<?xml version="1.0" encoding="UTF-8" ?>
<root>
    <string_values>
        <section name="Matthew">
            <value name="level_done_prize_name" data="images/targets/prize_small.png" />
            <value name="prize_screen_image" data="prize3.png" />
            <value name="prize_screen_text" data="Rat Killer Prize" />
        </section>
        <section name="common">
            <value name="active_player_name" data="Matthew" />
            <value name="caption" data="The Funny Miners" />
            <value name="sound_volume" data="Volume: %u%%" />
            <value name="use_sound" data="USE SOUND" />
            <value name="utf8_force_dont_touch" data="??????" />
            <value name="version" data="2.3" />
            <value name="windowed_caption" data="WINDOWED MODE" />
        </section>
        <section name="entered_users">
            <value name="user_name_0" data="Matthew" />
        </section>
        <section name="findgame">
            <value name="remainingfmt" data="%u" />
            <value name="timeremainingfmt" data="%u" />
        </section>
        <section name="learning_hints">
            <value name="learning_hint" data="images/hints/predator_flower.png" />
        </section>
        <section name="movegame">
            <value name="levelname" data="game1" />
        </section>
        <section name="shop">
            <value name="gnome_endurance_upgrade_1_caption" data="Endurance I" />
            <value name="gnome_endurance_upgrade_1_hint" data="Gnomes eat less" />
            <value name="gnome_endurance_upgrade_2_caption" data="Endurance II" />
            <value name="gnome_endurance_upgrade_2_hint" data="Gnomes eat less" />
            <value name="gnome_endurance_upgrade_3_caption" data="Endurance III" />
            <value name="gnome_endurance_upgrade_3_hint" data="Gnomes eat less" />
            <value name="gnome_endurance_upgrade_4_caption" data="Endurance IV" />
            <value name="gnome_endurance_upgrade_4_hint" data="Gnomes eat less" />
            <value name="gnome_endurance_upgrade_5_caption" data="Endurance V" />
            <value name="gnome_endurance_upgrade_5_hint" data="Gnomes eat less" />
            <value name="gnome_force_upgrade_1_caption" data="Discipline I" />
            <value name="gnome_force_upgrade_1_hint" data="Gnomes are working longer" />
            <value name="gnome_force_upgrade_2_caption" data="Discipline II" />
            <value name="gnome_force_upgrade_2_hint" data="Gnomes are working longer" />
            <value name="gnome_force_upgrade_3_caption" data="Discipline III" />
            <value name="gnome_force_upgrade_3_hint" data="Gnomes are working longer" />
            <value name="gnome_force_upgrade_4_caption" data="Discipline IV" />
            <value name="gnome_force_upgrade_4_hint" data="Gnomes are working longer" />
            <value name="gnome_force_upgrade_5_caption" data="Discipline V" />
            <value name="gnome_force_upgrade_5_hint" data="Gnomes are working longer" />
            <value name="gnome_health_upgrade_1_caption" data="Health I" />
            <value name="gnome_health_upgrade_1_hint" data="Gnomes get sick less" />
            <value name="gnome_health_upgrade_2_caption" data="Health II" />
            <value name="gnome_health_upgrade_2_hint" data="Gnomes get sick less" />
            <value name="gnome_health_upgrade_3_caption" data="Health III" />
            <value name="gnome_health_upgrade_3_hint" data="Gnomes get sick less" />
            <value name="gnome_health_upgrade_4_caption" data="Health IV" />
            <value name="gnome_health_upgrade_4_hint" data="Gnomes get sick less" />
            <value name="gnome_health_upgrade_5_caption" data="Health V" />
            <value name="gnome_health_upgrade_5_hint" data="Gnomes get sick less" />
            <value name="gnome_job_upgrade_1_caption" data="Cool worker I" />
            <value name="gnome_job_upgrade_1_hint" data="Gnomes are working better" />
            <value name="gnome_job_upgrade_2_caption" data="Cool worker II" />
            <value name="gnome_job_upgrade_2_hint" data="Gnomes are working better" />
            <value name="gnome_job_upgrade_3_caption" data="Cool worker III" />
            <value name="gnome_job_upgrade_3_hint" data="Gnomes are working better" />
            <value name="gnome_job_upgrade_4_caption" data="Cool worker IV" />
            <value name="gnome_job_upgrade_4_hint" data="Gnomes are working better" />
            <value name="gnome_job_upgrade_5_caption" data="Cool worker V" />
            <value name="gnome_job_upgrade_5_hint" data="Gnomes are working better" />
            <value name="gnome_walk_upgrade_1_caption" data="Sprinter I" />
            <value name="gnome_walk_upgrade_1_hint" data="Gnomes move faster" />
            <value name="gnome_walk_upgrade_2_caption" data="Sprinter II" />
            <value name="gnome_walk_upgrade_2_hint" data="Gnomes move faster" />
            <value name="gnome_walk_upgrade_3_caption" data="Sprinter III" />
            <value name="gnome_walk_upgrade_3_hint" data="Gnomes move faster" />
            <value name="gnome_walk_upgrade_4_caption" data="Sprinter IV" />
            <value name="gnome_walk_upgrade_4_hint" data="Gnomes move faster" />
            <value name="gnome_walk_upgrade_5_caption" data="Sprinter V" />
            <value name="gnome_walk_upgrade_5_hint" data="Gnomes move faster" />
            <value name="rat_upgrade_1_caption" data="Cold aura I" />
            <value name="rat_upgrade_1_hint" data="Slowing pests" />
            <value name="rat_upgrade_2_caption" data="Cold aura II" />
            <value name="rat_upgrade_2_hint" data="Slowing pests" />
            <value name="rat_upgrade_3_caption" data="Cold aura III" />
            <value name="rat_upgrade_3_hint" data="Slowing pests" />
            <value name="rat_upgrade_4_caption" data="Cold aura IV" />
            <value name="rat_upgrade_4_hint" data="Slowing pests" />
            <value name="rat_upgrade_5_caption" data="Cold aura V" />
            <value name="rat_upgrade_5_hint" data="Slowing pests" />
            <value name="tools_upgrade_1_caption" data="Durability I" />
            <value name="tools_upgrade_1_hint" data="Tools break less frequently" />
            <value name="tools_upgrade_2_caption" data="Durability II" />
            <value name="tools_upgrade_2_hint" data="Tools break less frequently" />
            <value name="tools_upgrade_3_caption" data="Durability III" />
            <value name="tools_upgrade_3_hint" data="Tools break less frequently" />
            <value name="tools_upgrade_4_caption" data="Durability IV" />
            <value name="tools_upgrade_4_hint" data="Tools break less frequently" />
            <value name="tools_upgrade_5_caption" data="Durability V" />
            <value name="tools_upgrade_5_hint" data="Tools break less frequently" />
            <value name="transport_upgrade_1_caption" data="Acceleration I" />
            <value name="transport_upgrade_1_hint" data="Sale gems faster" />
            <value name="transport_upgrade_2_caption" data="Acceleration II" />
            <value name="transport_upgrade_2_hint" data="Sale gems faster" />
            <value name="transport_upgrade_3_caption" data="Acceleration III" />
            <value name="transport_upgrade_3_hint" data="Sale gems faster" />
            <value name="transport_upgrade_4_caption" data="Acceleration IV" />
            <value name="transport_upgrade_4_hint" data="Sale gems faster" />
            <value name="transport_upgrade_5_caption" data="Acceleration V" />
            <value name="transport_upgrade_5_hint" data="Sale gems faster" />
        </section>
        <section name="targets">
            <value name="l10_target_1" data="Hire 2 gnomes" />
            <value name="l10_target_2" data="Catch 10 flowers" />
            <value name="l10_target_3" data="Collect 650 coins" />
            <value name="l11_target_1" data="Catch 10 snakes" />
            <value name="l11_target_2" data="Upgrade the mine" />
            <value name="l11_target_3" data="Collect 700 coins" />
            <value name="l12_target_1" data="Upgrade warehouse" />
            <value name="l12_target_2" data="Hire 2 gnomes" />
            <value name="l12_target_3" data="Collect 750 coins" />
            <value name="l13_target_1" data="Catch 10 snakes" />
            <value name="l13_target_2" data="Upgrade house" />
            <value name="l13_target_3" data="Collect 900 coins" />
            <value name="l14_target_1" data="Catch 10 spiders" />
            <value name="l14_target_2" data="Upgrade workshop" />
            <value name="l14_target_3" data="Collect 800 coins" />
            <value name="l15_target_1" data="Upgrade hospital" />
            <value name="l15_target_2" data="Dig 20 bags of gems" />
            <value name="l15_target_3" data="Collect 950 coins" />
            <value name="l17_target_1" data="Dig 10 bags of gems" />
            <value name="l17_target_2" data="Hire 2 gnomes" />
            <value name="l17_target_3" data="Collect 400 coins" />
            <value name="l18_target_1" data="Catch 10 rats" />
            <value name="l18_target_2" data="Upgrade house" />
            <value name="l18_target_3" data="Collect 770 coins" />
            <value name="l19_target_1" data="Hire 2 gnomes" />
            <value name="l19_target_2" data="Upgrade hospital" />
            <value name="l19_target_3" data="Upgrade workshop" />
            <value name="l1_target_1" data="Dig bag of gems" />
            <value name="l20_target_1" data="Upgrade warehouse" />
            <value name="l20_target_2" data="Upgrade the mine" />
            <value name="l20_target_3" data="Upgrade house" />
            <value name="l21_target_1" data="Dig 35 bags of gems" />
            <value name="l21_target_2" data="Catch 15 rats" />
            <value name="l21_target_3" data="Catch 5 flowers" />
            <value name="l22_target_1" data="Catch 12 spiders" />
            <value name="l22_target_2" data="Catch 12 snakes" />
            <value name="l22_target_3" data="Collect 950 coins" />
            <value name="l23_target_1" data="Dig 65 bags of gems" />
            <value name="l23_target_2" data="Catch 20 rats" />
            <value name="l23_target_3" data="Catch 20 spiders" />
            <value name="l2_target_1" data="Dig 2 bags of gems" />
            <value name="l2_target_2" data="Collect 100 coins" />
            <value name="l3_target_1" data="Collect 150 coins" />
            <value name="l3_target_2" data="Upgrade the mine" />
            <value name="l3_target_3" data="Dig 3 bags of gems" />
            <value name="l4_target_1" data="Upgrade house" />
            <value name="l4_target_2" data="Hire a gnome" />
            <value name="l4_target_3" data="Collect 200 coins" />
            <value name="l5_target_1" data="Upgrade workshop" />
            <value name="l5_target_2" data="Collect 400 coins" />
            <value name="l5_target_3" data="Catch 7 rats" />
            <value name="l6_target_1" data="Upgrade warehouse" />
            <value name="l6_target_2" data="Upgrade hospital twice" />
            <value name="l6_target_3" data="Catch 10 snakes" />
            <value name="l7_target_1" data="Hire 2 gnomes" />
            <value name="l7_target_2" data="Catch 10 rats" />
            <value name="l7_target_3" data="Collect 500 coins" />
            <value name="l9_target_1" data="Dig 10 bags of gems" />
            <value name="l9_target_2" data="Catch 10 rats" />
            <value name="l9_target_3" data="Collect 600 coins" />
        </section>
    </string_values>
    <number_values>
        <section name="Matthew">
            <value name="awards_screen_can_exit" data="1.000000" />
            <value name="cast_prize_done" data="231.000000" />
            <value name="coins_prize_done" data="3825.000000" />
            <value name="eat_prize_done" data="90.000000" />
            <value name="flower_prize_done" data="20.000000" />
            <value name="flowertooth_prize_done" data="18.000000" />
            <value name="fly_prize_done" data="32.000000" />
            <value name="gold_bag_prize" data="1.000000" />
            <value name="gold_bag_prize_done" data="10.000000" />
            <value name="health_prize_done" data="63.000000" />
            <value name="images/hints/choose_gnome.png" data="1.000000" />
            <value name="images/hints/dig_progress.png" data="1.000000" />
            <value name="images/hints/gnome_hungry.png" data="1.000000" />
            <value name="images/hints/gnome_sick.png" data="1.000000" />
            <value name="images/hints/gnome_to_mine.png" data="1.000000" />
            <value name="images/hints/gnome_to_mine2.png" data="1.000000" />
            <value name="images/hints/hint_shop.png" data="1.000000" />
            <value name="images/hints/mining_result.png" data="1.000000" />
            <value name="images/hints/one_again.png" data="1.000000" />
            <value name="images/hints/predator_flower.png" data="1.000000" />
            <value name="images/hints/rat.png" data="1.000000" />
            <value name="images/hints/select_gnome.png" data="1.000000" />
            <value name="images/hints/select_gnome2.png" data="1.000000" />
            <value name="images/hints/sell_mining.png" data="1.000000" />
            <value name="images/hints/snake.png" data="1.000000" />
            <value name="images/hints/tool_broken.png" data="1.000000" />
            <value name="images/hints/upgrade_button.png" data="1.000000" />
            <value name="last_done_level_number" data="9.000000" />
            <value name="level_btn_1" data="20.000000" />
            <value name="level_btn_2" data="20.000000" />
            <value name="level_btn_3" data="30.000000" />
            <value name="level_btn_4" data="10.000000" />
            <value name="level_btn_5" data="10.000000" />
            <value name="level_btn_6" data="10.000000" />
            <value name="level_btn_7" data="30.000000" />
            <value name="level_btn_8" data="10.000000" />
            <value name="level_btn_9" data="10.000000" />
            <value name="level_done_1" data="1.000000" />
            <value name="level_done_2" data="1.000000" />
            <value name="level_done_3" data="1.000000" />
            <value name="level_done_4" data="1.000000" />
            <value name="level_done_5" data="1.000000" />
            <value name="level_done_6" data="1.000000" />
            <value name="level_done_7" data="1.000000" />
            <value name="level_done_8" data="1.000000" />
            <value name="level_done_9" data="1.000000" />
            <value name="level_done_bonus_points" data="50.000000" />
            <value name="level_done_level_points" data="50.000000" />
            <value name="level_done_level_time" data="699.154541" />
            <value name="level_done_time_1" data="30.021496" />
            <value name="level_done_time_2" data="79.585663" />
            <value name="level_done_time_3" data="132.297485" />
            <value name="level_done_time_4" data="229.432129" />
            <value name="level_done_time_5" data="392.756744" />
            <value name="level_done_time_6" data="448.009888" />
            <value name="level_done_time_7" data="389.396088" />
            <value name="level_done_time_8" data="210.019882" />
            <value name="level_done_time_9" data="699.154541" />
            <value name="prize_screen_from_main_logic" data="1.000000" />
            <value name="rat_prize" data="1.000000" />
            <value name="rat_prize_done" data="60.000000" />
            <value name="repair_prize_done" data="58.000000" />
            <value name="requested_level_number" data="10.000000" />
            <value name="shop_coins" data="640.000000" />
            <value name="snake_prize" data="1.000000" />
            <value name="snake_prize_done" data="20.000000" />
            <value name="snaketooth_prize_done" data="35.000000" />
            <value name="upgrade_prize_done" data="12.000000" />
            <value name="whip_prize_done" data="815.000000" />
        </section>
        <section name="common">
            <value name="fps" data="50.000000" />
            <value name="screen_height" data="768.000000" />
            <value name="screen_width" data="1024.000000" />
            <value name="sound_enabled" data="0.000000" />
            <value name="sound_volume" data="100.000000" />
            <value name="use_sound" data="1.000000" />
            <value name="version" data="1.000000" />
            <value name="windowed" data="0.000000" />
        </section>
        <section name="learning_hints">
            <value name="close_h" data="120.000000" />
            <value name="close_w" data="120.000000" />
            <value name="close_x" data="438.000000" />
            <value name="close_y" data="419.000000" />
            <value name="x" data="498.000000" />
            <value name="y" data="479.000000" />
        </section>
        <section name="profile_manage">
            <value name="delete_confirmation" data="1.000000" />
        </section>
    </number_values>
</root>
