forcelimit" "Force Limit:" "PulleyTool_forcelimit_desc" "The amount of force it takes for the pulley to break. 0 means never break." "PulleyTool_ropewidth" "Rope Width:" "PulleyTool_rigid" "Rigid:" "PulleyTool_rigid_desc" "Keep the rope rigid." "Tool_pulley_name" "Pulley Constraint" "Tool_pulley_desc" "Creates a pulley system between props and ragdolls using a rope" "Tool_pulley_0" "Click on a prop or a ragdoll" "Tool_pulley_1" "Now click on a point to use for the first pulley" "Tool_pulley_2" "Click on another point to use for the second pulley" "Tool_pulley_3" "Now click on another prop or a ragdoll" "EasyWeld" "Easy Weld" "EasyWeldTool_forcelimit" "Force Limit:" "EasyWeldTool_forcelimit_desc" "The amount of force it takes for the weld to break. 0 means never break." "Tool_weld_ez_name" "Easy Weld Constraint" "Tool_weld_ez_desc" "Solidly welds two things together" "Tool_weld_ez_0" "Click on a wall, prop or a ragdoll" "Tool_weld_ez_1" "Now click on something else to weld it to" "Tool_weld_ez_2" "Now move your mouse to rotate the prop and click to finish" "Slider" "Slider" "SliderTool_forcelimit" "Force Limit:" "SliderTool_forcelimit_desc" "The amount of force it takes for the slider to break. 0 means never break." "Tool_slider_name" "Slider Constraint" "Tool_slider_desc" "Constrains two entities on a sliding axis." "Tool_slider_0" "Left click on a wall, prop or a ragdoll. Right click creates a slider perpendicular to the surface shot" "Tool_slider_1" "Now click on something else to attach it to" "Hydraulic" "Hydraulic" "HydraulicTool_group" "Key:" "HydraulicTool_addlength" "Additional Length:" "HydraulicTool_addlength_desc" "The additional length of the constraint when expanded." "HydraulicTool_width" "Rope Width:" "HydraulicTool_speed" "Speed:" "HydraulicTool_fixed" "Fixed:" "HydraulicTool_fixed_desc" "Whether or not the constraint should fix the two objects together." "Tool_hydraulic_name" "Hydraulic Constraint" "Tool_hydraulic_desc" "Constrains props and ragdolls with a variable length" "Tool_hydraulic_0" "Click on a prop or a ragdoll" "Tool_hydraulic_1" "Now click on something else to constrain them together" "Ballsocket" "Ball Socket" "BallSocketTool_forcelimit" "Force Limit:" "BallSocketTool_forcelimit_desc" "The amount of force it takes for the ball socket to break. 0 means never break." "BallSocketTool_torquelimit" "Torque Limit:" "BallSocketTool_torquelimit_desc" "The amount of torque it takes for the ball socket to break. 0 means never break." "BallSocketTool_nocollide" "No Collide:" "BallSocketTool_nocollide_desc" "Ignores collisions between the two entities." "Tool_ballsocket_name" "Ball Socket Constraint" "Tool_ballsocket_desc" "Creates a ball socket between two entities" "Tool_ballsocket_0" "Click on a wall, prop or a ragdoll" "Tool_ballsocket_1" "Now click on something else to constrain it to" "EasyBall" "Easy Ball Socket" "EasyBallSocketTool_forcelimit" "Force Limit:" "EasyBallSocketTool_forcelimit_desc" "The amount of force it takes for the ball socket to break. 0 means never break." "EasyBallSocketTool_torquelimit" "Torque Limit:" "EasyBallSocketTool_torquelimit_desc" "The amount of torque it takes for the ball socket to break. 0 means never break." "EasyBallSocketTool_nocollide" "No Collide:" "EasyBallSocketTool_nocollide_desc" "Ignores collisions between the two entities." "Tool_ballsocket_ez_name" "Easy Ball Socket Constraint" "Tool_ballsocket_ez_desc" "Creates a ball socket between two entities" "Tool_ballsocket_ez_0" "Click on a wall, prop or a ragdoll" "Tool_ballsocket_ez_1" "Now click on something else to constrain it to" "Nail" "Nail" "NailTool_forcelimit" "Force Limit:" "NailTool_forcelimit_desc" "The amount of force it takes for the weld to break. 0 means never break." "Tool_nail_name" "Nail Constraint" "Tool_nail_desc" "Welds two things together using a nail" "Tool_nail_0" "Click on a thin prop or a ragdoll that has something close behind it" "Winch" "Winch" "WinchTool_group" "Increase Length:" "WinchTool_group_reverse" "Decrease Length:" "WinchTool_fwd_speed" "Increase Speed:" "WinchTool_fwd_speed_desc" "Speed at which the length increases" "WinchTool_bwd_speed" "Decrease Speed:" "WinchTool_bwd_speed_desc" "Speed at which the length decreases" "WinchTool_ropewidth" "Rope Width:" "WinchTool_material" "Material:" "Tool_winch_name" "Winch Constraint" "Tool_winch_desc" "Constrains props and ragdolls using a winch" "Tool_winch_0" "Click on a wall, prop or a ragdoll" "Tool_winch_1" "Now click something else to join it together" "Muscle" "Muscle" "MuscleTool_group" "Group:" "MuscleTool_addlength" "Additional Length:" "MuscleTool_addlength_desc" "The additional length of the constraint when expanded." "MuscleTool_width" "Rope Width:" "MuscleTool_period" "Speed:" "MuscleTool_fixed" "Fixed:" "MuscleTool_fixed_desc" "Whether or not the constraint should fix the two objects together." "Tool_muscle_name" "Muscle Constraint" "Tool_muscle_desc" "Constrains props and ragdolls with a variable length" "Tool_muscle_0" "Click on a prop or a ragdoll" "Tool_muscle_1" "Now click on something else to constrain them together" } }