AssaultCube: Introduction

Introduction

Story

Well, there's no story. This game is basically about these two teams fighting each other:

The Cubers Liberations Army (CLA)
CLA Little is known about the goals and motivation of this small but feared Terrorist group. Their activities are as diverse as their members. With ex-military, anarchists, religious fanatics, conspiracy theorists, hippies stuck tripping, free © software fanatics™ or simply severely mental disordered persons and bored youngsters, this organization is a pool of radicals from across the globe. Their operations range from simple annoyances (such as introducing large amounts of Marijuana smoke into the air conditioners of offices or malls) to well planned gruesome bombings. They'll target civilians as well as politicians, lobbyists or religious leaders and their employees. “Terror for the sake of terror, for you all suck!” seems to be their motto.

The Rabid Viper Special Forces (RVSF)
RVSF An elite group of armed special forces, but not the kind you´d expect. These guys are battle worn fighters and mercenaries, who might've been just a little too trigger happy and up for the glory to fit into any other kind of elite squad. They're not suitable where lives are to be spared and private or public property to remain unharmed. The backgrounds and funders of this extravagant task-force remain well concealed for obvious reasons. Their primary targets are highly unpredictable terrorists and organized criminals such as the CLA where intelligence, infiltration and stealth would be just a waste of time. “First shoot, then ask questions later, if anyone´s left to ask” is the primary approach to their job.

Weapons

There are eight weapons you can use to frag or obliterate your enemies:

Knife Swiss Tech Combat Blade DR-88

A sharp and swift blade. It is your last resort when you run out of ammo as well as your best friend in humiliating snipers and campers. Kill with this weapon, and you "knifed" them, which counts for two frags, instead of one. (0)

Pistol Mk-77 Semi-Automatic Pistol

Your basic sidearm. A powerful secondary weapon, yet typically less effective at range. The small magazine size is something you need to keep an eye on. The akimbo power-up makes this weapon twice as deadly and much more fun! (1)

Assault rifle MTP-57 Assault Rifle

The large caliber deals a substantial amount of damage, with a surprising amount of recoil. A long barrel ensures accuracy even at high range. It can become difficult to control when shooting bursts of more than three bullets. (6)




Sniper rifle
Precision Tech AD-81 Sniper Rifle

Semi-Automatic Sniper rifle, equipped with a 2x scope. The large caliber can do a frightful amount of damage. Though naturally most accurate when used with the scope, the highly ergonomic design allows the experienced shooter to operate it from the hip as well.

Not recommended on it's own for hand-to-hand combat, since it can take some time to recock the weapon. Shots to the head from this weapon produce a "headshot" instead of a frag, which counts for two frags, instead of one. Headshots also cause three times as much damage. (5)

Sub-machine gun A-ARD/10 Sub-machine Gun

This weapon releases a deadly spray of bullets at a high rate of fire. However, due to the short barrel and small caliber, its man-stopping power is limited, and effectiveness ceases at longer ranges. Like the Assault Rifle, its accuracy gets worse the longer your bursts.(4)

Shotgun V-19 Combat Shotgun

7-round semi-automatic shotgun. This powerful weapon can shred your opponents to pieces - if you´re close enough.(3)

Carbine TMP-M&A Carbine

The perfect weapon for the most accurate shooter. Faster than a sniper rifle and more deadly than an automatic; just make sure you're pointing it in the right direction. Its 10-round magazine will let you dispose of five unarmoured opponents before you need to reload.(2)

Grenade SAL-T3 Grenade

This grenade is your friend in mid range fights. Its timer is adjusted to two seconds which makes it quite useful for quick responses to your enemies fire bursts. Kills from this weapon produce a "gib" instead of a frag. (7)

Note: The numbers within brackets shown above, are to specify the weapon number of the weapon. Not to be confused with the keybindings used to select weapons. If you don't understand what the numbers are for, it's best just to ignore this sentence and those numbers.

Weapon statistics

WeaponDamageAttackdelayRPSDmg/secReloadMagsizeBaseMax
Swiss Tech Combat Blade DR-8850500ms2100----
Mk-77 Semi-Automatic Pistol18160ms6.31131400ms83280
MTP-57 Assault Rifle24120ms8.32002000ms206080
Precision Tech AD-81 Sniper Rifle801500ms0.7531950ms52020
A-ARD/10 Submachine Gun1580ms12.51881650ms3090120
V-19 Combat Shotgun1051000ms11052400ms72828
TMP-M&A Carbine60720ms1.4831800ms103040
SAL-T3 Grenade200650ms1.5308--03

Every player spawns with three weapons. Knife and pistol are the standard outfitting of every player, grenades must be picked up. You can chose the primary weapon you want to use in the weapon menu (Hotkey: B).

The next time you spawn, you will be given the primary weapon you chose.

Items

These are items you can pickup during the game to further your fragging ability:

Ammobox Ammobox

This box supplies ammunition for the primary weapons. The exact contents are:

  • 40 rounds for the assault rifle.
  • 10 rounds for the sniper rifle.
  • 60 rounds for the sub-machine gun.
  • 14 shells for the shotgun.
  • 15 rounds for the carbine.

It respawns after 4, 6 or 8 seconds, depending on the number of players in the server.

Pistol Clips Pistol Magazine

This item adds 16 bullets to your pistol. It has the same respawn behavior as the ammobox.

Akimbo Akimbo

Collecting this item lets you fire with two pistols for 30 seconds. Make sure you take advantage of the crazy firing rate. It has been reported that the respawn time is about one minute.

Health Health

This sweet health pack cures your damaged body with 33hp. The respawn time for health packs is between 10 and 20 seconds, depending on the number of players.

Helmet Armour

Helmet pickups give you 25 points of protection.

Kevlar

Kevlar pickups give you 50 points of protection. The more armour you have, the more damage it absorbs; between 16% and 41%. Armour respawns every 20 seconds.

Grenades Grenade

Grab this to get one grenade fitted to your pocket. Grenades take 8 seconds to respawn.

Game modes

AssaultCube offers 10 different multi-player game modes (5 free-for-all, 3 team based and 4 flag based (3 of which are team based)), 3 single-player game modes and 1 mode for co-operative map editing. Information about co-operative editing can be found in Map editing: Tips.

You can vote for any of these multi-player modes by using the menu. This can be found by pressing ESC while connected in-game.

Multi-player free-for-all modes

With these modes, your aim is to frag everyone else! More suited to smaller games.

Multi-player team modes

Don't frag your team mates! More suited to bigger games!

Multi-player flag modes

Suited best to large games (6+ players), these modes provide special tactics and ways to score and win the game!

After choosing the mode, you may choose the map you would like to vote upon too.

Note: The numbers within brackets shown above, are to specify the number of the mode. If you don't understand what the numbers are for, it's best just to ignore this sentence and those numbers.

Single-player bot modes

AssaultCube comes with bots to offer singleplayer gaming. To start a botmatch, press ESC and navigate to Singleplayer. There you can choose the mode, skill, number of bots and the map to play on.

Please keep in mind that AssaultCube's main approach is multi-player gaming, so the bots may lack certain features.

Note: The numbers within brackets shown above, are to specify the number of the mode. If you don't understand what the numbers are for, it's best just to ignore this sentence and those numbers.