AssaultCube: Map editing: Introduction

Map editing: Interface & controls

Learning and understanding the interface and controls are the first step to map editing...

The interface

The grid The "cube grid"

This will be shown as a white grid of squares drawn where ever you point.
Each of the small squares is a single cube. The cubes in AssaultCube are known as "geometry". The bigger blue squares, indicate a selection of 8x8 cubes to make map editing easier.

Shows a cube that is a heightfield Heightfield cubes

These are the light green cubes in the grid.
These cubes indicate heightfields, which will be explained later here.

Selects cubes Cube selector

This appears as a small white box with a red dot in the corner. It will appear in the middle of the screen and you can use it to select geometry, a bit like a crosshair.
The red dot indicates which corner of a cube you are manipulating, if you are using heightfields, or where your entity will be placed if you are creating an entity.

Indicates an entity Entity sparkles

These are shown as blue sparkly dots. They are known as "entities", which will be explained later here. Note: The sparkly of the nearest entity will show up orange.

Shows nearest entity "Nearest entity" text

This is the white writing along the bottom. It will tell you the location of the closest entity and its properties.
Note: The nearest entity sparkly will show up orange (see left).

An invisible bounding box Yellow clip box

These boxes will be shown where clip entities are used and depict the total size of the clip. See the clips section on the entities page for more information.

To get a feel for editmode, press E and float around. Try clicking and dragging the small white box at your crosshair over some cubes (you will see a red box over what you are selecting). This is how you select geometry.

Map editing controls

Below are the controls that get used in map-editing, you will use most of these controls when creating a map, so it's good to learn them
Note: These controls can ONLY be used in map editing mode.

Changing geometry

Control Function
[ Moves cubes in the floor downwards.
] Moves cubes in the floor upwards.
O Moves cubes in the ceiling downwards.
P Moves cubes in the ceiling upwards.
Note: The mouse controls are easier.
F Makes selected cubes a solid.
G Makes selected cubes a space/non-heightfield.
K Makes selected cubes a corner.
C Copy selected cubes.
V Pastes copied cubes.
Note: It pastes from the upper corner of the red dot.
U Undoes the last action (only applies to geometry).
, Equalize the floor.
. Equalize the ceiling.
H Makes the floor a heightfield.
I Makes the ceiling a heightfield.
9 Manipulates the corner of a cube where the red dot is positioned upwards. Works only if the cube is a heightfield.
8 Manipulates the corner of a cube where the red dot is positioned downwards. Works only if the cube is a heightfield.

Changing textures

Control Function
Home Browses forward through wall textures.
End Browses backward through wall textures.
7 (on the keypad) Browses forward through upper-wall textures.
4 (on the keypad) Browses backward through upper-wall textures.
Insert Browses forward through floor textures.
Delete Browses backward through floor textures.
PageUp Browses forward through ceiling textures.
PageDown Browses backward through ceiling textures.

Mouse controls

Control Function
Left-click Allows you to select cubes.
Right-click Show the editing menu.
Scrolling Scrolling will move cubes up/down, depending on the direction you look.
Hold Q and scroll This will manipulate the corner of a cube where the red dot is positioned up/down. Works only if the cube is a heightfield.
Hold Z and scroll Scrolls forward/backwards through textures on the floor/ceiling, depending on the direction you look.
Hold X and scroll Scrolls forward/backwards through textures on the wall/upper-wall, depending on the direction you look.
Hold 1 and scroll Change the first attribute value of the closest entity.
Hold 2 and scroll Change the second attribute value of the closest entity.
Hold 3 and scroll Change the third attribute value of the closest entity.
Hold 4 and scroll Change the fourth attribute value of the closest entity.
Hold M and scroll Move the closest entity in the axis of the direction you look.

Misc

Control Function
E Toggle edit mode.
Backspace Delete entity.
; Entset
L Shows the lighting menu.
F5 Toggle occlusion on/off.
F6 Toggle showmip on/off.

The next step? Go to Map editing: Beginners.